<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3349289787661377187</id><updated>2011-07-28T16:41:08.741-07:00</updated><title type='text'>Sarkhon's Book of Time</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-3039142625724548089</id><published>2009-11-19T15:56:00.001-08:00</published><updated>2009-11-19T15:56:46.712-08:00</updated><title type='text'>FAFNIR HELLHAND</title><content type='html'>FAFNIR HELLHAND&lt;br /&gt;&lt;br /&gt;Real Name: Fafnir&lt;br /&gt;&lt;br /&gt;Identity/Class: Human/demon composite&lt;br /&gt;&lt;br /&gt;Occupation: Warrior, mercenary, and thief.&lt;br /&gt;&lt;br /&gt;Group Membership: Kozak army;&lt;br /&gt;former leader of a pirate ship&lt;br /&gt;&lt;br /&gt;Affiliations: Blackrat (former partner), Conan the Barbarian, Giselle, Ispirana, Klauz (fence and thieves’ guildmaster), Krylxxa, Kyrie/Aala, Countess Noirelle, Red Sonja, Scarlet Mage, Tania, Turgohl of Khitai, Zula, unnamed peasant lass that pulled him from the Vilayet Sea;&lt;br /&gt;    formerly employed by prince Yezdigerd as part of the Turanian army&lt;br /&gt;    Bragi, Mitra, Ymir (his gods);&lt;br /&gt;    Kx'ulthuum, Nergal, Tammuz, and formerly an unnamed demon (power sources for his demon arm)&lt;br /&gt;&lt;br /&gt;Enemies: Baron Alain Mort-Pointard, Shah Amurath, Armati, Balthaz (Turanian), Brothers of the Falcon, Devourer of Souls, Gargantax, Gothan and his monsters, Groth-Golka, Jergal Zadh, Kulan Gath, Kx'ulthuum, the defenders of Makkalet, Marta and her band of thieves, Ormuz, Priests of the Dragon God, Sireena (victim of the demon-arm), Ska, Thazarra the Sorceress, Turanian army, Tuzun Thune, Virmaag (the old crone’s man-eating tree), Vyllm Pt'aar and the "Phytons," Prince Yezdigerd, unnamed old crone and the pair of thieves&lt;br /&gt;&lt;br /&gt;Known Relatives: none known&lt;br /&gt;&lt;br /&gt;Aliases: Fafnir Demonhand, Fafnir of the Demon Hand, Fafnir of Vanaheim; Redbeard (as Conan called him)&lt;br /&gt;&lt;br /&gt;Base of Operations: born in Vanaheim, but later mobile throughout the lands of the Hyborian Age, including Shadizar the Wicked, Bal-Sogoth, Yaralet, the Turanian Steppes&lt;br /&gt;&lt;br /&gt;First Appearance: Conan the Barbarian#6 (June, 1971)&lt;br /&gt;&lt;br /&gt;Powers: Fafnir was enormously tall (7' or more) and strong, dwarfing even Conan the Barbarian in height and at least matching if not surpassing him in strength (peak human to enhanced human), until he lost one of his arms. Even after this Fafnir remained incredibly strong, just incapable of bringing a certain amount of leverage to bear without two hands. Fafnir was an accomplished soldier and swordsman as well as a seasoned mercenary that had survived many campaigns and was also a passable thief very agile for his size.&lt;br /&gt;Even after the loss of his left arm to sepsis, and the necessary amputation, Fafnir could best most men in swordplay and was even still capable of effectively climbing a rope one handed (which as far as I can tell is no mean feat!). He also remained a skilled horseman, able to guide the horse with the reins in his mouth when he needed to keep his arm free for swordplay or to sweep up a maiden in need of rescuing.&lt;br /&gt;&lt;br /&gt;For a brief period of time Fafnir had the left arm of an unnamed demon magically grafted onto him, in order to replace his lost arm. While he had this arm Fafnir possessed enhanced to superhuman strength, the full extent of which was never determined (supposedly the "strength and ferocity of a dozen men"). This limb was capable of acting independently of Fafnir’s conscious will, doing things such as killing a bandit Fafnir had thought surrendered but was actually secretly drawing a knife.&lt;br /&gt;&lt;br /&gt;Fafnir's second demon arm, the arm of Kx'ulthuum, grants him comparable power to the first. This arm also draws on the power of Nergal and Tammuz. Fafnir sometimes wore a leather sleeve, which suppressed both the strength and the independent will of his second demon arm. By removing the sleeve, he could again access its monstrous strength, but the longer it remained off, the more the arm would begin to influence his own behavior.&lt;br /&gt;&lt;br /&gt;Fafnir's life force was briefly augmented, giving him a lifespan of a thousand years, and making him immune to death from most other forms of injury. This energy was virtually exhausted by Kx'ulthuum. Even before this, Fafnir survived apparently certain death on a few occasions, and since then revived from death on two separate occasions. The nature of this regenerative ability has not been disclosed, but Fafnir has commented that he is not certain that he can die. Residual magic from the energy of the egg, combined with the energy of the demon arm(s) seem the most likely explanations.&lt;br /&gt;&lt;br /&gt;Weaknesses: While Fafnir had the first demonic limb attached to his body he could be controlled by the witch who had performed the procedure via a magical glass orb. When this orb was shattered the demonic limb suddenly vanished from Fafnir’s torso as if it had never been (perhaps returning to its original demonic owner).&lt;br /&gt;His second demonic limb affects his will as well, driving him to acts of rage and violence.&lt;br /&gt;&lt;br /&gt;History: (BTS) - Fafnir was born in the icy wastes of Vanaheim to a race of fierce red-haired warriors. Growing up amongst the unforgiving snow and mountains Fafnir reached gigantic size and strength, becoming a brave and capable warrior forged in the heat of numerous battles with the warlike Aesir from nearby Asgard, neighbors and cousins of the Vanirmen. However, unlike many of his brethren Fafnir longed for travel and adventures in the larger world beyond perpetually feuding Vanaheim, and so he headed south (much as his future companion Conan would years later) to try his luck as a mercenary and thief.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#6) - In Shadizar the Wicked, Fafnir argued with his fellow thief and partner Blackrat over how to split the booty from their rececent efforts--three pieces of gold. As they argued, Conan vaulted over the walls of the city and offered to resolve their dilemna, by taking the third piece. The two tried to fight him off, but Conan dodged one of Blackrat's swordthrusts, which instead skewered Fafnir. Conan then dropped Blackrat with a boot to the head, took all three gold pieces for himself, and went on about his business.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#17) - Fafnir was one of a group of pirates of the inland sea who assaulted a Turanian Galley on which Conan was working. Conan fought valiantly, but Fafnir eventually laid him out with the flat of his sword. Fafnir the bound Conan to the mast, despite the wishes of his crew (because he needed more men to man the ship), and renewed their acquaintance upon his waking. The ship suddenly struck a reef, and while Conan assumed Fafnir would run him through, he instead cut Conan free and challenged him to "risk Dagon's cellar with the rest of us."&lt;br /&gt;Conan and Fafnir washed up the shore of Bal-Sogoth, the apparent sole survivors of the shipwreck. Conan, angrily remembering his past wars with the Vanir, challenged Fafnir to a fight to the death. After an even struggle, Fafnir ended the fight by lowering his weapon--Conan refused to strike him if he would not defend himself. Fafnir gave Conan a friendly bearhug, but then they both had to save a woman, Kyrie, from a raptor-like devil beast: Groth-Golka, last of the once-dreaded lizard gods.&lt;br /&gt;Kyrie revealed herself as having been formerly thought to a goddess, Aala, in Bal-Sogoth until she was overthrown and ousted by the high-priest Gothan. She convinced them both to join her in winning back her kingdom--an ancient prophecy had predicted that two men from the sea would overthrow the city. Armed with two powerful warriors and the prophecy they appeared to be following, Kyrie took back her city and overthrew Gothan and his puppet-king, Ska.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#18) - Fafnir and Conan joined Kyrie/Aala on a triumphant parade. That night as they drifted off to slumber, Fafnir teased Conan that Kyrie had begun to take a shine to him. Fafnir fell victim to a sleep-spell of one of Gothan's priestly lackeys, but awoke to Conan slaying some monster sent by the lackey. They then found another giant monster attacking Kyrie, and Fafnir fought it off and chased it down the hall. Kyrie tried to seduce Conan and prevent him from helping his new friend, but he cast her aside--earning her enmity in the process. Fafnir encountered and slew Gothan in the temple of his god, Gol-Goroth, and then defeated the monster and cast it into a deep pit. Kyrie directed her guards to slay Fafnir and Conan, but the idol of Gol-Goroth then crashed down and crushed her. Ska then pronounced himself king and tried to slay the two, but Fafnir instead gave Ska a deep introduction to his battleaxe.&lt;br /&gt;The entire temple began to crumble as Fafnir and Conan fled, and then a volcano erupted as well. They took to a raft, which was eventually discovered by a Turanian ship, led by prince Yezdigerd. The prince offered them a choice: join his crew, or sim back to the bedeviled isle of Bal-Sogoth: They joined his crew.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#19) - Fafnir watched with some amusement an altercation between Conan the Barbarian and one of the Turanian officers. The Turanians were at war with the city-state Makkalet and Conan had refused to pray for victory to the Turanians’ wooden idol of their savior-god the Tarim and gotten his nose bloodied by the tip of the Turanian officer’s spear. Conan promptly flung the Turanian into the shark filled waters of the bay below. Fafnir also got on Yezdigerd's bad side by pointing out that it was not only the idol for which they fought, but also because they wished to eliminate Makkalet as their chief trading rival. However, Yezdigerd needed them for the coming battle and so let it slide.&lt;br /&gt;At dawn, Fafnir and Conan were part of the siege of Makkalet. Fafnir took a flaming arrow in the arm and dropped. Conan pulled the arrow from his arm and continued the fight, but Fafnir, delirious from the wound and blood loss, got up and stumbled off of the wall into the oceans below.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#20) - Conan returned to the Turanian ship where he found Fafnir had been recovered. However, due to contamination of his wound with the foul waters of the sea, Fafnir's left arm had had to be amputated. While Fafnir rested, Conan rejoined the fight against Mallaket.&lt;br /&gt;Returning from the fall of the Makkalet Conan discovered that Fafnir was thrown overboard with the rest of the wounded an hour after he last saw him. Conan slew Balthaz, who had given the order to throw the wounded overboard, earning Yezdigerd's enmity, and jumped overboard himself and escaped the wrath of the rest of the shipfull of Turanians.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#161/fb) - For two days after being thrown overboard Fanir kept himself from drowning by clinging to a bloated, rotting corpse. Eventually a peasant girl found Fafnir on the shore of the Vilayet and dragged him away to safety, presumably tending to his grievous wounds and nursing him back to health.&lt;br /&gt;&lt;br /&gt;(BTS) - Wandering the Hyborian Continent once more, Fafnir runs into a soldier in Agraphur who tells him of the House of Skulls and how he might be able to find a new arm for himself there. It is unknown, but certainly possible the unnamed soldier had some missing piece of his own anatomy replaced for him by the old crone.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#161) - Wandering the streets of the Border Kingdom town of Belglat, jug of wine in hand, Conan is attacked by a band of cutthroats after his gold. After taking one of them out with the wine jug, Conan has a bad turn of luck. One of the thieves leaping from a low rooftop lands on his back, nearly knocking him unconscious. As Conan struggles to rise one of the thieves moves in to slit his throat only to be halted by the timely arrival of a giant man in a long tattered cloak, his face hidden by the hood. The stranger quickly dispatches three of the thugs and the rest run away. As Conan gets to his feet he hears a familiar voice, "Got in a little over your head this time, wouldn’t you say so, little man?"&lt;br /&gt;&lt;br /&gt;Conan is surprised to see Fanir once more, thinking him dead all this time. As Conan and Fafnir ride out of Belglat the Vanirman recounts what became of him and how he survived being thrown overboard with only one good arm left to him. Fafnir tells Conan of how met a soldier in Agraphur who spoke of where they are headed and how he could find a new arm for himself. On the far side of a misty bog Conan and Fafnir come to the Vanirman’s destination, the House of Skulls!&lt;br /&gt;&lt;br /&gt;Attacked by man-eating trees Conan and Fafnir are saved by the old witch that lives in the House of Skulls who calls the attacking tree by name. Once inside the pair discover she has been expecting Fafnir for months and has just the thing to replace his arm (the devil-bat’s wing and set of snow-falcon’s talons being of no use), producing a large hairy arm that "happens to have once belonged to the most splendid demon." By the power of her magical glass orb the arm is swiftly attached to Fafnir by the old crone and the pair of adventurers are on their way. Little do they know the pair of thieves who fled earlier paid to have the crone give Fafnir the demon’s arm as part of a scheme for revenge.&lt;br /&gt;&lt;br /&gt;Conan and Fafnir run into two wenches fleeing slavers a short while later and ride tot he rescue. Two of the slaver’s dead, Fafnir catches the third on his knees begging for mercy. As he calls out for Conan, Fafnir’s new arm shoots out of it’s own volition and strangles the slaver to death. Fafnir cries out that the arm is bewitched until Conan points out the dead slaver was secretly drawing a knife, even as he begged for mercy. Later, after they have made camp, Conan and Fafnir are getting to know the two wenches a little better until Fafnir suddenly flips out, going from caressing his companion, Sireena, to choking her! Fafnir momentarily comes to his senses and begs Conan to help until the madness comes over him again and he returns to his victim, screaming and calling her a demon. Conan manages to knock Fafnir away, but too late for him to do anything for the girl.&lt;br /&gt;&lt;br /&gt;Overcome with grief, Fafnir realizes it was not him but the demonic arm that did the evil deed. Just as he goes to hack the limb off with his sword the two strange thugs (watching in the witch’s magic glass) order the crone to compel Fafnir to kill Conan just as she did the slaver and the girl. Overcome with rage once more, Fafnir attacks Conan, deciding he is also a demon bent of slaying him. Conan unexpectedly holds his own in battle against Fafnir. The two strangers say that the crone promise the Vanirman would have the strength and ferocity of a dozen men once fused with the demon arm to which the crone replies, "He has those things! But so has the Cimmerian!"&lt;br /&gt;&lt;br /&gt;Teleporting to the scene of the battle in order to conduct more mystical strength into the arm, the crone manages to turn the tide of battle against Conan once more. As Fafnir chokes the life out of him Conan realizes all this is the witch’s doing and manages to hurl a nearby stone, shattering her magic orb. With her orb gone the crone crumbles to blackened dust and the demon-arm suddenly disappears. While Fafnir still reels the two strangers leap forward to finish off a weakened Conan, but one is slain by a knife in the back by the other wench in order to avenge her friend, Sireena. Conan swiftly dispatches the other, and finding that his friend is once more himself, Conan, the girl, and Fafnir all ride off.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#162) - Conan and Fafnir encounter a demon-lord who has plagued Conan in the past, Jergal Zadh. Thinking it was only due to his treacherous vassal Cleolanthe’s intervention that Conan escaped him before, Jergal Zadh hatches a new plot against the Barbarian, involving the Brothers of the Falcon, but the arch-demon is ultimately outwitted by Conan. Fafnir was saved from certain death several times along the way by Conan.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#163) - Fafnir led Conan into a village where he rescued a young maiden, Krylxxa, who was about to be burnt at the stake--accused of being a murderess and a witch. After their escape, Fafnir (and Conan) saved her from a few other perils and she soon took quite a shine to him. The feeling was mutual, but every time he got close to her, he began to feel quite weak--making him wonder if he'd not begun losing his manhood along with his arm. They brought Krylxxa back to her home, which turned out to be a subterranean cavern. Krylxxa turned out to be a member of a race of fungus-like being (the "Phytons"), and had taken human form by draining the life from an innocent woman. Nonetheless, Krylxxa still loved Fafnir, and she pleaded with the leader of her people, Vyllm Pt'aar, to spare her two new allies. However, Vyllm eventually decided that he could not risk allowing the two to live, and possibly tell others of their existence. Krylxxa warned Fafnir and Conan, and fled the caverns with them, knowing she could not survive in the outside world without draining the life from others, but preferring death to living apart from Fafnir. After three days, Krylxxa's life energy was spent, and though Fafnir offered to give up his own life force for her, she chose not to ever take another life. Though Krylxxa then died, Fafnir took some comfort in seeing her in any of the wildflowers and meadows they passed.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#165) - Conan and Fafnir loot the Temple of the Dragon, carrying off various gold idols, bowls, and candelabras. Amongst the loot is an unassuming mirror, not worth much as booty with the jewel in the pommel missing, which Conan plans to give to Nadine, the daughter of Klauz, their fence and the local guildmaster. After they depart, priests of the Dragon God burst in and discover they have been robbed but happily discover the thieves did not make off with the Jewel of Thazarra. Conan gives the mirror to the shy Nadine who runs up to her room. Meanwhile, a rival group of thieves led by a tough looking woman called Marta grouse about Conan and Fafnir swooping in on a job they had planned for months and plot revenge.&lt;br /&gt;&lt;br /&gt;Gazing into her new mirror while brushing her hair, Nadine finds herself possessed by the spirit of Thazarra, locked away in the mirror eons ago by the Elder Gods. Shredding Nadine’s dowdy garments into rags more to her liking, Thazarra climbs out the window and goes in search of a thief to help her obtain the jewel and her everlasting freedom from the mirror. Fafnir already off somewhere carousing, Klauz discovers Nadine is gone when he goes to show Conan to the guest room. Conan sets out in search of the missing girl but instead is waylaid by two of Marta’s gang whom he makes short work of. Instead Fafnir runs into "Nadine", and agrees to secretly meet her the next night in order to steal the jewel for her.&lt;br /&gt;&lt;br /&gt;The next night Thazarra once again possesses Nadine. As Fafnir goes to leave, Conan offers him the chance to help steal some truly priceless booty he learned of from one of Marta’s men, but Fafnir begs off saying he has a prior obligation. Conan scales the temple’s tower and struggles to move the dragon idol (beneath which the jewel is hidden). Fafnir meets with Nadine who has brought the mirror with her this time, and the pair set off for the Temple of the Dragon. After hearing from one of her thieves that Conan has not yet stolen the Jewel of Thazarra Marta and her gang set out to get it for themselves. Thus, three separate groups set off to the Temple of the Dragon with three different motives.&lt;br /&gt;&lt;br /&gt;Fafnir and Nadine sneak up the stairs, past a group of priests gloating over the latest haul of "offerings" from the peasants, and discover Conan. Thazarra/Nadine urges the two to hurry and procure the jewel, anxious over the approaching daylight. Fafnir offers to help Conan move the idol, but is refused. The morning light begins to come in the window and Thazarra once more becomes Nadine. Conan gets the jewel and against Nadine’s warnings that she senses something evil about it, he places it in the pommel of the girl’s mirror. Thazarra, laughing exultantly, emerges from the mirror as an evil green mist with a witch-like face. She once more possesses Nadine, but Conan threatens to slit her throat and the wild look in his eye convinces Thazarra to abandon her current body. Free to escape whenever she chooses and possess any woman she likes Thazarra returns to the mirror just before Marta and her thieves arrive, intent upon killing Conan. Fafnir and Conan cross swords with the thieves but are forced to stop when one puts his sword to Nadine’s throat.&lt;br /&gt;&lt;br /&gt;Conan tosses the mirror to Marta just as the priests of the Dragon God come swarming up the stairs. Conan, Nadine and Fafnir run to escape. Nadine urges Fafnir to hurry, but he says he can’t climb down yet as the rope might not be strong enough to support the weight of all three. Thazarra emerges to possess Marta as Fafnir climbs down from the balcony, Conan commenting Fafnir does better with one arm than most men do with two. Inside the priests begin to slaughter the thieves who turn to Marta for leadership. "Marta is gone fool! It is Thazarra who leads you now!" Running to escape from the chamber, Thazarra darts through a doorway and triggers a bladed trap which falls from the archway and beheads her. The mirror smashed when it falls to the floor, the threat of Thazarra is seemingly ended.&lt;br /&gt;&lt;br /&gt;Conan, Nadine, and Fafnir wander off to the sounds of the thieves being slaughtered in the temple above. Conan promises to find Nadine a new trinket to which she replies she wants no new gifts for awhile.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#166) - In a Nemedian village, Fafnir again rescued a maiden. This time it was Giselle, who had been sold to Gargantax, the champion of Baron Alain Mort-Pointard--she did not love the giant and had fled from him, and the Baron's soldiers sought to return her. Fafnir was up against three armed soldiers, but he was furious when Conan joined the fight and helped defeat Giselle's would-be captors. Fafnir had begun to feel inferior to Conan, and his pride began to make him act progressively more foolishly in an effort to prove himself. Conan left with Giselle in an effort to take her to safety, but Fafnir refused to flee, even though more soldiers would be on their way.&lt;br /&gt;The rule of that portion of Nemedia was maintained by a yearly challenge of champions. Gargantax had maintained Mort-Pointard's rule for over a dozen years, and his strength and prowess was such that it had become a challenge in itself of finding someone willing to fight Gargantax. Wishing to maintain the challenge (possibly to avoid other means of overthrowing the ruler), Mort-Pointard's men chose Fafnir, assuming the one-armed man would be no match for Gargantax, and thus no threat to Mort-Pointard's rule. Fafnir learned that he was picked for this reason, but his pride and his anger drove him to fight anyway.&lt;br /&gt;Gargantax was a true giant, several feet taller even than Fafnir, and he was superhumanly strong and unnaturally swift. Fafnir was quickly backed into the corner by Gargantax and his battleaxe, when Conan rushed in to his rescue. Even Conan was quickly overpowered by Gargantax, but Giselle rushed down to stop the giant from killing his opponents, distracting him enough so that Conan could wound and then skewer and kill Gargantax. Fafnir's pride had taken another hit, and he seethed with rage, admitting that he might have been killed by the giant, but at least he would have died like a man.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#167) - Fafnir was still bitter over the recent events when they were recruited by Countess Noirelle. She had maintained her youth for a thousands years at at ime with the white of an egg from a certain giant, winged creature, and needed them to help her obtain a fresh supply, as her last millenium's worth was rapidly wearing off. Rather than attempt to fight the monstrous creature, Noirelle had them first obtain a sample of the rare Yellow Lotus to drug it into slumber. Fafnir insisted that it be he who would steal the Lotus, but he lacked Conan's stealth and his lumbering roused the sentry, and soon her was beset by a squad of men. Conan set free the squad's slaves, who joined the struggle, allowing Fafnir, Conan, and Noirelle to escape. Noirelle went off with Conan to show him her...gratitude, while Fafnir went off to the local tavern, quaffed a few ales, and picked up a tavern wench. Fafnir bragged to the wench of his battle prowess, including his theft of the Lotus, and while he slept, she switched his pouch for one filled with sand.&lt;br /&gt;When they approached the rest, the creature swooped down to attack them. Fafnir went for his pouch and only then realized that he no longer had the Lotus to drug the creature. The creature attacked Conan, but Fafnir, taking responsibilty for his mistake, drew the creature to attack him instead. It swatted him backwards, and Fafnir fell back onto its egg, shattering it and covering himself in its fluid. The creature then swooped down again and knocked Fafnir off of its nest, and off of the cloud-covered mountain which they had climbed to reach it. Noirelle, desperate for the egg's fluids, leapt off after him.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#168-BTS) - Conan searched for the valley below the mountain for Fafnir and Noirelle, to no avail.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#170(fb)-BTS) - However, the fluids from the egg had made him immune to death by almost any means (short of aging once its effects began to fade). The realization that he would live one thousand years, regardless of whether he fought well or poorly pushed Fafnir into a depression. He sunk deep into wine, and searched for ways to end his life. Wandering into a village, he soon provoked a group of cutthroats, hoping they could end his life.&lt;br /&gt;&lt;br /&gt;(Conan the Barbarian#170) - Conan, having gotten wound up in another plot (involving the demon Kx'ulthuum, its sword, and an elderly mage), sought to slay Kx'ulthuum to free himself from its curse. On the way to accomplish this, Conan found Fafnir: alive, drunk, and fighting a group of cutthroats. Fafnir, still drunk, joined Conan on his journey, but required Conan's help to save him from a packed of Kx'ulthuum's winged demons. Conan feared that Fafnir would be a liablity for the rest of the journey as well, and asked him to turn back. Fafnir did not take his request (nor Conan's comments that he always ended up saving Fafnir's hide) kindly, and soon the mage accompanying Conan had to break up a fight. Conan agreed to let Fafnir continue with them, as long as he stopped drinking so much wine.&lt;br /&gt;A short time later, they were attacked by an unliving army of Kx'ulthuum's, and Fafnir was speared through his middle, but he pulled out the spear and recovered instantly, thanks to the effects of the egg's fluids. Fafnir, Conan, and the mage enter Kx'ulthuum's domain and fought off a few of his demon-agents before being confronted by Kx'ulthuum itself. The mage directed Conan and Fafnir to occupy the demon, while he levitated its heart from a bubbling pit below. Conan skewered the demon, who laughed off his attack, pulled him close, and began to siphon his life force. As Fafnir rushed to his rescue, Kx'ulthuum recognized his magically enhanced lifespan and gladly tossed Conan aside in favor of consuming Fafnir's life force instead. Conan skewered the demons levitated heart, killing it, but he was apparently too late to save his old Vanir ally. Fafnir was pleased to have saved his Little Man's miserable hide for a change.&lt;br /&gt;&lt;br /&gt;(Savage Sword of Conan#231(fb)) - The mage, who had seemingly been destroyed by the explosive death of Kx'ulthuum, returned, mortally wounded to the demon's domain. The mage gathered up the severed arm of Kx'ulthuum, all that remained of him, and bound it to Fafnir. The energies from the arm, resurrected/revived Fafnir, as the mage himself died. Fafnir was repulsed by this new demon arm, but he couldn't bring himself to hack it off. In no state to cross paths with Conan again, Fafnir wandered North, eventually coming to Yaralet. There he was hired by Atalis, the advisor to prince Thann, who kept the prince drugged with Lotus and ruled in his place. Atalis also drugged Fafnir, and made him his enforcer to keep those loyal to Thann in line. Atalis sorcerously merged the dark power he worshipped--the Hand of Nergal--with that of Kx'ulthuum, so that Fafnir's left arm now housed the essence of two devils.&lt;br /&gt;&lt;br /&gt;(SSoC#220/2, 221/2) - Conan, along with several of his new allies, the Kezankians, came to Yaralet, hoping to persuade Thann to become their ally against the Turanians. Instead, Atalis had Fafnir defeat Conan, and then used the power of the Hand of Nergal to defeat the Kezankians. Atalis had Conan and his allies thrown into prison, while he took Tiqua, the daughter of the Kezankian leader, as his prize. Tiqua--acting on the advice of Conan, who remembered his previous encounter with the Hand of Nergal--stole Atalis staff, which contained the Heart of Tammuz. As before, "the Heart was ever stronger than the Hand," and when Taqui struck Fafnir's demon hand with the Heart of Tammuz, it broke Atalis' control over the Vanir. Conan and his allies broke free and defeated Atalis, and Fafnir returned to his senses, his demon arm now containing the forged Heart of Tammuz and Hand of Nergal.&lt;br /&gt;&lt;br /&gt;(SSoC#231) - Fafnir, Zula, and the rest of the Kozak army and Kezankians were all left behind while Conan (and Red Sonja) got caught up in a time traveling adventure involving the wizard Tuzun Thune and his mirrors. Thune replaced Conan and Red Sonja with mirrored duplicates and sent them back to Conan's armies to rally them for an attack against the Turanian armies. Zula suspected that the two were duplicates, but backed down when "Conan" proved able to relate the stories of his first meetings with his allies. Thune, posing as Gonar, a pictish Shaman allegedly allied with "Conan and Sonja," attempted to shift the suspicion from his duplicates onto Fafnir, by exposing his demon hand. "Conan" attacked Fafnir, and in the course of the struggle, Fafnir determined that he was a duplicate because he (and Sonja) were both using their left, non-dominant, hands. However, "Sonja" skewered Fafnir from behind, before he could reveal his knowledge to the rest of the army.&lt;br /&gt;Zula and another of Conan's allies, Turgohl, took Fafnir off to bury him, and though "Gonar" had confirmed Fafnir as being dead, the Vanir suddenly rose up again, his wound completely healed. Fafnir revealed his origins and related his suspicions to Zula. However, as they made plans on how to overcome the wizard and his doppelgangers, Thune ambushed them, imprisoning their souls in one of hte shards from his cavern of a thousand mirrors.&lt;br /&gt;&lt;br /&gt;(SSoC#232) - "Conan" told the Kozaks and his other allies that Fafnir's demonhand had restored him to life just long enough to slay those who were burying him. He had their bodies brought back to the village to be burnt at midnight. Thune/Gonar wished to have the burnt sooner, but his doppelganger's had begun to take on will of their own and defied his wishes. At midnight, before their bodies would be burnt, Thune performed a ritual to insure that his three downed enemies could never return to life. The ritual was interrupted by the return of the real Conan and Sonja, and in the ensuing struggle, Turgohl's wife, Tania, got hold of Thune's mirror shard and freed the spirits of Fafnir, Zula, and Turgohl. They then destroyed a number of Thune's mirror weapons, weakening him. Thune's doppelgangers turned on him, mortally wounding him, and he, in turn, destroyed the mirror shard that allowed them to exist.&lt;br /&gt;&lt;br /&gt;(SSoC#233) - Fafnir continued fighting alongside Conan, Red Sonja, Zula, and the Kozaks. In one battle against the Turanians, the blood lust of the demon arm overwhelmed him. When Conan tried to stop him, Fafnir nearly slew him as well, before returning to his senses, appalled at what he was becoming. Fafnir stayed behind, with the Kozak army, when Conan sought allies in Kherdpur.&lt;br /&gt;&lt;br /&gt;(Conan: Flame and the Fiend#1) - Alongside Conan and Zula, Fafnir rescued Ispirana from a squadron of Turanians (who were pursuing her after she had stolen one of their horses). In the course of the battle, one of the Turanians sliced open Fafnir's leathern sleeve, and he removed the sleeve and strangled the Turanian with his hellhand. Zula had to calm Fafnir back down from his hellhand-induced frenzy.&lt;br /&gt;Ispirana informed them of a plot of Shah Amurath (an agent of Yezdigerd) involving Kulan Gath and the fire demon Ormuz. Conan went off to stop Armati, the shamaness seeking to revive Gath, and he sent Fafnir, Ispirana, and Zula back to gather his Kozak army.&lt;br /&gt;&lt;br /&gt;(Conan: F+F#2) - Ispirana feigned a problem with her horse and sent Fafnir and Zula off without her, telling them she would catch up. In reality, she was stopping to check on her son, who proved to be the reincarnation of its father, the demon Wrarrl, the Devourer of Souls. Fafnir, however, figured Ispirana was up to something and sent Zula ahead while checked on Ispirana. He found her fleeing from her now fully grown son, and he used his hellhand to cause a cave-in to slow the Devourer while they fled.&lt;br /&gt;&lt;br /&gt;(Conan: F+F#3) - Fafnir, Ispirana, Zula, and the Kozak army burst into Akif, to rescue Conan from the clutches of Shah Amurath, Armati, and Kulan Gath. The struggle continued to escalate, as Gath summoned Ormuz, and then Wrarrl burst into the city as well, following the trail of his mother, Ispirana. Eventually, the two powerful demons destroyed the city of Akif and Gath and Armati were both slain (for awhile, anyway), and Fafnir headed off with Conan and his allies.&lt;br /&gt;&lt;br /&gt;Comments: Created by Roy Thomas and Barry Windsor Smith&lt;br /&gt;&lt;br /&gt;The large red-haired thief named Fafnir in Conan the Barbarian#6 apparently died on the point of his accomplice’s knife. It is possible but unlikely that this Fafnir and Fafnir Demonhand are the same. I have listed his appearance in this file for completeness sake.&lt;br /&gt;The Marvel Comics Index#2: Conan and the Barbarians identifies them as one and the same...tough to argue with George Olshevsky! Also, in Conan#17, Conan and Fafnir discuss and both recall the events from Conan#6, confirming that they're the same guy. Fafnir even states: "Blackrat? That pipsqueak could never thrust a sword hard enough to spit a sparrow," explaining that he did indeed survive his accomplice's knife.&lt;br /&gt;So, it's pretty difficult to argue that they're not the same guy. The only thing in favor of this would be a duplicate of Conan claiming to have met Fafnir when his pirates hijacked him on the Villayet sea (@ SSoC#231), and Fafnir not disputing this. Then again, Fafnir did suspect that this Conan was not the real deal, and may have just let it slide to gather further evidence against him.&lt;br /&gt;--Snood.&lt;br /&gt;&lt;br /&gt;Fafnir appears to be a mixture of several different characters:&lt;br /&gt;&lt;br /&gt;    * In Conan#6, as pointed out by both Robert McKinney and "Dim I Nticoudis," Fafnir and his partner Black Rat may be a tribute to Fritz Leiber, Jr(1910-1992)'s most famous characters and among the most famous of the Sword and Sorcery genre. Namely "Fafhrd" and his partner "The Gray Mouser".&lt;br /&gt;      You can find some info on this rogues and wanderers in the following page: http://www.stormbringer.net/tmouser.html.&lt;br /&gt;      Their adventures were being adapted by DC Comics at almost the same time these characters were introduced at Marvel. Fafnir's backstory sounds an awful lot like Fafhrd's from Leiber's novella, "The Snow Women".&lt;br /&gt;    * Further to the last, Per Degaton notes that this site "reprints Roy Thomas' reminiscences about the early days from Conan Classic, and from#6, he wrote this: First there were "Blackrat and Fafnir," originally intended simply as a passing doff of the hat to Fritz Leiber's sword-and-sorcery team, Fafhrd and the Gray Mouser."&lt;br /&gt;    * Per Degaton points out that Fahfrd and the Grey Mouser have appeared in Marvel comics, specifically an Epic mini-series by Mike Mignola. The duo have also appeared at DC, where they met Wonder Woman and Catwoman in Wonder Woman I#200-202.&lt;br /&gt;    * Conan the Barbarian#17 and 18 were adapted from the Turlough O'Brien short story "The Gods of Bal-Sogoth" by Robert E. Howard. The Gods of Bal-Sagoth featured Robert E Howard's Irish hero Mad Turlogh and his former enemy, sometime sidekick Wulfhere the Saxon. Conan replaces Turlogh and Fafnir pretty much takes the place of Wulfhere.&lt;br /&gt;    * Lastly, per Luis: it appears to me that Fafnir is a modified version of Sigurd (from Lin Carter and L. Sprague de Camp's "Conan the Buccaneer" and "Conan of the Isles"). For those with access to SJG's "GURPS Conan", there is a profile on Sigurd at page 124 - both are Vanir (red-headed, naturally enough), have a story of meeting Conan while both worked as pirates/buccaneers, and while Fafnir has a demonic prosthesis, Sigurd often swears by anatomical parts of deities.  Also, you will notice that Conan allies that roughly match him in battle prowess are few and (generally) far between.&lt;br /&gt;      Early issues of Conan had some unusual guest-stars. One of those was Elric of Melniboné, who showed up at#14-15.&lt;br /&gt;      I would say that Fafnir's _name_ is a consequence of that Fafhrd/Greymouser parody/homage from Conan the Barbarian#6, while the development of the character itself (from#17-beyond) is roughly based on LC/LSdC's Sigurd. &lt;br /&gt;&lt;br /&gt;I don't know my Conan history as well as some, but I think Conan the Barbarian#19+20 mark the start of Conan's long feud with prince Yezdigerd.&lt;br /&gt;&lt;br /&gt;Fafnir has not been mentioned in any of Conan's chronologically later stories, partially because most of them were written BEFORE he was revealed to be alive in SSoC#220, April, 1994. By that time, Conan the King and the first Conan the Barbarian series were discontinued. He popped up a few more times in the final 15 issues of Savage Sword of Conan, and then again in the Flame and the Fiend, as recent as 2000. However, Conan's chronology continues for decades after the events of Flame and the Fiend#3. The Kozak armies saga continues through...&lt;br /&gt;&lt;br /&gt;Nergal and Tammuz (Dumuzi) are two of our old friends, the Annunaki (Mesopotamian Gods). Both the Hand of Nergal and the Heart of Tammuz showed up back in Conan the Barbarian I#30, and Nergal has been mentioned in modern era tales as a demon, the husband of Allatou, in fact.&lt;br /&gt;&lt;br /&gt;Conan the Barbarian I#164 is out-of-order chronologically, and does not contain Fafnir.&lt;br /&gt;&lt;br /&gt;Profile by Greg O’Driscoll and Snood.&lt;br /&gt;&lt;br /&gt;Clarifications:&lt;br /&gt;Fafnir Demonhand should not be confused with...&lt;br /&gt;&lt;br /&gt;    * Fafnir the Frost(?) Giant, brother of Fasolt, who constructed Valhalla, used the Ring of the Nibelung to transform into a dragon, @Thor I#294&lt;br /&gt;    * Fafnir of Nastrond, an evil king transformed into a dragon by Odin, eventually slain by Thor and Elif Dragonslayer,&lt;br /&gt;      @ Thor I#134&lt;br /&gt;      both of whom were brought back in spirit by Malekith @ Thor I#486-488 &lt;br /&gt;&lt;br /&gt;Atalis, the prophet and later usurper of Yaralet, has no known connection to&lt;br /&gt;&lt;br /&gt;    * Atali, or Yatali, the daughter of Ymir, @ Savage Tales I#1 &lt;br /&gt;&lt;br /&gt;Kyrie, aka Aala, of Bal-Sogoth, has no known connection to:&lt;br /&gt;&lt;br /&gt;    * Kyrie, of Rimthusar's Menagerie, a hawk-like woman who briefly possessed Shawna Lynde, @ Thor I#320 &lt;br /&gt;&lt;br /&gt;Elder Gods&lt;br /&gt;&lt;br /&gt;Appearances:&lt;br /&gt;Conan the Barbarian I#6 (June, 1971) - Roy Thomas (writer), Barry Windsor-Smith (pencils), Sal Buscema (inks), Stan Lee (editor)&lt;br /&gt;Conan the Barbarian I#17-20 (August-November, 1972) - Roy Thomas (writer/editor), Gil Kane (#17-18) &amp; Barry Windsor-Smith (#19-20) (pencils), Ralph Reese (#17) &amp; Dan Adkins (#18-20) (inks)&lt;br /&gt;Conan the Barbarian I#161-163 (August-October, 1984) - Michael Fleisher (writer), John Buscema (pencils), John Buscema (#161-162) &amp; Charles Vess (#163) (inks), Larry Hama (editor)&lt;br /&gt;Conan the Barbarian I#165-168 (December, 1984 - March, 1985) - Michael Fleisher (writer), John Buscema (pencils), Armando Gil (#165), Geof Isherwood (#166), Dave Simons (#167) &amp; John Buscema (#168) (inks), Larry Hama (editor)&lt;br /&gt;Conan the Barbarian I#170 (May, 1985) - Michael Fleisher (writer), John Buscema (pencils), Bob Camp (inks), Larry Hama (editor)&lt;br /&gt;Savage Sword of Conan#220-221 (April-May, 1994) - Roy Thomas (writer), Mike Docherty (pencils), E.R. Cruz (inks), Richard Ashford (editor)&lt;br /&gt;Savage Sword of Conan#231-233 (March-May, 1995) - Roy Thomas (writer), lMike Docherty (pencils), E.R. Cruz (#231-232) &amp; Geof Isherwood (#233) (inks), Tim Tuohy (#231) &amp; Mike Lackey (#232-233) (editor)&lt;br /&gt;Conan: Flame and the Fiend#1-3 (August-October, 2000) - Roy Thomas (writer), Geof Isherwood (pencils), Sandu Florea (inks), Ralph Macchio (editor)&lt;br /&gt;&lt;br /&gt;Last updated: 05/20/08&lt;br /&gt;&lt;br /&gt;Any Additions/Corrections? please let me know.&lt;br /&gt;&lt;br /&gt;All characters mentioned or pictured are ™  and © 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing!&lt;br /&gt;Please visit The Marvel Official Site at: http://www.marvel.com&lt;br /&gt;&lt;br /&gt;Back to Characters&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-3039142625724548089?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/3039142625724548089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/fafnir-hellhand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/3039142625724548089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/3039142625724548089'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/fafnir-hellhand.html' title='FAFNIR HELLHAND'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-2848933365682570272</id><published>2009-11-19T15:11:00.000-08:00</published><updated>2009-11-19T15:47:09.669-08:00</updated><title type='text'>Captain Eric Darkwater and Commander Jadmere Faphard Khonn</title><content type='html'>Captain Eric Darkwater is a small, mercurial thief,star pirate,con artist and a former wizard's apprentice.&lt;br /&gt;Commander Jadmere Faphard Khonn is a tall (seven feet) northern [[barbarian]] of the Vladerheim Kingdom of Central Pangea,though he may have Delkhon and Kalladon blood running through his veins;Jadmere Faphard Khon was enormously tall (7' or more) and strong, dwarfing even both Eric Darkwater and Prince Toreus Rhann in height and at least matching if not surpassing him in strength (peak human to enhanced human) Even after this  remained incredibly strong, just incapable of bringing a certain amount of leverage to bear without two hands.  Jadmere Faphard Khonnwas an accomplished soldier and swordsman as well as a seasoned mercenary that had survived many campaigns and was also a passable thief very agile for his size Both are rogues, existing within a decadent world where to be so is a requirement of survival. They spend a lot of time drinking, feasting, wenching, brawling, stealing, and gambling, and are seldom fussy about who hires their swords. But they are humane and — most of all — relish true adventure.&lt;br /&gt;Leiber was one of the premier and under appreciated fantasists of the 20th century who came up with many original ideas. In the story in question the heroes Fafard and the Grey Mouser have to deal with a cult that worships the emotion of hate as a thing itself. &lt;br /&gt;&lt;br /&gt;==Setting==&lt;br /&gt;{{Terra-Prime}}&lt;br /&gt;&lt;br /&gt;The tales are for the most part set in the fantastic world of [[Pangea]], many of them in and around its greatest of [[Lankhmearia]]. It is described as "a world like and unlike our own". Theorists in Nehwon believe that it may be shaped like a bubble, floating in the waters of eternity.&lt;br /&gt;&lt;br /&gt;==Weapons ==&lt;br /&gt; Jadmere Faphard Khonn commonly uses a [[Delkhonean longsword]],passed down generation to generation for untold ages which he names Graywand. He also carries a [[poignard]] named Heartseeker and a short hand-axe which has never been named. The Eric Darkwater also fights with a pair of weapons: a [[rapier]] called Scalpel and a [[dirk]] called Cat's Claw. The latter is balanced for throwing. As the pair are often divested of their property, these are names they apply to any of their appropriate weapons and not names of specific ones.&lt;br /&gt;&lt;br /&gt;Somewhat version of Fafhrd and the Grey Mouser,plus Conan and Fafhrd&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-2848933365682570272?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/2848933365682570272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/captain-eric-darkwater-is-small.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/2848933365682570272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/2848933365682570272'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/captain-eric-darkwater-is-small.html' title='Captain Eric Darkwater and Commander Jadmere Faphard Khonn'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-4878400824710639708</id><published>2009-11-18T16:15:00.000-08:00</published><updated>2009-11-18T17:45:35.298-08:00</updated><title type='text'>The Delkhon Alliance-</title><content type='html'>Tuesd&lt;span style="font-weight:bold;"&gt;ay, February 5, 2008&lt;br /&gt;Delkhon Alliance-History,Culture,tech&lt;/span&gt;nology-&lt;br /&gt;Delkhon Alliance-History,Culture,technology-&lt;br /&gt;&lt;br /&gt;By Joseph Gilbert Thompson&lt;br /&gt;&lt;br /&gt;The Delkhon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon (Delkhonian or Delkohnean)-a race of mostly armored cyborg warrior, found within the outer colonial rim of the Terran Federation's Northern Colonial Alliances of Space. This race originated on the planet Delkhon 4-fourth planet in the star system, known as the Delkhon Star System. The Delkhon are an ancient race-as old as the Terrans and Tellurians. Their origins are shrouded in many cultural myths and legend-some true, while others are apochaphal stories told by writers, poets, warriors and politicians, to boast of heroic tales and boost the cultural ego of the Delkhon people.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon were originally a wholly organic species of humanoids originating on twin planet Delkhon A and Delkhon B-two worlds within a binary star system.The Original homeworld Delkhon A colonized the near by planet-it's twine Delkhon B,with help from the Sidairians,who believed them to a strong species,who better colonized the near by planet and produce a twine civilization on both worlds.The Delkhon twine worlds were indeed harsh.Huge continents with vast dessert waists and icelandic tundras.Brutal forrests and savage plains.The Vorstagg,was a huge,horned beast,with body of a huge,cave bear,and spiked lithe lifeforms their many resemble great creatures of mythology the Titan Worm of Valgharr&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon that began to implant more and more artificial parts into their bodies. This led to the race becoming coldly logical and calculating, with emotions usually only shown when naked aggression was called for. The Delkhon are humanoid, but have been cybernetically augmented to the point where they have few remaining organic parts.Much of their organic make up.relied upon cybernetic implants and nano assisted technolgy. In time the only portions of their bodies that still seemed human were their hands,face and feat,but much their bodies were entirely covered up in their metallic suits or exoskeleton armor.&lt;br /&gt;&lt;br /&gt;The Delkhon&lt;br /&gt;At this time the Delkhon,had not adopted the full body armored they are most noted for in ages later.They dressed much like the Kalladon,which rises to speculation,in that the Delkhon might be a lost colony of the ancient Atlantean Kalladon,who left for the ancient times,to  form the Imperial Kalladon Khights of Delta Khonn-who wanted find a world,where himself and followers could create a new Kalladon Warrior cast system and philosophy barrowing elements not from own cultures past multi influenced warrior society,that shows some traces of Atlantean Orientalism but that of the Asguardians and [[Drokhoneans-a violent kingdom of the Celestrial Empire.on the anvcient Atlantean homeworld.Many believe that this Lord Delta Khonn was the founder of the Imperial Delkhons.&lt;br /&gt;These ancient Delkhon "oriental,hard-faced"orientals dressed mainly in wollen Hyrkhainean Bear fur vest,Kaldonean tunics,boots,furry hats and such like ancient Kalladon.They dressed Hyrkhainean wolf fur caps,Khaylorr Warriors Sash,made of leather and golden armor.The new Delkhon uniforms for the Klingons, reminiscent of feudal Drokhonean armor.Overall,the Atlantean Kalladon they were shown without few redeeming qualities—brutish, scheming, and murderous,without honor.&lt;br /&gt;&lt;br /&gt; A deel (Mongolian: дээл, IPA: [teːɮ]) is the traditional clothing commonly worn for many centuries among the Mongols and other nomadic tribes of Central Asia, including various Turkic peoples, and can be made from cotton, silk, or brocade.uniforms for the Delkhon Kaladon, reminiscent of feudal [[Drokhonean]] armor,with slight traces of Slavic kingdoms and Nordic race, "a physical type characterized by tall stature, long head, light skin and hair, and light-colored eyes" upon ancient Atlantis.&lt;br /&gt;&lt;br /&gt;The Imperial Janissarr Delkhon corps were significant in a number of ways,in that they wore more conventional leather armor over their standard Delkhon uniforms, were paid in cash as regular soldiers, and marched to distinctive music,and wore a leathery,Vorstagg Horned helmets&lt;br /&gt;The  were the first state to maintain a standing army in  since the Roman Empire. The Janissar have been likened to the Tauron Praetorian Guard and they had no equivalent in the  armies of the time, where the feudal lords raised troops during wartime. A Janissar battalion was effectively the soldier's family. They lived in their barracks and served as policemen and firefighters during peacetime&lt;br /&gt;&lt;br /&gt;The Imperial Delkhon cadet was trained under strict discipline with hard labour and in practically monastic conditions in acemi oğlan ("rookie" or "cadet") schools, where they were expected to remain mostly celibate,unless married. They were also expected to convert to Delkhoneanism. All did, as Christians were not allowed to bear arms in the Ottoman Empire until the 19th century.&lt;br /&gt;Unlike other the ancient Atlantean Kalladon, they were expressly forbidden to wear beards or a moustache.A perfect Delkhon Warrior was clean shaven and wore his or her helmet and mask in battle,to give fear to his enemy. These rules were obeyed by Janissar Delkhon Warriors, at least until the 18th century when they also began to engage in other crafts and trades, breaking another of the original rules.&lt;br /&gt;For all practical purposes, Janissar Delkhon Armies belonged to the Imperial Delkhon Supreme Command, carrying the title kapıkulu ("door slave") indicating their collective bond with the Great Supreme Delkhon Lord. Janissar were taught to consider the corps as their home and family, and the Supreme Delkhon as their father. Only those who proved strong enough earned the rank of true Janissar High Rank at the age of twenty-four or twenty-five. The Ocak inherited the property of dead Janissar, thus amassing wealth (like religious orders and foundations enjoying the "dead hand").&lt;br /&gt;&lt;br /&gt;A true Imperial Delkhon Warrior adhere to a strict code of honor, similar to feudal  customs. Their society is based on war and combat; ritual suicide is often preferred over living life as a crippled warrior, and may allow a warrior to die with honor. To be captured rather than killed in battle brings dishonor to not only the captive but his descendants. Death is depicted as a time for celebration, not grief-several carry overs from the ancient Kalladon .&lt;br /&gt;The Delkhon are depicted as a spiritual people. The equivalents to kingdom come is Barenholm, respectively; in battle and feasting can be eternally won and shared.In Barenholm,there is the Valkhann  ( "hall of the slain") is a majestic, enormous hall located in the Great Asharr City, ruled over by the god Delta Khonn. Chosen by Odin, half of those that die in combat travel to Valhalla upon death, led by Death valkyries, or Dark valkyrja-women warriors in dark Imperial Delkhonean Battle,riding flying speeder bikes while the other half go to the goddess Freyharr Khoo-wife of Supreme Lord Delta Khonn 's field Fólkvangr. In Barenholm, the dead join the masses of those who have died in combat known as Einherjar, as well as various legendary Delkhonean heroes and kings, as they prepare to aid Delta Khonns Great Delkhonean Armies during the events of Ragnahra-the time of the Great Battle for all time and space,that all must fight some time in their lives. Before the hall stands the golden tree Glasmire, and the hall's ceiling is thatched with golden shields. Various creatures live in Barenholm, such as the stag Elkeþhire and  both described as roaming the fields around the Great Mountain of Glashenkhorr and consuming the foliage of the tree Layrhastgall. while those sent to Masphelholm are condemned to eternal torture unless their honor is restored by living relatives.They must eternally fight the demons of fire.the Fire Demons and the Sons of Muspell, Shall Tarr and Hagrhaa Tarr, their ruler-never ending their fight and gaining little honor,if they cowardice or selfish ways.Some have speculated that Barenholm,is a land in Asguard Prime and Masphelholm is a place in Hades-Prime-two massive dysonsphere,at different Temporal Transit Pocket Universe,across Temporal Space..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Delkhon Alliance have fought many other highly advanced warrior race, some near by the home space, such as the Terran Federation and it's Colonial Allies-the Colonial Alliances-such as the Corvaillians, the Corsaillians, the Norvaillians and so for the. The Imperial Delkhon Alliance, also has fought in it's day, such hostile and ruthless species, such as the Trongaroth Hegemony, the Drackhoneans or Drackhonean Empire, the Shaitann Empire, the Alderhann Alliance, the Kalladon Empire, the Kallon Empire, the Tauron Empire ,the Tykhon Empire among others. While fighting these various civilizations, the Delkhon Alliance, has strengthened its warrior class and tested its strength as a people to combat and survive against impossible odds. Also Delkhonean scientist and engineers have analyzed the various alien technologies and reserved engineered it, to be studied and incorporated into their Imperial Delkhonean Combat or Battle Armor. As well, as incorporated such other useful technology into everyday life.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Delkhon, at times, have also even come up against such ancient races, as the Atlanteans-which the Disciples of General Solomhon Khang-an ancient Supreme Commander or Supreme Emperor, who believed in interpretations the Wisdom of ancient Supreme Emperor Kothann Khan the First and Second, as means to bring an more militant and racist Delkhon Empire.—believe is an evil race, out to through alliances and pretend assistance, is out to subjugate the cosmos. The followers of General Solomhon Khang also believe in the evil of the Sarkhon-a name used to refer to all members of the Imperial House Clan of Sarkhon. Because the House of Sarkhon has defeated the Delkhon so often, he has become their arch-enemy and they have standing orders to capture or exterminate him on sight.Few renegade Imperial Delkhon, thought reject this and work the House Clan of Sarkhon, if it meets their mercenary needs and desires to conquore an enemy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Imperial Delkhon Alliance, have survived encounters with the Asguard or Asguardians, the Aesir, the Asitlandians, the Attilandians, the Osirons or Osironeans, the Seraphs or Seraphians the Promeamthians, the Titans, the Celestrials ,the Galaxians, and other such ancient races or species, also known as the Ancients or Lord of Light and come out in one piece. The Delkhon have come up against the Sidairians, the Temporal Guardians, the Mechans, the Ki'Vhan and Norlax and survived to tell the heroic tales in Great Epic Tales, Song and poems.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Delkhon Physical characteristics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Dekhon are a race of highly intelligent individuals-mostly albinoid in skin color Albinism (from Latin albus; extended etymology), more technically hypomelanism or hypomelanosis, is a form of hypopigmentary congenital disorder, characterized by a lack of melanin pigment in the eyes, skin and hair (or more rarely the eyes alone).Thus most Delkhon are either light skin or completely white in skin color,eye color and hair color-although there have cases where,the Dekhon,are platinum blonde but a dark shade of blonde hair color,eye clor ranging from icey blue to red or light copper brown color.This is either some sort of genetic mutation,genetic enhancement or inner breeding with other sotable races. Most Delkhon humans and many animals that live upon this world,with albinism appear white or very pale; the multiple types of melanin pigment are responsible for brown, black, gray, and some yellow colorations. In some animals, especially albinistic birds and reptiles, ruddy and yellow hues or other colors may be present on the entire body or in patches (as is common among pigeons), due to the presence of other pigments unaffected by albinism such as porphyrins, pteridines and psittacins, as well as carotenoid pigments derived from the diet or some sort of genetic defect in the Delkhon biology,perhaps due something their local enviroment or ancient genetic engineering efforts.Delkhon have known to interbreed with other races,such Terran humans or Atlantean humans,to either weed out the albanoid appearance or improve the warrior gentics-while also alliminating any resemblance to white or light skin and hair coloring.The Thuvian Kotharr Khon was one such attemt,that is legendary,as a warrior upon the dysonsphrere,known as Terra-Prime,whose father Kothann Khonn married a Thuvian woman,Rachel Rhann-grand aunt of Prince Toreus Rhann ,the Second-sister to Emperor Toreus Rhann,the First,to strenth the warrior family upon both sides-the Thuvian and Delkhonean.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon possesses combat -keen senses, enhanced physical capabilities, and a healing factor that allows him to recover from virtually any wound.&lt;br /&gt;&lt;br /&gt;Delkhon Combat Armor&lt;br /&gt;&lt;br /&gt;Delkhon possesses powered armor that gives him superhuman strength and durability, flight, and an array of weapons,plus endurence during combat and survival situations Delkhon powered exoskeleton is a powered mobile machine consisting primarily of a skeleton-like framework worn by a person, and a power supply which supplies at least part of the activation-energy for limb movement.Situalation,it is also based,atleast in part upon Atlantean Combat Armor Technology,plus Trongaroth Combat Armor technology,and perhaps other unknown sourses as well. The armor is equipped with twin jetpacks mounted at the waist which permit flight, though some suits contain a back-mounted single jetpack-to assist the repulsor field generator,that helps Delkhonean Cyberknight in flight situations. Delkhon Armor –which consist of a fierce face mask is a part of their high-tech, nuclear powered, computer assisted battle suit. Delkhonean Armor first (and truly "original") set of armor was first used ages ago ,by ancient Delkhon, forged at a hidden monastery –a kind of First Generation Warriors Training and Teaching Academy -in the high mountains of the Tribhan Mountains of the Delkhon -since then, their dark plated armor has been enhanced and repaired by normal technological means-improved upon and re-disned for each new genration of Delkhon warrior.&lt;br /&gt;&lt;br /&gt;The Delkhon suit's best defense is the force field generated by the armor, which has a maximum radius of eight feet and automatically switches on during combat situation-whether the wearer is conscieous or not,to protech the user from any external threat force. Delkhonean Warriors cannot attack without lowering his force field. Infrared scanners in the helmet allow the wearer to detect heat sources, permitting night vision and the ability to see invisible people (unless they do not give off or can somehow mask their heat signature). The armor is self-supporting, equipped with internal stores and recycling systems for air, food, water, and energy, allowing the wearer to survive lengthy periods of exposure underwater or in outer space. The Delkhon armor is fashioned of a high-strength titanium alloy. Built into the right wrist is a holo video communicator, which he can use to stay in contact with all his bases from any point on Earth.A heads –Up display can be called upon to project images either the wrist area or hand palm to be seen and used by the wearer. As a defensive measure, his armor is built to generate a massive electric shock up to 1 million kilovolts disabling anyone who might come in contact with Delkhonean warriors-when force field is not activated or dissabled,due damage or tampering,such a computer virus.Delkhon Armor,has anti-computer virus technology,that acts as a house keeping computer and cleans out any anything effecting the armors primary functions,but generally,it will take some time to complete it's tasks and combat situation,sometimes that can a lethal situation to need addisional anti-armor protection such as electro shock defense or force field projectors.. Delkhon wears an armored battle-suit that serves as an exoskeleton, providing the wearer with superhuman strength and durability. The suit's outer layer was composed of a Delkhonium carborundum matrix alloy, and is equipped with: hand-blasters that can fire high-frequency electrical bolts; small missiles contained in the back shoulder area of the battle-suit; computers and radio transmitter and receiver; boot jets that allow flight assistance with the repulsor field jet pack,worn upon the users back.&lt;br /&gt;&lt;br /&gt;The suit of armor increases the wearer's physical strength to superhuman levels, and is in fact stronger than many other light armor types.. It was also able to fly at supersonic speeds (in fact being able to reach escape velocity), shoot concussive force blasts from the hands, project constrictive force "rings", fire an electromagnetically paralytic beam from the wrist guanlets –simular to the Atlatean Quantum Field Power Gloves,but not as powerful., and was resistant to conventional artillery.Optical scanners in the helmet allow the helmet's eyepieces to be used as high-powered telescopes, and parabolic ear amplifiers fitted inside the helmet allow Delkhon Warriors to detect extremely faint sounds and unusual frequencies within the audible range for humans. A thermo-energizer allows the armor to absorb and store solar and heat energy, and use it to power the armor's other systems; this system can only be used while the force field is deactivated. The computers inside their armor have been used to analyze many combat scenarios during a battle, noting which ones were effective and which were not.&lt;br /&gt;&lt;br /&gt;Delkhon Cybernautes or Cyberknights most dangerous weapon is their extraordinary intellect, which has allowed him to make significant progress in virtually all branches of science, making them one of the greatest minds in the Maveric Universe.Delkhonean Battle Mind training,prepares a Delkhon warrior for all sorts of harsh combat situations and combat scenarios.Sometimes using holodeck technology or even holospace technology,to prepare them for any type situation that arrives.Imperial Delkhon Dreadknight exact mechanical replicas of the real Delkhon Warriors,are also used to train new and veteran Delkhonean Warriors. The Delkhon are also capable of the same psychological and emotional responses as human beings-but their . Nonetheless, they have certain superhuman abilities, such as increased stamina and strength and the ability to physically interface with computer systems&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Delkhon Warriors employ techno-organic body parts possessed minor superhuman strength and durability. They can change their appearance with some effort from metal to synthetic flesh, though he preferred the metal appearance.This is how Delkhon Armor also seems to grow from their Delkhonean Utily or Combat Fatigue Vests. His techno-organic eye gave him enhanced eyesight, allowing him to see further than a normal human and in the infrared spectrum. The Delkhon could interface his techno-organic body parts with machinery, using them to hack into computers and open electronic locks.Delkhon Warriors also employ Delkhonean nono warrior battle paint,such as the Thuvians and other simular warrior races such as the Aqualoneans do,on the Dysonsphere,known as Terra-Prime.This warriors paint can seen upon the Delkhonean's true faces-when seen by a family member or friend or by an enemy seeing the Delkhons dead body.The nano warriors paint is also reflected with facial copies seen upon the surface of the Delkhonean Warriors Mask.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon Powered exoskeletons are designed to assist and protect the wearer. There are some to be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people. Delkhon have a number of major weaknesses-mainly to somehow disable their armor and de-activate it or primarilly to through to the Delkhon warrior inside and convert him or her over to your side.Delkhon Warriors,have strict honor codes and defeating one in combat or in a contest,can transform a Delkhon enemy into a friend,if he or she preceives the opponent as a worthy allie,to either protected in a Delkhonean Life Dept or Delkhonean Code of Honor among friends and enemies.&lt;br /&gt;&lt;br /&gt;. Delkhon Cast System&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Delkhon is a cast system-with the Imperial Dekhon or Royalty or ruling class at the top,such as the Imperial Delkhonean Royal Family-many whomb are members apart of the Imperial Delkhon High Council.Below this is the Delkhon Warrior Class system,many whomb can advanced toward the upper Imperial Dekhon or Royalty or ruling class.Many of these make the bulk of the Imperial Delkhonean military system-which includes the Imperial Dekhonean Army,Navy,Air Force,Star Forces and Star Fleet miltary services.-a somewhat combined service,that works together with the other branches of Delkhonean military life.Next is the Lower Merchant Clas system-vital to trade and commerse with the Imperial Delkhonean Alliance and partially nessary for the Imperial Dekhon or Ruling class to survive and maintain wealth andpowerr,but looked down upon by the upper Delkhon Warrior Class system-for it brings no glory or true honor to the Delkhon race.Next is the lower Delkhonean Worker class,who maintain the vital functions of the various cities within and upon colonial worlds of the Imperial Dekhon Empire.&lt;br /&gt;&lt;br /&gt;the Delkhon people and their interstellar empire became governed by the oligarchic Delkhon High Council and a figurehead emperor, although in the past the emperor's role was much more powerful. The Delkhon political state is referred to as the Delkhon Empire and Delkhon Alliance,refers to the Delkhon homeworld and it's colonial worlds and conquored colonial frontier..that reaches into deep space and beyond.,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, for most of Dekhon history the emperor or Supreme Delkhon Commander was not allowed outside the palace grounds and his will was "interpreted" by a Imperial Delkhon Governor, or military dictator. Beneath the Imperial Delkhon Governor, regional Dekhonean lords, administered the provinces through their Delkhon lieutenants.of the Warrior class system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kortharr Khonn the so called First Imperial Supreme Commander, a messianic figure and true warrior in Delkhon history, unified the Dekhon people and became the first Imperial Delkhon emperor. The' Delkhon most important symbol of leadership, Kortharr Khonn said that Delkhon should fight not just to shed blood, but to enrich the spirit. The story of Kortharr Khonn, the First is a cornerstone of Delkhon mythology and religion, thought the empire...&lt;br /&gt;&lt;br /&gt;The stories of Kortharr Khonn the so called First Imperial Supreme Commander are the stories of the Dekhon people. Passed down from generation to generation, these stories remind the Klingon people about who they are and where they come from. The Dekhon study these stories for all of their lives; many find new truths in them every time. Many of these stories are held within the sacred texts, a few exclusively. Nevertheless, they remain an integral part of the Dekhon lore. No one is quite sure exactly what of the life of Kortharr Khonn is true fact, what is Delkohnean mythology and what is attributed to Delkohnean approcrapphal stories written into the Great Twenty Books of Kortharr Khonn-the story of the life and teachings of First Imperial Supreme Commander.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In ancient times, the position of Emperor was strengthened, when the son of Kotharr Khonn inherited the throne with the blessing of the Chancellor and High Council. Titled Kotharr Khonn II, the Emperor became titular ruler of the Empire at a time when the Empire needed a figurehead. The bulk of power, however, remained in the hands of the High Council, with the Emperor having the ultimate veto power over any decision made by the Council.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Delkhon Cold History&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The followers of General Solomhon Khang's political hold began to become predominant within the culture of the Delkhon society. His teaching was interpretation the ancient writings of Ultimate Supreme Commander-Ehmharr Khonn and his followers-such as Kortharr Khonn, the First and second, as All Delkhon must conquer and ultimately defeat ones enemy in combat, thus exterminating his or her people. The Delkhon catch phase of extermination or elimination of one's enemy was re-introduced from the ancient time of the Old Delkhon world, before the path of enlightenment, began by Kortharr Khonn, the First. General Solomhon Khang's political ambition was to unite all of Delkhon into single world government-not still fractured nations fighting among themselves or in some sort of decades long Eastern and Western Cold Wars-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At some point the Delkhon Warrior started to rebellous fractions within it's society and began fighting against their Masters-the Delkhon Alliance.They saw the teaching of the Ultimate Supreme Commander-Ehmharr Khonn,plus The stories of Kortharr Khonn the so called First Imperial Supreme Commander, being misinterpreted or misunderstood, by the disciples and followers of .Soon a civil war broke and many Delkhon vanishing in rim worlds of Delkhon Space-after an armistice was signed at the end of the conflict.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The series has made several references to Delkhon anatomy. Most Delkhon body functions incorporate multiple redundancies, such as redundant stomachs, lungs, livers, an eight-chambered heart (although the Terran Federation Star Fleet Medical Reference Manual shows a three-chambered heart-which may either an error or the evidence was from some Delkhon with defective heart), and twenty-three ribs. [5] This characteristic," [5] makes Delkhon incredibly resilient. Delkhon ribs are arranged in a latticework and composed of a ceramic like material, Delkhonite -based on Atlantean technology. Delkhonean ribs are arranged in a latticework; the structure might be compared to chain mail. Delkhon bones and skull structures are typically re-enforced to survive heavy impact or blunt force, with many back up medical nanotech bots to repair and housekeep the body function during sickness and combat situations.; .Delkhon are also equipped with data read out with their body armor, that act as a body computer-like to the medical biorecorder, which gives the Delkohnean Heads Up Displays, with the tactical contacts and helmet view plates, up the minute medical examinations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Religion&lt;br /&gt;The Delkhon Alliance follow a monotheistic religion. Religious fanaticism partially motivates their genocide of humanity and other humanoid races,not created in the Delkhon image., and despite their origins, the Delkhon believe themselves to be spiritual beings. This monotheism seems to share many of the characteristics as the Abrahamic religions: belief that God-the Ultimate Supreme Commander-Ehmharr Khonn is omniscient, omnipotent, omnibenevolent, that he will one day deliver divine retribution, and that he intervenes in the mundane world.&lt;br /&gt;&lt;br /&gt;According to legends the Eastern Delkhon , were engaged in a bitter thousand-year war of attrition with their enemies, the Western Delkhon . Instead of a short nuclear exchange, the Eastern-Western Delkhon war was portrayed as a thousand-year-long war of attrition "the act of weakening or exhausting by constant harassment, abuse, or attack." [1] Attrition warfare is a strategic concept which states that to win a war - one's enemy must be worn down to the point of collapse by continuous losses in personnel and materiel. The war will usually be won by the side with greater such reserves/resources, fought with nuclear, biological and chemical weapons causing widespread mutations among the Delkhon race. Ultimate Supreme Commander-Ehmharr Khonn,who saw his race on the verge of utter destruction. solution was to remove all emotions pertaining to weakness, a category in which he grouped such emotions as compassion, mercy and kindness, and place the the Teaching of the Supreme Delkhon.&lt;br /&gt;&lt;br /&gt;The result was a race of Delkhon Warriors are a powerful race bent on universal conquest and domination, utterly without pity,compassionor remorse (as all of their emotions were removed except hate and fear). Delkhons have little to no individual personality,ostensibly no emotions other than hatred and fear,[ and a strict command structure, conditioned to obey superior orders.[ Dalek speech ischaracterised by repeated phrases, and by orders given to themselves and to others. 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I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you'll never know what's there...pligrims&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Whatever was blocking me is over. 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All rights reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Entertainment Group&lt;br /&gt;&lt;br /&gt;The Delkhon&lt;br /&gt;At this time the Delkhon,had not adopted the full body armored they are most noted for in ages later.They dressed much like the Kalladon,which rises to speculation,in that the Delkhon might be a lost colony of the ancient Atlantean Kalladon,who left for the ancient times,to  form the Imperial Kalladon Khights of Delta Khonn-who wanted find a world,where himself and followers could create a new Kalladon Warrior cast system and philosophy barrowing elements not from own cultures past multi influenced warrior society,that shows some traces of Atlantean Orientalism but that of the Asguardians and [[Drokhoneans-a violent kingdom of the Celestrial Empire.on the anvcient Atlantean homeworld.Many believe that this Lord Delta Khonn was the founder of the Imperial Delkhons.&lt;br /&gt;These ancient Delkhon "oriental,hard-faced"orientals dressed mainly in wollen Hyrkhainean Bear fur vest,Kaldonean tunics,boots,furry hats and such like ancient Kalladon.They dressed Hyrkhainean wolf fur caps,Khaylorr Warriors Sash,made of leather and golden armor.The new Delkhon uniforms for the Klingons, reminiscent of feudal Drokhonean armor.Overall,the Atlantean Kalladon they were shown without few redeeming qualities—brutish, scheming, and murderous,without honor.&lt;br /&gt;&lt;br /&gt; A deel (Mongolian: дээл, IPA: [teːɮ]) is the traditional clothing commonly worn for many centuries among the Mongols and other nomadic tribes of Central Asia, including various Turkic peoples, and can be made from cotton, silk, or brocade.uniforms for the Delkhon Kaladon, reminiscent of feudal [[Drokhonean]] armor,with slight traces of Slavic kingdoms and Nordic race, "a physical type characterized by tall stature, long head, light skin and hair, and light-colored eyes" upon ancient Atlantis.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-4878400824710639708?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/4878400824710639708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/delkhon-alliance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4878400824710639708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4878400824710639708'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/delkhon-alliance.html' title='The Delkhon Alliance-'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-5116470064010624176</id><published>2009-11-18T11:33:00.000-08:00</published><updated>2009-11-18T11:35:39.083-08:00</updated><title type='text'>The Legend of Ehmharr Ghangjuss Khonn</title><content type='html'>The Legend of Ehmharr Ghangjuss Khonn &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;joseph &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;M/49 &lt;br /&gt;PHILADELPHIA, &lt;br /&gt;Pennsylvania &lt;br /&gt;Instant Message&lt;br /&gt;Send Message &lt;br /&gt;  Posted:  Feb 28, 2008 9:15 PM &lt;br /&gt;The Legend of Ehmharr Ghangjuss Khonn &lt;br /&gt;&lt;br /&gt;Ancient History.6 Century-Post Ehmharr Ghangjuss Khonn&lt;br /&gt;&lt;br /&gt;The only surviving source on the life of Ehmharr Ghangjuss Khonn is the biography written in the 9nd century Ancient Delkhon (A.D.) history by the historian /Delkhon Warrior Shanghar Khonn, who describes him as a general who lived in the state of Khor-Dhann ,a mojor region of Mhaghan Empire in the 6th century Ancient Delkhon history , and therefore a contemporary of one of the great Delkhonean thinkers of ancient times— Khasarr Khonn. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;According to the Great Heroic Tales of Ehmharr Ghangjuss Khonn written by Shanghar Khonn, Ehmharr Ghangjuss Khonn was a member of the Shi-Khonn House Clan-an important royal family,of of the 6th century. Unlike most Mhaghan Delkhoneans, who were traveling mercenary or wandering mercenary, Ehmharr Ghangjuss Khonn was a great Delkhon Warrior of the Imperial House Clan of Khonn.He was born actually within the desert regions of East Elashia.-somewhere it is told within the Great Jadland Burning Desert-hiden by his fathers enemies. Prince Hekharr Khonn and his wife Magratheia Mordax Khonn had fled into the desert,afraid of their enemies,executing the last family line of his father King Ghalrath Khonn-First Son of Arktorus Khonn –once ruler of Mhaghan Empire.Arkhuss Khonn- Ehmharr Ghangjuss Khonn’s late uncle-brother to Ghalrath Khonn,was assasinated in his own palace,after fought his attackers in a great epic battle.Enemies of the Imperial House Clan of Khonn were to be removed from power. &lt;br /&gt;&lt;br /&gt;Ghalrath Khonn&lt;br /&gt;&lt;br /&gt;King Ghalrath Khonn has recently seized the bloody crown of Merkhai Empire from King Namarai Khann whom he strangled upon his throne;after years of the evil Delkhon tyrant’s crimes against his own people. Ghalrath Khonn however, things have not gone well, as the new Delkhonean Warlord King is more suited to swinging a broadsword than to signing official documents with a stylus,did rule his new people wisely and justly.. The people of Merkhai Empire, who originally welcomed Ghalrath Khonn as their liberator from King Namarai Khann ' tyranny, have gradually turned against him due to his foreign Mhaghan blood.Old allies of the former King of Merkhai Empire,came out of hidding and someone of royal blood,should sit the throne of the Empire.They slew Ghalrath Khonn and all members of his royal family. Prince Hekharr Khonn and his wife Magratheia Mordax Khonn fled into the desert and hide until a time when they and others could retake the throne &lt;br /&gt;&lt;br /&gt;Ehmharr Ghangjuss Khonn was said to be raised among the Pathalhan Desserts of East Elashia and Central Eashia-a place where many Delkhon,believe a messianic figure -warrior preist would emerge to save and found the beginnings of a Great Delkhon Empire.Legend has it,by Prophet and Great Delkhon Warrior Ishai-Rah Khonn-who lived in the 4th century BD,prophisised that a Great Delkhonean Missiah ,would come of a remote dessert region and unite all Delkhon into a single mind and single way.To many warring Delkhon,this seemed like a tale of a Great Deliver,who bring about the Great Golden Age of the Delkhon Alliance,that was felt to come one day and unite all Delkhon into a single mind and single spirit.Some though,simply think,that Ishai-Rah Khonn ,was setting his future offspring to one day become a great military leader and conquore much of the then Delkhon world. Ishai-Rah Khonn’s Great Delkhon Empire never came about,even he conquored much of his world,his wife was said to poisoned him so her sons could take over his empire.&lt;br /&gt;&lt;br /&gt;Legend has it that this Great Delkhon Supreme Commander-the Missiah ,would also carry a Great Sword-Kharvhanus. legendary sword of the Great Supreme Commander , sometimes attributed with magical powers or associated with the rightful sovereignty of Great Delkhon Empire and united the many warring nation of the ancient,Old World-known as North Earashian Continent.The sword would give this Hero/Conquoer,great powers-superior strenth in battle,able heal any wounds either himself or other.Blinding light-possably some sort Quantum Force,like the Time-Sorcerer’s Quantum Field Power Guanlets. To vanquish all his enemies.He would also carry Great Spear of Destiny, which was a method of hastening the death during a crucifixion.-a popular methode of many Delkhonean Warlords,to execute traitors and enemies of their empire.This spear ,would also have mystical powers-armies would fall to the one who carried the spear.It could pierce the armor of any Delkhon Warrior and slay any beast-such as the Great Dragon-Khor Rhar Ghon,-said to able to bring about the end of the world.Some believe this to be only a legend created by the Delkhon ,while others believe it to be some sort of corrupted reference to those ancient Titan Doomsday War Mechines known as the Gravus Rho.The Asguardians,also believe in a Great Dragon-the Midguard Serpent.&lt;br /&gt;Jormungand,who is actually a new variation on the Gravis-Rho Doomsday Mechines,found with in or somewhere hidden within Asguard space.&lt;br /&gt;&lt;br /&gt;Prince Ishai-Rah Khonn succeeded his father, Yarkhoon Khonn, as chieftain of a Mhaghan tribe and then fought to become ruler of a Mhaghan confederacy. After subjugating many tribes of Central Elashia and establishing his capital at Karakhonn, Ishai-Rah Khonn held (a great meeting, the khuriltai, at which he accepted leadership of the of Mhaghan confederacy and assumed his title. He promulgated a code of conduct and reorganized his armies. He attacked the of Khorthean Empire -ruled by Jenghan Khann and decimated much of his enemies kingdom. Prince Ishai-Rah Khonn occupied most of its territory, including the capital, Yhanguard. From 318 to 324 he conquered, Merkhai Empire, and Ubraneir Empire, raided much of Taughar Empire and, Mhaghan Empire. Kershat Empire , and fought much of . Khorthean Empire.&lt;br /&gt;&lt;br /&gt;Jenghan Khann ruled Khorthean Empire -one of the greatest land empires the world has ever known. He died while campaigning against the Jurchen, under mysterious circumstances-he showed weakness battle and was killed his old enemy Jenghan Khann and his vast domains were divided among his sons and grandsons. His wars were marked by ruthless carnage, but Jenghan Khann was a brilliant ruler and military leader. Tamarr Khann was said to be descended from him and it was among the .Great leaders of his people. About this time, several prophecies began surface that the son of Prince King Ishai-Rah Khonn- Prince Khotharr Emharr Khonn and Prince Arktorus Rhonn were the real Missianic figures, who unite the Delkhon People, while Tamarr Khann, son of Jenghan Khann, was the true messiah. Both resulted in decades of constant wars-with no one being chosen as the One True Delkhon-the Supreme Commander, who lead all Delkhon toward the one, true path of unity and enlightenment. Ehmharr Ghangjuss Khonn is said to be directly desended from Prince Arktorus Khonn’s First son.-Ghalrath Khonn -whether this true or not,no one knows.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This Delkhon Messiah,who,comes from the Royal Delkhonean House Clan of Khonn or Khann shall unite the many warring nations and unite all Delkhon in the true way of the warrior and through his actions,make all bow down to the Way of the Delkhon.Further texts refer more specifically to someone appointed by God to lead the Delkhon people in the face of their tribulations with the enemy-the unclean ones- the Inperfects-outsiders,who evil and infadel ways,spoil the perfection of the Delkhon soul. Some Delkhon believe that these prophecies referred to a spiritual savior, and consider any great warrior or leader to be that messiah-one who would clean the evils of the Delkhon Soul and bring peace to the many warring fractions of the Delkhon Way.Other Delkhon simply believe the Great Delkhon Missiah will simply be some great General or leader ,who conquore all non Delkhon and assililate or destroy all enemy-the unclean ones- the Inperfects-outsiders,who evil and infadel ways,spoil the perfection of the Delkhon soul,by taking over their lands and later,there worlds and forcing them to become one with the true Delkhon Soul..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;According to tradition, King Hekharr Khonn appointed his son Ehmharr Ghangjuss Khonn as a general approximately 1512 AD and was during this time Ehmharr Ghangjuss Khonn began observe and be trained by many of the great masters of his time.He after finishing his famous military treatise,called the first series of bookjs the Art and Tactics of War.This became the basis for many great military teacher for ages to come.His brother Khasarr Khonn-also a great military leader,also became thinker and social philosopher, whose teachings and philosophy have deeply influenced Chang Qhor Delkhon of the Western part of East Earashia, Khorthean Delkhon, Jhahonn Delkhon , and Vhar Jhahann Central Eashia in thought and life for ages to come. Many think it was his teaching that influence Surhann Khorr-the Great to reform the Ancient Delkhon world ages later on.&lt;br /&gt;. The Central Elashia plateau (north of Khorthean Empire ) around the time of Ehmharr Ghangjuss Khonn was divided into several tribes or confederations, among them Nai khan nation, Merkhai Empire, Ubraneir Empire, Taughar Empire, Mhaghan Empire, Kershat Empire that were all prominent in their own right and often unfriendly toward each other as evidenced by random raids, revenges, and plundering.&lt;br /&gt;Ehmharr Ghangjuss Khonn began his slow ascent to power by offering himself as an ally (or, according to others sources, a vassal) to his father's Castle (sworn brother or blood brother) Toghan , who was Khan of the Kerhatt , Khann (or "Great Khonn"),or ‘’Supreme Khonn which the Vhar Jhahann Empire granted him in 1121. This relationship was first reinforced when Börtann Khorr was captured by the Merkhai Empire; it was to Toghan Khann and Ehmharr Ghangjuss Khonn that turned for support. In response, offered his vassal Toghan Khann 20,000 of his Kershat warriors and suggested that he also involve his childhood friend Jamukann Khai, who had himself become Khann (ruler) of his own tribe, the . Vhar Jhahann [9] Although the campaign was successful and led to the recapture of Börtann Khorr and utter defeat of the Merkhai Empire, it also paved the way for the split between the childhood friends, Ehmharr Ghangjuss Khonn and Jamukann Khai Khann..At this point, Ehmharr Ghangjuss Khonn was setting up the foundations of the cornerstones of a future Delkhon or Delkhonean Alliance.&lt;br /&gt;&lt;br /&gt;Toghan Khann 's son Whenn Khann was jealous Ehmharr Ghanjuss Khonn of 's growing power, and his affinity with his father,plan to plot to remove his father enemy from gaininng anymore power for himself-thus preventing him from uniting anymore nations into his alliance.. Whenn Khann allegedly planned to assassinate Ehmharr Ghanjuss Khonn and remove his future plans of empire building by hoping to break up the alliances and subverting any future allies with other future nations.. Toghan Khann the First-as he will known in future text,plotted to overthrow his old friends plans and set himself up as the ruler of the ten tribes or nation of Central Elashia- though allegedly saved on multiple occasions by , Ehmharr Ghangjuss Khonn –in their younger daysgave in to his son Whenn Khann and became uncooperative with Ehmharr Ghanjuss Khonn. Toghan Khann began to fear his old friend’s ambition and see him as an impediment to his own plans of empire building.&lt;br /&gt;&lt;br /&gt;Ehmharr Ghanjuss Khonn learned of Whenn Khann 's intentions and eventually defeated him and his loyalists. One of the later ruptures between Toghan Khann and Ehmharr Ghanjuss Khonn was Toghan's refusal to give his daughter in marriage to Jorghan Khonn, the eldest son of Ehmharr Ghanjuss Khonn, a sign of disrespect in the Mhangnow culture. This act led to the split between both factions, and was a prelude to war. Toghrul allied himself with Jamukann Khai Khann, who already opposed Temüjin's forces; however the internal dispute between Toghrul and Jamukann Khai Khann, plus the desertion of a number of their allies to Ehmharr Ghanjuss Khonn, led to Toghan Khann's defeat. Jamukann Khai Khann escaped during the conflict. This defeat was a catalyst for the fall and eventual dissemination of the Kerait tribe.&lt;br /&gt;&lt;br /&gt;The next direct threat to Ehmharr Ghanjuss Khonn was the Naimans (Naiman Mongols), with whom Jamuka and his followers took refuge. The Naimans did not surrender, although enough sectors again voluntarily sided with Ehmharr Ghanjuss Khonn. In 1501, a kurultai elected Jamukann Khai Khann as Supreme Khan, universal ruler, a title used by the rulers of the Delkhon. Jamukann Khai Khann 's assumption of this title was the final breach with Ehmharr Ghanjuss Khonn, and Jamuka formed a coalition of tribes to oppose him. Before the conflict, however, several generals abandoned Jamukann Khai Khann, including Subutai, Jelme's well-known younger brother. After several battles, Jamukann Khai Khann was finally turned over to Ehmharr Ghanjuss Khonn by his own men in 1506.&lt;br /&gt;According to the Secret History, Ehmharr Ghanjuss Khonn again offered his friendship to Jamuka, asking him to return to his side. Ehmharr Ghanjuss Khonn had killed the men who betrayed Jamukann Khai Khann, stating that he did not want disloyal men in his army. Jamuka refused the offer of friendship and reunion, saying that there can only be one Sun in the sky, and he asked for a noble death. The custom is to die without spilling blood, which is granted by breaking the back. Jamukann Khai Khann requested this form of death, despite the fact that in the past Jamukann Khai Khann had been infamously known to have boiled his opponent's generals alive. The rest of the Merkit clan that sided with the Naimans were defeated by Subutai, a member of Ehmharr Ghanjuss Khonn 's personal guard who would later become one of the successful commanders of Ghanjhuss Khonn. The Naimans' defeat left Genghis Khonn as the sole ruler of the Mhangnow plains, which means all the prominent confederations fell and/or united under Ehmharr Ghanjuss Khonn 's Mhangnow confederation. Accounts of Ghanjhuss Khonn's life are marked by claims of a series of betrayals and conspiracies. These include rifts with his early allies such as Jamukann Khai Khann (who also wanted to be a ruler of Mhangnow tribes) and Whang Khann (his and his father's ally), his son Jo, and problems with the most important Shaman who was allegedly trying break him up with brother Quasarr who was serving Ghanjhuss Khonn loyally. Many modern scholars doubt that all of the conspiracies existed and suggest that Genjhis Khonn was probably inclined towards paranoia as a result of his experiences.[citation needed]&lt;br /&gt;Ehmharr Ghanjuss Khonn military strategies showed a deep interest in gathering good intelligence and understanding the motivations of his rivals as exemplified by his extensive spy network and Yarann route systems. He seemed to be a quick student, adopting new technologies and ideas that he encountered, such as siege warfare from the Delkhon. Many legends claim that Ehmharr Ghanjhus Khonn always was in the front in battles, but these may not be historically accurate.He might have only lead certain important battle and allowed other lesser Delkhonean Generals,such his his brother Khasarr Khonn to lead those campaigns against minor enemy nations.&lt;br /&gt;As a result by 1506 Ehmharr Ghanjuss Khonn had managed to unite the Khorthean Empire –who was falling apart after several weak leaders nearly destroy the kingdom,by their weak and dishonorable non Delkhonean ways. Ehmharr Ghanjuss Khonn went on to conquore or unite the Merkhai Empire, Ubraneir Empire, Taughar Empire, Mhaghan Empire,and Kershat Empire ,He managed to either conquor and unite many disparate other smaller tribes or kingdom,found in dissaray under his rule. It was a monumental feat for the Delkhons" (as they became known collectively), who had a long history of internecine dispute, economic hardship, and pressure from Chinese dynasties and empires. At a Khorthean Palace, a council of Delkhon chiefs, he was acknowledged as "Khonn" of the consolidated tribes and took the new title Ehmharr "Ghanjhuss Khonn".. This unification of all confederations by Ehmharr Genjhis Khan established peace between previously warring tribes and a single political and military force under Ehmharr Genjhis Khonn.The name Khonn,which means ‘’Great King ‘’ or ‘’Great Prince.’’,and may be derived from the Atlantean name of Sarkhon,thus became the for any Delkhonean leader.&lt;br /&gt;The title Khangan Khonn was not conferred on the title Ghanghuss Khonn until after his death, when his son Kha-Zharr Khonn and successor, took the title for himself and extended it posthumously to his father (as he was also to be posthumously declared the founder of the the Great Khonn Dynasty). Kortharr Khonn the so called First Imperial Supreme Commander, a messianic figure and true warrior in Delkhon history, unified the Dekhon people and became the first Imperial Delkhon emperor, claims to have been a direct descendant of Khangan Khonn and ofcourse his Ehmharr Ghanjuss Khonn&lt;br /&gt;&lt;br /&gt;Ehmharr Ghangjuss Khonn came to power by uniting many of the nomadic tribes of north-east Earashia and Central Eashia on during the ancient times upon the Delkhon homeworld. After founding the Mhagnow Nation and being proclaimed "Ehmharr Khan", he pursued an aggressive foreign policy by starting the Mhangnow invasion of East Earashia and Central Eashia. During his life, the Mhaghow Empire eventually occupied most of the Great Eastern North Earashian Continent . Ehmharr Ghangjuss Khonn had two brother Khasarr Khonn and , Khajiun Khonn –who helped him rule his empire for many years .He also one sister, Tamulann Khonn , as well as two half-brothers, Bourhack Khonn and Subatai Khonn. Ehmharr Ghangjuss Khonn grew up observing the tough political climate of East Earashia and Central Eashia, surrounded by tribal warfare, thievery, raids, and continuing acts of revenge carried out between the various confederations, all compounded by interference from foreign forces such as the later Delkhonean dynasties to the south. &lt;br /&gt;&lt;br /&gt;Ehmharr Khan,was not only a great warrior,but a great teacher.Between himself and his brother Khasarr Khonn,the two built an ancient Empire among the Old World of North Earashian Continent. Both promoted principles gained wide acceptance primarily because of their basis in common Delkhon tradition and belief. Ehmharr Khan championed strong familial loyalty, ancestor worship, respect of elders by their children (and, according to later interpreters, of husbands by their wives), and the family as a basis for an ideal government. Khasarr Khonn expressed the well-known principle, " Do not do to others what you do not want done to yourself". Khasarr Khonn’s theory of ethics as exemplified in Great Books of Khasarr Khonn is based on three important conceptual aspects of life: ceremonies associated with sacrifice to ancestors and deities of various types, social and political institutions, and the etiquette of daily behavior.&lt;br /&gt;&lt;br /&gt;Delkhon Mythology.&lt;br /&gt;&lt;br /&gt;Ehmharr Khonn-was believed to one of those many warrior chief,who later years became thought of as a god.Centuries later,as legend was to be believed Ehmharr Khonn returned to the Delkhon people,with Great Sword- legendary sword of the Great Supreme Commander , sometimes attributed with magical powers or associated with the rightful sovereignty of Great Delkhon Empire and united the many warring nation of the ancient,Old World-known as North Earashian Continent.His brother Khasarr Khonn,would carry on far after his death .Both former Prince-now Commander and later General Goliath Khonn and his twine brother Arkturus Khonn,claim to desended from the Imperial House of Ehmharr Khonn.&lt;br /&gt;Group E-Mail Address &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com&lt;br /&gt;Maveric Comics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thursday, February 01, 2007 &lt;br /&gt;Maveric Comics &lt;br /&gt;Current mood: cheerful &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Comics&lt;br /&gt;Sarkhon/Toreus Properties,Inc. 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All rights reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Entertainment Group&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-5116470064010624176?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/5116470064010624176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/legend-of-ehmharr-ghangjuss-khonn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/5116470064010624176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/5116470064010624176'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/legend-of-ehmharr-ghangjuss-khonn.html' title='The Legend of Ehmharr Ghangjuss Khonn'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-2227941310276655420</id><published>2009-11-18T11:05:00.000-08:00</published><updated>2009-11-18T11:33:08.519-08:00</updated><title type='text'>The Galaxians</title><content type='html'>The Galaxians by Joseph Gilbert Thompson and Carl Edward Thompson&lt;br /&gt; &lt;br /&gt;The Galaxians http://mavericuniverse.wikia.com/wiki/Maveric_Universe_Wiki&lt;br /&gt;Your wiki has been created!&lt;br /&gt;&lt;br /&gt;You can now begin working on your wiki by visiting:&lt;br /&gt;http://mavericuniverse.wikia.com/&lt;br /&gt;Elder Race of the Maveric Universe.&lt;br /&gt; &lt;br /&gt;The Galaxians appear as tall humanoids of a slender build with have pale, blue skin or grey –some a kind of silvery white in complection, and are mostly hairless-though some Galaxians but hair upon their heads-mainly who female.Still their some species of Galaxians known as the Rhukhoshians,who are tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite their size, they could move silently and gracefully, making them an extremely dangerous physical opponent. They could duplicate voices effortlessly – their actual voice was very low-pitched and gravelly Their eye color ranges from golden to scarlet. They are in reality energy-based beings, composed of what they refer to as "core energy" or the Cosmic Sourse-a term meaning the cosmic or quantum forces of the multiverse,gathered by zero point energy matrix collectors.The Galaxians skin being an artificial façade that they can generate after sampling the nano technology of other similar species and is kind of a star suite or artificial. The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Spectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Galaxians often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;The Galaxian Overmind or Allmind  is not a group mind per se, Galaxians have individual personalities and minds,but a collective of mind sharing or mental group contect conscieousness.While  Galaxians can, in some cases, detect lies or actions through the Overmind  does not generally allow  Galaxians to read each others' minds,unless those individuals or groups,wish to share such collective mental union..&lt;br /&gt; &lt;br /&gt;Galaxian share a partial collective consciousness, known as The Galaxian Overmind or Allmind, which serves to create a telepathic link between all Galaxian . The Galaxian mindlink does not directly control individual Galaxians, nor does it mean that each  may view the thoughts and actions of another immediately, though some Galaxians are  able to use this link to determine another's actions on at least one occasion. Bellok Sharell -a noted Galaxian researcher ,once stated that Galaxians  cannot act against the collective will of the Overmind, even if they feel that the majority is wrong. Individual  Galaxian are nevertheless able to exercise a good deal of free will.The Galaxians use a similar type of Guider Gem,that is either diamond shaped ,circular or triangle shaped,like the Atlanteans.&lt;br /&gt; &lt;br /&gt;The  Galaxians Civilization is a phenomenon which occurs in the . The Overmind is a psychic link between all  Galaxians, a race of humanoid aliens.&lt;br /&gt; &lt;br /&gt;The Galaxians  are bound together by a psychic link with all other  Galaxians at all times. This link is known as the Commonality. Relatively little is revealed about the Telepathic Link, this is partly due to the subtle nuances of  Galaxians phrasing (rarely lying, but often only giving part of the truth), the difficulty in trying to explain such a concept in understandable language, the need to keep the deeply spiritual  Galaxians mysterious and alien.&lt;br /&gt; &lt;br /&gt;The C is not a group mind per se, Galaxians have individual personalities and minds, and the Commonality is referred to as "collective sentience". While  Galaxians can, in some cases, detect lies or actions through the Commonality the Commonality does not generally allow  Galaxians to read each others' minds.&lt;br /&gt; &lt;br /&gt;Humans with significant psychic abilities have been able to touch the Commonality. Since the  Galaxians consider the Commonality sacred and pure, they have not responded well to what they perces ive as a potential invasion&lt;br /&gt; &lt;br /&gt;Galaxians Government&lt;br /&gt; Galaxians are ruled by the Sirhon Overlords, a group of thirteen Galaxians  who make major decisions about their policy, but a body which also considers individual matters if they are important. Members of the Sirhon Overlords have responsibility for different areas of  Galaxians life: the War Minister, for example, is Tiakhan. While the Sirhon Overlords generally rules by consensus, they elect a leader from among their number,to mediate important decisions of galactic proportions.&lt;br /&gt; &lt;br /&gt;Galaxians Technology&lt;br /&gt;Galaxians Living organic biotechnology&lt;br /&gt; Galaxians technology is organic, grown from a substance called "". Galaxians  buildings can act as adjuncts to normal buildings, such is the case with  Interspecies Relations HQ in season 1, or grown independently, such as the American Embassy in Washington that is seen between to planets.&lt;br /&gt; &lt;br /&gt; Galaxians technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although  Galaxians have been travelling space for at least two million years .the  Galaxians embark upon "co-ventures" with several human corporations, such as Doors International, to combine  Galaxians and Human technology. If  Galaxians technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless,  Galaxians technology is well beyond human capabilities to replicate without extensive assistance.&lt;br /&gt; &lt;br /&gt;Rather than have standard security systems, as living organisms,  Galaxians technology has cyber-antibodies, which will attack and attempt to destroy threats.  Galaxians embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats,if their Force Shield technology seems to fail to prevent outside threat forces or attacks. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.&lt;br /&gt; &lt;br /&gt; Interdimensional travel&lt;br /&gt; &lt;br /&gt; Galaxians use interdimensional technology for travel. Interdimensional drives are used on  Galaxians spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals" create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.&lt;br /&gt; &lt;br /&gt; Skrills, living high energy weapons&lt;br /&gt; Galaxians visited a planet that was home to a  Galaxians visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The  Galaxians Civilization is a phenomenon which occurs in the various regions of old Maveric Universe and various parts of the New Multiverses.. &lt;br /&gt; &lt;br /&gt; Galaxians Orbs&lt;br /&gt;Galaxians Orbs are a set of artifacts which featured prominently  According to Galaxians  religious tradition, they were sent to the Galaxians  people from the Galaxians Prophets to help guide the lower species acheive a more advanced state,than they have previously known.Although Galaxians are reclusive,living mainly among Galaxian Colonies and settlements or aboard star travelling mothercraft,and fear strangers,their resistance to their xenophobic nature can be overcome with time and acceptance to new potential superior species,on the verge of levels close other super beings such as the Atlanteans or Seraphians.In time,the Galaxians may send those potential species,an observation period by way introducing to them the Galaxian Orbs.These Orbs also become teaching devices,similar to the Sidairian Monoliths,sent to various outer regions of deep space,for potential first contact with the Elder Species of the Multiverse..&lt;br /&gt; &lt;br /&gt;The  orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Galaxians Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Galaxians Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain,  Galaxians believe that Orb shadows only result when individuals ignore what their Orb experience had told them.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Other weaponry&lt;br /&gt;Other  Galaxians weaponry generally consists of various types of energy pulses, beams, or missiles.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt; &lt;br /&gt; Galaxians Spacecraft&lt;br /&gt; Galaxians use the same materials for the construction of most of their spacecraft as they do for the construction of their buildings. The craft they use vary enormously in size.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Galaxians shuttles are small craft used for transportation across space. The true range of the shuttle is unknown, but one such vehicle makes a journey to near by worlds at least as far as Alpha Centauri (about 4.5 light years), and another, flown by the Galaxians Belok Tukharr, may have made a much longer journey, possibly even from another galaxy. The shuttles are extremely fast by the standards of Earth aircraft, and, from the second season, are armed with a form of energy cannon. The craft, though quite sturdy, are not indestructible, and can be destroyed in crashes or by enemy fire (in one instance, the resistance are able to use a large shoulder-mounted weapon to destroy a shuttle).&lt;br /&gt; &lt;br /&gt;The  Galaxians cruiser is a much larger vessel. Designated as Mohrarah Khorell class, these ships are used for heavy combat, though are not sufficiently powerful to engage the largest Enemy warships. They are used in support of the Volunteer service, a  Galaxians program for humans who otherwise have nowhere to go, such as homeless people or high-school dropouts who don't live with their parents. These craft are much larger than shuttles: though their exact size is indeterminate, they appear to be between 50 and 200 metres long, usually appearing closer to the lower end of that range. It is possible that there are several, very similar designs with different sizes, though this would make them subject to the scaling paradox (items cannot simply be scaled up or down, as the ratios of strength and their properties will be altered)&lt;br /&gt; &lt;br /&gt;A single Galaxians scoutship, originally belonging to the Galaxians researcher Marel Khorell,  Its total dimensions are not revealed with certainty, but it appears to be of a similar scale to the Mohrarah Khorell class  Galaxians cruiser. The ship is supposedly long-range, but equipped with minimal armaments. Marell Khorell's ship is equipped with several stasis units though it is unlikely that these are standard aboard other craft of this design, especially as the stasis units appeared to be for human use: Galaxians stasis beds appear in season 4 and look quite different.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;While most  Galaxians spacecraft, such as their shuttles and cruisers, are created from the same material as their embassies on any suitable allied worlds and colony/homeworlds,most vary in size and shap.Still, there is a notable exception in the Galaxians Mhathorin-class  Mothership-which is basically a massive,moble Galaxian Star Castle,where the other smaller craft is a version of a Galaxian Star Palice. While this vessel had an appearance more consistent with other Galaxians craft in ,  it is redesigned to be composed of translucent energy currents - more closely resembling the  Galaxians ' energy form itself, and remains in this form until the end of the series. These translucent energy currents are termed "Virtual Glass".  the mothership is revealed to be shrinking, as the  Galaxians shut off sections and reclaim their energy for their conservation efforts. The mothership is nevertheless a gargantuan vessel, big enough to be seen from orbit. , that the ship still maintains at least 153 decks, suggesting an overall size of several kilometres. The mothership is a unique vessel, and is the only ship in the  Galaxians arsenal powerful enough to fight a Sokhanda-class Rhukhonean cruiser. The  Galaxians are able to upgrade its weaponry in  so the final armaments and capabilities of the mothership are unknown. The mothership is equipped with dozens, if not hundreds of shuttles within a vast landing bay. The ship may also house the cruisers seen in the series, though this is not certain: while the mothership's hangar should be sufficient to house several such craft (especially given the indeterminate sizes of both the cruisers and the mothership itself), and anecdotal evidence  suggests that the cruisers may be either aboard or externally docked, there is no incontrovertible evidence for it. The mothership also acts as a lifeboat for the  Galaxians people. Within it are a stasis deck, where the remaining Galaxians can be preserved when their personal energy supplies dwindle to near-death. There is also a chamber filled with  Galaxians embryos in stasis, awaiting a renewed supply of core energy. The fate of these embryos is not known.&lt;br /&gt; &lt;br /&gt; Galaxian Star Ships,pilotted by Rhandarian Temporal Space Navigator shperes-a kind of semi sentient,artificial intelligence,communicate with each other using lyrical sounds,mixed a kind of sub spacial transmitter .located,within the front Sensor Array of the Galaxian Star Ship,called whale song. Being so large and powerful, these sounds are also extremely loud (depending on the species);  Ghataileon have only been heard making clicks, as all toothed whales (Odontoceti) use echolocation and can be heard for many miles,in an oxigen atmosphere or aquadic environment. They have been known to generate about 20,000 acoustic watts of sound at 163 decibels,in either planetary settings.The system is lnked,to whats often refered as a Banshee Whale system,a kind of telepathic undersea creature,that transmit and receive sub spatial singnils in the form of a psionic song or wail,that can heard by other similar communication systems.These cries,sounding the   sound suggestive of a mournful cry,of the Legendary Celtic Banshee,of the Avalon,were found out to be a kind of long distant communication between two similar undersea creatures,on the Avalon homeworld,and not the loud cry or shriek of this cetacion. The name Banshee comes from Bean-Sidhe and means literally "Fairy Woman". She is one of the Gaelic / Celtic faery folk, the sidhe, and is especially associated with Ireland and to a lesser extent Scotland. She occurs frequently in Celtic folklore and mythology.The undersea lifeform,on the Avalon homeworld,acted similar and was named after the Banshee .Galaxian star ships,thus adopted this type of active and passive sub space transmission devices,used other Elder Races,as means to either communicate with other star ships or warn off hostile enemy intervention.&lt;br /&gt;Sonar interference&lt;br /&gt;Sonar (originally an acronym for sound navigation and ranging) is a technique that uses sound propagation (usually underwater) to navigate, communicate with or detect other vessels. There are two kinds of sonar: active and passive. Sonar may be used as a means of acoustic location and of measurement of the echo characteristics of "targets" in the water. Acoustic location in air was used before the introduction of radar. Sonar may also be used in air for robot navigation, and SODAR (an upward looking in-air sonar) is used for atmospheric investigations. The term sonar is also used for the equipment used to generate and receive the sound. The frequencies used in sonar systems vary from infrasonic to ultrasonic. The study of underwater sound is known as underwater acoustics or sometimes hydroacoustics.Galaxian Star Ships,like many other types of interstellar vessels,that can switch from sensor systems to sonar systems,use such equiptment to communicate or locate enemy vessels or avoid undersea lifeforms,such as whale,dalphins and so forthe.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Blue whales for instance suck in a bunch of sea water that has crill (little shrimp like creatures) in it, then forces the water out with its toung while the crill get caught in something called "baleen" which is like a huge filter (imagine pouring water through an air filter...its something like that. Other whales like orca's (killer whales) have teeth and east seals the same way a person eats food..although there is little chewing, its more like ripping the seal into peivec it can swallow.In the same way,the Galaxian star ships,use a kind of Galaxian Bussard Collector to scoop up interstellar fuel,such as hydrogen  &lt;br /&gt;&lt;br /&gt; Defense&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Greater Blue-ringed Octopus (Hapalochlaena lunulata)&lt;br /&gt;The Galaxian Star Ship's main (primary) defense is to hide, either not to be seen at all, or not to be detected by other enemy star ships,by altering their visual make up and space signature,such as Stealth Mode. Galaxian Star Ship's have several secondary defenses (defenses they use once they have been seen by a predator). The most common secondary defense is fast escape. Other defenses Galaxian Star Ship's include the use of ink sacs, camouflage, and autotomising limbs.&lt;br /&gt;Most Galaxian Star Ship's can eject a thick blackish cloud of chemical in a large mass or whisper probes to aid in escaping from predators. The main colouring agent of the cloud is melanin, which is the same chemical that gives humans their hair and skin colour. This ink cloud is thought to dull sensor probes of enemy ships, which is particularly useful for evading predators that are dependent on smell for hunting,. Ink clouds of some species might serve as pseudomorphs, or decoys that the predator attacks instead.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;An  Galaxian Star Ship's camouflage is aided by certain specialized outer hull holographic cells which can change the apparent color, opacity, and reflectiveness of the epidermis. Chromatophores contain yellow, orange, red, brown, or black pigments; most species have three of these colors, while some have two or four. Other color-changing cells are reflective iridophores, and leucophores (white).This color-changing ability can also be used to communicate with or warn other octopuses. The very venomous blue-ringed  becomes bright yellow with blue rings when it is provoked.  Galaxian Star Ship's can use muscles in the skin to change the texture of their mantle in order to achieve a greater camouflage.. However in some species skin anatomy is limited to relatively patternless shades of one color, and limited skin texture&lt;br /&gt;&lt;br /&gt;. Galaxian Star Ship's sometimes referred to as the chameleon of the space because of their remarkable ability to rapidly alter their skin color at will. Their skin flashes a fast-changing pattern as communication to other Galaxian Star Ships and to camouflage them from predators. This color-changing function is produced by groups of red, yellow, brown, and black holographic cells,that act similar to pigmented chromatophores above a layer of reflective iridophores and leucophores, with up to 200 of these specialized pigment cells per square millimeter.&lt;br /&gt;When under attack, some Galaxian Star Ship's can perform arm autotomy, in a similar manner to the way skinks and other lizards detach their tails. The crawling arm serves as a distraction to would-be predators. Galaxian Star Ship's have eight smaller arms like tentacles and two larger tentacles arranged in pairs,that extend in front of the vessel and can extended apart to be used as grasping arms to capture,by way tractor field suction cups outside objects such other star ships or asteroids and so for the.. Galaxian Star Ship have the ability to control his two artificial tentacle arms and four smaller tentacles (even when they are not connected to the ship, that can also control them over vast distances), electrically powered, telescoping prehensile titanium-steel tentacle appendages are attached to a stainless-steel harness encompassing his lower torso. These arms are capable of lifting several tons, provided that the ship is position in such a manner to lift the external weight.. The reaction time and agility of  these mechanical appendages is enhanced far beyond the range attainable for normal human musculature. The arms allow ship to preform many task at once such repairing a space station or gathering outside debris,such the wreckage of a star ship or asteroids.  Galaxian Star Ship's has developed his concentration and control to the point that he can engage a single operation, or multiple opponents with the arms while performing a completely separate, more delicate task, such as openning an airlock or fixing a small openning.These arms have . modifies them so that their ends are made up of nanobots, and thus can have various lethal accessories, transforming the three-pronged 'claws' into flamethrowers, tasers, and energy weapons .&lt;br /&gt;A few  have a fourth defense mechanism. They can combine their highly flexible outer hull,to contract into tight spaces&lt;br /&gt;Eyes&lt;br /&gt; eyes are among the most developed in the interstellar sensors used in many vessel designs. Superficial similarities between cephalopod and vertebrate eyes are thought to be examples of convergent evolution. The cuttlefish Galaxian Star Ship's pupil is a smoothly-curving W shape. Although they cannot see color. they can perceive the polarization of light, which enhances their perception of contrast. They have two spots of concentrated sensor cells on their retina (known as fovea), one to look more forward, and one to look more backwards. The lenses, instead of being reshaped as they are in humans, are pulled around by reshaping the entire eye to change focus.&lt;br /&gt; Galaxian Appearance.&lt;br /&gt;The Galaxians appear as tall humanoids of a slender build with have pale, blue skin, grey or even bluesh white skin. Some a kind of silvery white in complection, and are mostly hairless-though some Galaxians but hair upon their heads-mainly who female. Their eye color ranges from golden to scarlet. They are in reality energy-based beings, composed of what they refer to as "core energy": their skin being an artificial facade that they can generate after sampling the nano technology of other similar species. The Galaxians seem to require two individuals to mate for reproduction, known as Coupling.Galaxians are highly technologically advanced, and live in a rigid hierarchical society, in which one's caste is determined by the size of a red circle on one's forehead. They are master geneticists who can manipulate the various energy sourse and nano tech based technology to enhance members of their own caste system,as well other super races,they are allied to and those lesser younger or new civilizations,to whom the Alliance of Elder Civilizations,deem worthy of survailance,protection and assistance,by way of various temporal agents,scattered throughout the multiverse.&lt;br /&gt; &lt;br /&gt;Galaxians have, by human standards, breathtakingly long lifespans. There is a degree of uncertainty as to the actual average lifespan. Anecdotal evidence suggests that 2,500-3,000 years is about average for the Galaxians ,as a byproduct of their energy and celular regeneration.. In spite of this, states that when the Galaxians and Jaridians split into two species, Jaridian lifespans were shortened by two thirds, while Galaxians lifespans were extended by a factor of 200. An earlier episode states that that the Jaridians have lifespans of approximately 20 years, which suggests that, at least at the time of the split, Galaxians lifespans were on the order of at least 12,000 years, or possibly more.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The Galaxian History.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Following a devastating nuclear war the surface of their planet The Galaxian was originally  rendered uninhabitable driving the survivors underground to survive and build a vast network of underground super cities,until the surface world could be terraformed back into aq suityable environment again . During their exile under the surface they developed advanced mental powers,telekenesis,telepathy and so on,by way nanotechnology, including the ability to create realistic illusions.The Galaxians are equipped with strong psionics powers and observers have affirmed that they exploit the telecinesis also for various passive tactical defensive weapons they have the ability of create very realistic illusions against an enemy.The Galaxians never directly fight an enemy,but allow or trick an opponent with illusions or mind tricks,into undoing themselves in the end. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Of xenophobic nature, the  Galaxians has disseminated the space around their planet of buoys of warning and only after long strive the other Elder Super Races success to engage limited cultural exchanges.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;This eventually led to the Galaxians,to various fractions of the original Galaxian homeworld,to splinter and become separate colonies apart from the main.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;A major threat in the cosmos, the Korlorean,who an exiled are Galaxian government ,split into separate groups due to different views of life to use their infinite knowledge of the universe to force lesser beings to worship them.the Korlorean have worshippers across the entire home galaxy of the Ancient Lords of Light, and using their knowledge to spread, they are nearly unstoppable.Other factions or spin off distant alien races may be the Marveillans-a cross breed between Galaxians and Rhandarians,&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Sectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Galaxians often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.open. Galaxian share a partial collective consciousness, known as The Overmind, which serves to create a telepathic link between all Galaxian . The Galaxian Commonality does not directly control individual Galaxians, nor does it mean that each  may view the thoughts and actions of another immediately, though Darooan Uratue is able to use his link to determine Zoroor Urhadd’s actions on at least several occasion.&lt;br /&gt; &lt;br /&gt; Bel'lie states that Galaxians  cannot act against the collective will of the Galaxian Overmind, even if they feel that the majority is wrong. Individual  Galaxian are nevertheless able to exercise a good deal of free will.The Galaxians use a similar type of Guider Gem,that is either diamond shaped or triangle shaped,like the Atlanteans.&lt;br /&gt; &lt;br /&gt;Galaxians Government&lt;br /&gt; &lt;br /&gt;Galaxians Technology&lt;br /&gt;&lt;br /&gt;Galaxians Living organic biotechnology&lt;br /&gt;&lt;br /&gt; Galaxians technology is organic, grown from a substance called "". Galaxians  buildings can act as adjuncts to normal buildings, such is the case with  Interspecies Relations HQ in , or grown independently, such as the American Embassy in Washington that is seen .&lt;br /&gt; &lt;br /&gt; Galaxians technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although  Galaxians have been travelling space for at least two million years .the  Galaxians embark upon "co-ventures" with several human corporations, such as Doors International, to combine  Galaxians and Human technology. If  Galaxians technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless,  Galaxians technology is well beyond human capabilities to replicate without extensive assistance.&lt;br /&gt; &lt;br /&gt;Rather than have standard security systems, as living organisms,  Galaxians technology has cyber-antibodies, which will attack and attempt to destroy threats.  Galaxians embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.&lt;br /&gt; &lt;br /&gt; Interdimensional travel&lt;br /&gt; &lt;br /&gt; Galaxians use interdimensional technology for travel. Interdimensional drives are used on  Galaxians spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals",also known as Star Gate Jump points, create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.&lt;br /&gt; &lt;br /&gt; high energy weapons&lt;br /&gt;&lt;br /&gt;Galaxian Force Shields&lt;br /&gt; &lt;br /&gt;Galaxians have the power to, in and emergency, encase itself in a bell-shaped, clear, almost invisible force-shield-like shell that is impervious to anything on Earth. A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions. &lt;br /&gt;Force Shield was a relatively simple defensive Force maneuver that create any sort of shape from bubbles or multi sided defensive walls around the users body or group or dwelling. With this power, the user could create a nearly impenetrable semitransparent sphere around their body or local area that could deflect or absorb attacks from blasters or plasma swords, and could block physical blows or used to block another force shield,generated about an opponents fists by the user creating his or her own deflector shield about the hand area.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;. In most cases, it could also prevent harmful Force powers from reaching its user. Usually, its use was regulated to only the latter action, but those skilled in its use or those whose ability in the Cosmic  Forces of the multiverse was regulated mostly to it used the bubble of protection for a wide range of activities, due to its versatility. &lt;br /&gt; &lt;br /&gt; Force shields were always sphere-shaped, and could be nearly transparent to completely opaque, depending on the user's preference. The shield usually was of some color, though the color varied with the user's alignment or mood. The usual colors were green and blue. Shields ranged in size, but were usually meant to only cover the user and thus were fairly uniform in common use. When hit with energy, the part of the shield that was hit would turn white for a second before flickering back to its original color. This white flare always appeared, whether the user wished the shield transparent or not.&lt;br /&gt; &lt;br /&gt;Shields were fairly easy to use and usually did not require much concentration. Their size ranged anywhere from infinitesimal to gargantuan, though the latter took much more focus. Shields could be moved, fluctuated, or even regulated to let only certain things in and other things out. Despite this, the Force shield was not commonly used among the Galaxian High Command-the local military police force, as it was nearly replaced with the form-fitting Force Protection in most circles, and all other uses for it could be done with other Force powers. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;With regular shieldmakers, the shields could block foreign Force Shield powers from entering to harm what it was protecting, but, if the shieldmaker were adept enough, would allow certain Force Shield powers in. It would do this by transferring the Force Shield power to the shield itself, instead of the host. Put simply, Force Shield Lightning would only hit the shield, Force Shield Choke would only 'choke' the shield, and Force Shield Heal would 'heal' the shield, causing no harm or change. &lt;br /&gt; &lt;br /&gt;A shield could be shattered or caused to flicker out if an enemy had the power to do so, usually just by using a quick burst of Force Crush on the shield, causing it to implode. It completely dissipated after shattering, though the action would usually, though not always, cause pain to the user. &lt;br /&gt; &lt;br /&gt;The shield itself was so versatile that even its power source could vary. It could come from the user's own power in the Force field energy supply,such as the Cosmic Sourse, absorb energy from whatever hit it to empower it, and even be powered by the user's own life forces. However, the latter was incredibly risky, as it seriously endangered the life of the user should the shield be forcefully shattered. Even if the shield were only harmed it would cause pain to the shieldmaker, a pain that varied with the attack used. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Galaxians visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;  &lt;br /&gt; &lt;br /&gt;  &lt;br /&gt; &lt;br /&gt; Orbs&lt;br /&gt;Galaxians Orbs are a set of artifacts which featured prominently  According to Galaxians  religious tradition, they were sent to the Galaxians  people from the Prophets to help guide them, hence their name.&lt;br /&gt; &lt;br /&gt;The  orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Galaxians Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Galaxians Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain,  Galaxians believe that Orb shadows only result when individuals ignore what their Orb experience had told them.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt;Other weaponry&lt;br /&gt;Other  Galaxians weaponry generally consists of various types of energy pulses, beams, or missiles.&lt;br /&gt; &lt;br /&gt;Galaxians Brain implants&lt;br /&gt;Companion Protectors, and at least some of the Volunteer Service are implanted with a Hypermentation Nueral Implant (or HNI ). There are several different varieties of Hypermentations, but they are all a cross between a Galaxian neural implant and a data chip. The Hypermentations given to Companion Protectors improve reading and interpretation speed, provide total recall of memories, and improve basic abilities, as well as allowing the use of a skrill. They also provide a "motivational imperative". This more sinister capacity is used to re-align the priorities of the implanted person so that they consider the interests of the Galaxians to be paramount under all circumstances. This has led to Companion Protectors behaving in a way contrary to their pre-implanted nature. For example, before his degeneration into a scheming self-interest, &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;The Hypermentation Implant irrevocably alters the brain structure of an implanted person, meaning that they cannot survive without one. This creates a problem when it is found that the earliest generation of Hypermentation Implant were fatally breaking down. The human immune system eventually rejected the Hypermentation Implant, destroying the motivational imperative. As, in later Hypermentation Implantcan be removed, it appears that the brain can heal itself when the  Hypermentation Implantgradually disabled, rather than removed whole.&lt;br /&gt; &lt;br /&gt;Surveillance  Hypermentation Implantdo not provide any known benefits to the person implanted, but instead transmit whatever the implant sees back to an observer. Most of the Volunteers have Hypermentation Implant, but of a simpler design, with varying motivational imperatives and attributes. "Drones" have all their motivations redirected, but may not have benefits to the implant.Hypermentation Implant,works to transform the users brain into a kind of super computer,able to remember facts quicker,recall past events,link to other telepathic devices such a Guider Gem and so on.The Galaxians shared this device with the Seraphians,the Sidairians and Atlanteans,among other Elder Races of the Multiverse-some by way of intergallactic temporal black markets created by such merchant alien races like the Zhatikhon,the Vhendikhar,the Zenn Lann Authority.&lt;br /&gt;&lt;br /&gt; Sourse of Inspiration.&lt;br /&gt; &lt;br /&gt; Sourses of inspiration-Star Trek's Tellosians and the Organians,Earth Final Conflict's Taelons,Doctor Who's Claws of Axos,Beyond the Farthest Star-Alien Podship found by the USS Enterprise,Galaxy Beings and Bellero Shield Outer Limits,aquatic llife such as whales,Squides,Cuddlefish,Octopus,Marvel Comic characters like Doctor Octopus,&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Elder Race of the Maveric Universe.&lt;br /&gt; &lt;br /&gt;Your wiki has been created!&lt;br /&gt;&lt;br /&gt;You can now begin working on your wiki by visiting:&lt;br /&gt;http://mavericuniverse.wikia.com/&lt;br /&gt;joseph &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;M/49 &lt;br /&gt;PHILADELPHIA, &lt;br /&gt;Pennsylvania &lt;br /&gt;Instant Message&lt;br /&gt;Send Message &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com&lt;br /&gt;Maveric Comics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thursday, February 01, 2007 &lt;br /&gt;Maveric Comics &lt;br /&gt;Current mood: cheerful &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Comics&lt;br /&gt;Sarkhon/Toreus Properties,Inc. Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Characters,Inc.Thompson Brothers PUBLICATIONS,INC,Maveric Magazines Management,Inc,Maveric Lions Cartoons- Maveric Lions Entertainment Group-All right reserved. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Comics..: &lt;br /&gt;Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons- Maveric Lions Entertainment Group-All right reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;an EARLY DESIGN FROM YEARS &lt;br /&gt;&lt;br /&gt;AGO. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From: &gt; DrJaredMichealSarkhon1 (Original Message)&lt;br /&gt;&lt;br /&gt;Maveric Comics&lt;br /&gt;Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons-,Maveric Productions Ltd, Maveric Studios Inc, Maveric Entertainment, Inc Maveric Lions Entertainment Group-All right reserved.&lt;br /&gt;Owner: Maveric lions, Trademark: Maveric lions”:&lt;br /&gt;Sincerely yours-Upward Onward Maveric &lt;br /&gt;MAVERIC LIONS ENTERTAINMENT GROUP &lt;br /&gt;POST OFFICE BOX 22505.LANDTITLE BUILDING, Philadelphia, Pa, 19110 &lt;br /&gt;6640 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;6142 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;,Philadelphia,Pa,19131 &lt;br /&gt;215-231-7600 &lt;br /&gt;cell 215-917-2849 &lt;br /&gt;Cut and paste to your site.&lt;br /&gt;MAVERIC COMICS INC, STUDIOS &lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com&lt;br /&gt;Maverick n &lt;br /&gt;1. Somebody who holds independent views and who refuses to conform to the accepted or orthodox thinking on a subject&lt;br /&gt;2. an unbranded animal, especially a calf that has become separated from its mother and herd. By convention, it can become the property of whoever finds it and brands it.&lt;br /&gt;3. Maveric Comic-an independent comic publishing studio that refuses to conform to the accepted or orthodox thinking or subject matter. Hoping to also one change, not only the face of the publishing industry, but motion pictures, toys, games and all related multi media.&lt;br /&gt;&lt;br /&gt;Founded by Carl Edward Thompson and Joseph Gilbert Thompson. Based existing webzines and comic production studios. Sarkhon/Toreus Propertyies,Inc.and Maveric Comics Studios,Inc.1985-1991.tm(c) &lt;br /&gt;And now this&lt;br /&gt;sincerely yours-Upward Onward Maveric.&lt;br /&gt;Joseph Gilbert Thompson.&lt;br /&gt;DOC THOMPSON.&lt;br /&gt;MAVERIC COMICS INC,STUDIOS&lt;br /&gt;toreus007@msn.com&lt;br /&gt;POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110 &lt;br /&gt;&lt;br /&gt;6640 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;6142 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;935 North 42ND Street,Philadelphia,Pa,19131 &lt;br /&gt;215-231-7600 &lt;br /&gt;cell 215-917-2849 &lt;br /&gt;&lt;br /&gt;6142 Torresdale Avenue.Philadelphia,Pa,19135-3718.&lt;br /&gt;Be kind or don't bother sending.&lt;br /&gt;MAVERIC COMICS GROUP manager &lt;br /&gt;MAVERIC COMICS INC, STUDIOS&lt;br /&gt;Latest News: Tina Small is Goddess Earth Mother.&lt;br /&gt;Current mail address.&lt;br /&gt;215-231-7600-Cell 215-917-2849&lt;br /&gt;cell-215-917-6849&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS.&lt;br /&gt;----- Original Message ----- trademark [copyright-2006.Mavereic Lions Productions Entertainment.&lt;br /&gt;Maveric Comics Studios.-Maveric Entertainment Group.&lt;br /&gt;&lt;br /&gt;COME SEE ME SOMETIME. &lt;br /&gt;&lt;br /&gt;I hate to post message up, but I could not find a link page here-so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you’ll never know what’s there...pilgrims &lt;br /&gt;&lt;br /&gt;Whatever was blocking me is over. Please excuse any garbage messages. &lt;br /&gt;&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;http://groups.msn.com/MavericEntertainmentGroup&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;http://groups.msn.com/MavericEntertainmentGroup&lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com &lt;br /&gt;MavericEntertainmentGroup@groups.msn.com&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS/_whatsnew.msnw &lt;br /&gt;&lt;br /&gt;http://spaces.msn.com/members/MAVERICCOMICSPRODUCTIO/PersonalSpace.aspx?_c11_BlogPart_blogpart=myspace&amp;_c=BlogPart&amp;_c02_owner&lt;br /&gt;&lt;br /&gt;Group name Maveric Entertainment Group &lt;br /&gt;Description Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media,&lt;br /&gt;Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media, &lt;br /&gt;Public website None&lt;br /&gt;Get a promotion box for your website &lt;br /&gt;&lt;br /&gt;Group address Current web address:&lt;br /&gt;http://groups.google.com/group/MavericEntertainmentGroup &lt;br /&gt;Current email address:&lt;br /&gt;MavericEntertainmentGroup@googlegroups.com&lt;br /&gt;&lt;br /&gt;Maveric Entertainment, Inc All right reserved. &lt;br /&gt;• Maveric Enterprises, Inc. &lt;br /&gt;• Maveric Entertainment Group, Inc. &lt;br /&gt;• All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved. &lt;br /&gt;COPYRIGHT AND TRADEMARK NOTICES• &lt;br /&gt;&lt;br /&gt;Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved. &lt;br /&gt;• Maveric Enterprises, Inc. &lt;br /&gt;• Maveric Entertainment Group, Inc&lt;br /&gt;&lt;br /&gt;All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.&lt;br /&gt;Maveric Comics TRADEMARKS. &lt;br /&gt;&lt;br /&gt;The Maveric Lion logo is a trademark of copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved. .&lt;br /&gt;&lt;br /&gt;Idiots are a trademark of Idiots Productions.Inc.&lt;br /&gt;&lt;br /&gt;Happy Hanover is a trademark of Happy Hanover Comics. Happy Hanover Production, Inc&lt;br /&gt;&lt;br /&gt;‘’Life With Jonesie”” is a trademark of ’Life With Jonesie’’ Comics.&lt;br /&gt;The Tina Small• Collector is a trademark of The Tina Small Collector Production,Inc.&lt;br /&gt;All right reserved&lt;br /&gt;&lt;br /&gt;• Trademarked in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners. &lt;br /&gt;• Entire contents trademarked (® or TM) and copyrighted (©) 1986-2007 by Maveric Comics, Inc. and its respective Licensors. &lt;br /&gt;• All contents -- and © 2007 Maveric Characters, Inc., &lt;br /&gt;Unless otherwise noted herein. All rights reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Entertainment Group&lt;br /&gt;Listing 1-1 of 1   &lt;br /&gt;1   of  1  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Galaxians by Joseph Gilbert Thompson and Carl Edward Thompson&lt;br /&gt; &lt;br /&gt;The Galaxians http://mavericuniverse.wikia.com/wiki/Maveric_Universe_Wiki&lt;br /&gt;Your wiki has been created!&lt;br /&gt;&lt;br /&gt;You can now begin working on your wiki by visiting:&lt;br /&gt;http://mavericuniverse.wikia.com/&lt;br /&gt;Elder Race of the Maveric Universe.&lt;br /&gt; &lt;br /&gt;The Galaxians appear as tall humanoids of a slender build with have pale, blue skin or grey –some a kind of silvery white in complection, and are mostly hairless-though some Galaxians but hair upon their heads-mainly who female.Still their some species of Galaxians known as the Rhukhoshians,who are tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite their size, they could move silently and gracefully, making them an extremely dangerous physical opponent. They could duplicate voices effortlessly – their actual voice was very low-pitched and gravelly Their eye color ranges from golden to scarlet. They are in reality energy-based beings, composed of what they refer to as "core energy" or the Cosmic Sourse-a term meaning the cosmic or quantum forces of the multiverse,gathered by zero point energy matrix collectors.The Galaxians skin being an artificial façade that they can generate after sampling the nano technology of other similar species and is kind of a star suite or artificial. The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Spectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Galaxians often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;The Galaxian Overmind or Allmind  is not a group mind per se, Galaxians have individual personalities and minds,but a collective of mind sharing or mental group contect conscieousness.While  Galaxians can, in some cases, detect lies or actions through the Overmind  does not generally allow  Galaxians to read each others' minds,unless those individuals or groups,wish to share such collective mental union..&lt;br /&gt; &lt;br /&gt;Galaxian share a partial collective consciousness, known as The Galaxian Overmind or Allmind, which serves to create a telepathic link between all Galaxian . The Galaxian mindlink does not directly control individual Galaxians, nor does it mean that each  may view the thoughts and actions of another immediately, though some Galaxians are  able to use this link to determine another's actions on at least one occasion. Bellok Sharell -a noted Galaxian researcher ,once stated that Galaxians  cannot act against the collective will of the Overmind, even if they feel that the majority is wrong. Individual  Galaxian are nevertheless able to exercise a good deal of free will.The Galaxians use a similar type of Guider Gem,that is either diamond shaped ,circular or triangle shaped,like the Atlanteans.&lt;br /&gt; &lt;br /&gt;The  Galaxians Civilization is a phenomenon which occurs in the . The Overmind is a psychic link between all  Galaxians, a race of humanoid aliens.&lt;br /&gt; &lt;br /&gt;The Galaxians  are bound together by a psychic link with all other  Galaxians at all times. This link is known as the Commonality. Relatively little is revealed about the Telepathic Link, this is partly due to the subtle nuances of  Galaxians phrasing (rarely lying, but often only giving part of the truth), the difficulty in trying to explain such a concept in understandable language, the need to keep the deeply spiritual  Galaxians mysterious and alien.&lt;br /&gt; &lt;br /&gt;The C is not a group mind per se, Galaxians have individual personalities and minds, and the Commonality is referred to as "collective sentience". While  Galaxians can, in some cases, detect lies or actions through the Commonality the Commonality does not generally allow  Galaxians to read each others' minds.&lt;br /&gt; &lt;br /&gt;Humans with significant psychic abilities have been able to touch the Commonality. Since the  Galaxians consider the Commonality sacred and pure, they have not responded well to what they perces ive as a potential invasion&lt;br /&gt; &lt;br /&gt;Galaxians Government&lt;br /&gt; Galaxians are ruled by the Sirhon Overlords, a group of thirteen Galaxians  who make major decisions about their policy, but a body which also considers individual matters if they are important. Members of the Sirhon Overlords have responsibility for different areas of  Galaxians life: the War Minister, for example, is Tiakhan. While the Sirhon Overlords generally rules by consensus, they elect a leader from among their number,to mediate important decisions of galactic proportions.&lt;br /&gt; &lt;br /&gt;Galaxians Technology&lt;br /&gt;Galaxians Living organic biotechnology&lt;br /&gt; Galaxians technology is organic, grown from a substance called "". Galaxians  buildings can act as adjuncts to normal buildings, such is the case with  Interspecies Relations HQ in season 1, or grown independently, such as the American Embassy in Washington that is seen between to planets.&lt;br /&gt; &lt;br /&gt; Galaxians technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although  Galaxians have been travelling space for at least two million years .the  Galaxians embark upon "co-ventures" with several human corporations, such as Doors International, to combine  Galaxians and Human technology. If  Galaxians technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless,  Galaxians technology is well beyond human capabilities to replicate without extensive assistance.&lt;br /&gt; &lt;br /&gt;Rather than have standard security systems, as living organisms,  Galaxians technology has cyber-antibodies, which will attack and attempt to destroy threats.  Galaxians embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats,if their Force Shield technology seems to fail to prevent outside threat forces or attacks. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.&lt;br /&gt; &lt;br /&gt; Interdimensional travel&lt;br /&gt; &lt;br /&gt; Galaxians use interdimensional technology for travel. Interdimensional drives are used on  Galaxians spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals" create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.&lt;br /&gt; &lt;br /&gt; Skrills, living high energy weapons&lt;br /&gt; Galaxians visited a planet that was home to a  Galaxians visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The  Galaxians Civilization is a phenomenon which occurs in the various regions of old Maveric Universe and various parts of the New Multiverses.. &lt;br /&gt; &lt;br /&gt; Galaxians Orbs&lt;br /&gt;Galaxians Orbs are a set of artifacts which featured prominently  According to Galaxians  religious tradition, they were sent to the Galaxians  people from the Galaxians Prophets to help guide the lower species acheive a more advanced state,than they have previously known.Although Galaxians are reclusive,living mainly among Galaxian Colonies and settlements or aboard star travelling mothercraft,and fear strangers,their resistance to their xenophobic nature can be overcome with time and acceptance to new potential superior species,on the verge of levels close other super beings such as the Atlanteans or Seraphians.In time,the Galaxians may send those potential species,an observation period by way introducing to them the Galaxian Orbs.These Orbs also become teaching devices,similar to the Sidairian Monoliths,sent to various outer regions of deep space,for potential first contact with the Elder Species of the Multiverse..&lt;br /&gt; &lt;br /&gt;The  orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Galaxians Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Galaxians Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain,  Galaxians believe that Orb shadows only result when individuals ignore what their Orb experience had told them.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Other weaponry&lt;br /&gt;Other  Galaxians weaponry generally consists of various types of energy pulses, beams, or missiles.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt; &lt;br /&gt; Galaxians Spacecraft&lt;br /&gt; Galaxians use the same materials for the construction of most of their spacecraft as they do for the construction of their buildings. The craft they use vary enormously in size.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Galaxians shuttles are small craft used for transportation across space. The true range of the shuttle is unknown, but one such vehicle makes a journey to near by worlds at least as far as Alpha Centauri (about 4.5 light years), and another, flown by the Galaxians Belok Tukharr, may have made a much longer journey, possibly even from another galaxy. The shuttles are extremely fast by the standards of Earth aircraft, and, from the second season, are armed with a form of energy cannon. The craft, though quite sturdy, are not indestructible, and can be destroyed in crashes or by enemy fire (in one instance, the resistance are able to use a large shoulder-mounted weapon to destroy a shuttle).&lt;br /&gt; &lt;br /&gt;The  Galaxians cruiser is a much larger vessel. Designated as Mohrarah Khorell class, these ships are used for heavy combat, though are not sufficiently powerful to engage the largest Enemy warships. They are used in support of the Volunteer service, a  Galaxians program for humans who otherwise have nowhere to go, such as homeless people or high-school dropouts who don't live with their parents. These craft are much larger than shuttles: though their exact size is indeterminate, they appear to be between 50 and 200 metres long, usually appearing closer to the lower end of that range. It is possible that there are several, very similar designs with different sizes, though this would make them subject to the scaling paradox (items cannot simply be scaled up or down, as the ratios of strength and their properties will be altered)&lt;br /&gt; &lt;br /&gt;A single Galaxians scoutship, originally belonging to the Galaxians researcher Marel Khorell,  Its total dimensions are not revealed with certainty, but it appears to be of a similar scale to the Mohrarah Khorell class  Galaxians cruiser. The ship is supposedly long-range, but equipped with minimal armaments. Marell Khorell's ship is equipped with several stasis units though it is unlikely that these are standard aboard other craft of this design, especially as the stasis units appeared to be for human use: Galaxians stasis beds appear in season 4 and look quite different.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;While most  Galaxians spacecraft, such as their shuttles and cruisers, are created from the same material as their embassies on any suitable allied worlds and colony/homeworlds,most vary in size and shap.Still, there is a notable exception in the Galaxians Mhathorin-class  Mothership-which is basically a massive,moble Galaxian Star Castle,where the other smaller craft is a version of a Galaxian Star Palice. While this vessel had an appearance more consistent with other Galaxians craft in ,  it is redesigned to be composed of translucent energy currents - more closely resembling the  Galaxians ' energy form itself, and remains in this form until the end of the series. These translucent energy currents are termed "Virtual Glass".  the mothership is revealed to be shrinking, as the  Galaxians shut off sections and reclaim their energy for their conservation efforts. The mothership is nevertheless a gargantuan vessel, big enough to be seen from orbit. , that the ship still maintains at least 153 decks, suggesting an overall size of several kilometres. The mothership is a unique vessel, and is the only ship in the  Galaxians arsenal powerful enough to fight a Sokhanda-class Rhukhonean cruiser. The  Galaxians are able to upgrade its weaponry in  so the final armaments and capabilities of the mothership are unknown. The mothership is equipped with dozens, if not hundreds of shuttles within a vast landing bay. The ship may also house the cruisers seen in the series, though this is not certain: while the mothership's hangar should be sufficient to house several such craft (especially given the indeterminate sizes of both the cruisers and the mothership itself), and anecdotal evidence  suggests that the cruisers may be either aboard or externally docked, there is no incontrovertible evidence for it. The mothership also acts as a lifeboat for the  Galaxians people. Within it are a stasis deck, where the remaining Galaxians can be preserved when their personal energy supplies dwindle to near-death. There is also a chamber filled with  Galaxians embryos in stasis, awaiting a renewed supply of core energy. The fate of these embryos is not known.&lt;br /&gt; &lt;br /&gt; Galaxian Star Ships,pilotted by Rhandarian Temporal Space Navigator shperes-a kind of semi sentient,artificial intelligence,communicate with each other using lyrical sounds,mixed a kind of sub spacial transmitter .located,within the front Sensor Array of the Galaxian Star Ship,called whale song. Being so large and powerful, these sounds are also extremely loud (depending on the species);  Ghataileon have only been heard making clicks, as all toothed whales (Odontoceti) use echolocation and can be heard for many miles,in an oxigen atmosphere or aquadic environment. They have been known to generate about 20,000 acoustic watts of sound at 163 decibels,in either planetary settings.The system is lnked,to whats often refered as a Banshee Whale system,a kind of telepathic undersea creature,that transmit and receive sub spatial singnils in the form of a psionic song or wail,that can heard by other similar communication systems.These cries,sounding the   sound suggestive of a mournful cry,of the Legendary Celtic Banshee,of the Avalon,were found out to be a kind of long distant communication between two similar undersea creatures,on the Avalon homeworld,and not the loud cry or shriek of this cetacion. The name Banshee comes from Bean-Sidhe and means literally "Fairy Woman". She is one of the Gaelic / Celtic faery folk, the sidhe, and is especially associated with Ireland and to a lesser extent Scotland. She occurs frequently in Celtic folklore and mythology.The undersea lifeform,on the Avalon homeworld,acted similar and was named after the Banshee .Galaxian star ships,thus adopted this type of active and passive sub space transmission devices,used other Elder Races,as means to either communicate with other star ships or warn off hostile enemy intervention.&lt;br /&gt;Sonar interference&lt;br /&gt;Sonar (originally an acronym for sound navigation and ranging) is a technique that uses sound propagation (usually underwater) to navigate, communicate with or detect other vessels. There are two kinds of sonar: active and passive. Sonar may be used as a means of acoustic location and of measurement of the echo characteristics of "targets" in the water. Acoustic location in air was used before the introduction of radar. Sonar may also be used in air for robot navigation, and SODAR (an upward looking in-air sonar) is used for atmospheric investigations. The term sonar is also used for the equipment used to generate and receive the sound. The frequencies used in sonar systems vary from infrasonic to ultrasonic. The study of underwater sound is known as underwater acoustics or sometimes hydroacoustics.Galaxian Star Ships,like many other types of interstellar vessels,that can switch from sensor systems to sonar systems,use such equiptment to communicate or locate enemy vessels or avoid undersea lifeforms,such as whale,dalphins and so forthe.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Blue whales for instance suck in a bunch of sea water that has crill (little shrimp like creatures) in it, then forces the water out with its toung while the crill get caught in something called "baleen" which is like a huge filter (imagine pouring water through an air filter...its something like that. Other whales like orca's (killer whales) have teeth and east seals the same way a person eats food..although there is little chewing, its more like ripping the seal into peivec it can swallow.In the same way,the Galaxian star ships,use a kind of Galaxian Bussard Collector to scoop up interstellar fuel,such as hydrogen  &lt;br /&gt;&lt;br /&gt; Defense&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Greater Blue-ringed Octopus (Hapalochlaena lunulata)&lt;br /&gt;The Galaxian Star Ship's main (primary) defense is to hide, either not to be seen at all, or not to be detected by other enemy star ships,by altering their visual make up and space signature,such as Stealth Mode. Galaxian Star Ship's have several secondary defenses (defenses they use once they have been seen by a predator). The most common secondary defense is fast escape. Other defenses Galaxian Star Ship's include the use of ink sacs, camouflage, and autotomising limbs.&lt;br /&gt;Most Galaxian Star Ship's can eject a thick blackish cloud of chemical in a large mass or whisper probes to aid in escaping from predators. The main colouring agent of the cloud is melanin, which is the same chemical that gives humans their hair and skin colour. This ink cloud is thought to dull sensor probes of enemy ships, which is particularly useful for evading predators that are dependent on smell for hunting,. Ink clouds of some species might serve as pseudomorphs, or decoys that the predator attacks instead.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;An  Galaxian Star Ship's camouflage is aided by certain specialized outer hull holographic cells which can change the apparent color, opacity, and reflectiveness of the epidermis. Chromatophores contain yellow, orange, red, brown, or black pigments; most species have three of these colors, while some have two or four. Other color-changing cells are reflective iridophores, and leucophores (white).This color-changing ability can also be used to communicate with or warn other octopuses. The very venomous blue-ringed  becomes bright yellow with blue rings when it is provoked.  Galaxian Star Ship's can use muscles in the skin to change the texture of their mantle in order to achieve a greater camouflage.. However in some species skin anatomy is limited to relatively patternless shades of one color, and limited skin texture&lt;br /&gt;&lt;br /&gt;. Galaxian Star Ship's sometimes referred to as the chameleon of the space because of their remarkable ability to rapidly alter their skin color at will. Their skin flashes a fast-changing pattern as communication to other Galaxian Star Ships and to camouflage them from predators. This color-changing function is produced by groups of red, yellow, brown, and black holographic cells,that act similar to pigmented chromatophores above a layer of reflective iridophores and leucophores, with up to 200 of these specialized pigment cells per square millimeter.&lt;br /&gt;When under attack, some Galaxian Star Ship's can perform arm autotomy, in a similar manner to the way skinks and other lizards detach their tails. The crawling arm serves as a distraction to would-be predators. Galaxian Star Ship's have eight smaller arms like tentacles and two larger tentacles arranged in pairs,that extend in front of the vessel and can extended apart to be used as grasping arms to capture,by way tractor field suction cups outside objects such other star ships or asteroids and so for the.. Galaxian Star Ship have the ability to control his two artificial tentacle arms and four smaller tentacles (even when they are not connected to the ship, that can also control them over vast distances), electrically powered, telescoping prehensile titanium-steel tentacle appendages are attached to a stainless-steel harness encompassing his lower torso. These arms are capable of lifting several tons, provided that the ship is position in such a manner to lift the external weight.. The reaction time and agility of  these mechanical appendages is enhanced far beyond the range attainable for normal human musculature. The arms allow ship to preform many task at once such repairing a space station or gathering outside debris,such the wreckage of a star ship or asteroids.  Galaxian Star Ship's has developed his concentration and control to the point that he can engage a single operation, or multiple opponents with the arms while performing a completely separate, more delicate task, such as openning an airlock or fixing a small openning.These arms have . modifies them so that their ends are made up of nanobots, and thus can have various lethal accessories, transforming the three-pronged 'claws' into flamethrowers, tasers, and energy weapons .&lt;br /&gt;A few  have a fourth defense mechanism. They can combine their highly flexible outer hull,to contract into tight spaces&lt;br /&gt;Eyes&lt;br /&gt; eyes are among the most developed in the interstellar sensors used in many vessel designs. Superficial similarities between cephalopod and vertebrate eyes are thought to be examples of convergent evolution. The cuttlefish Galaxian Star Ship's pupil is a smoothly-curving W shape. Although they cannot see color. they can perceive the polarization of light, which enhances their perception of contrast. They have two spots of concentrated sensor cells on their retina (known as fovea), one to look more forward, and one to look more backwards. The lenses, instead of being reshaped as they are in humans, are pulled around by reshaping the entire eye to change focus.&lt;br /&gt; Galaxian Appearance.&lt;br /&gt;The Galaxians appear as tall humanoids of a slender build with have pale, blue skin, grey or even bluesh white skin. Some a kind of silvery white in complection, and are mostly hairless-though some Galaxians but hair upon their heads-mainly who female. Their eye color ranges from golden to scarlet. They are in reality energy-based beings, composed of what they refer to as "core energy": their skin being an artificial facade that they can generate after sampling the nano technology of other similar species. The Galaxians seem to require two individuals to mate for reproduction, known as Coupling.Galaxians are highly technologically advanced, and live in a rigid hierarchical society, in which one's caste is determined by the size of a red circle on one's forehead. They are master geneticists who can manipulate the various energy sourse and nano tech based technology to enhance members of their own caste system,as well other super races,they are allied to and those lesser younger or new civilizations,to whom the Alliance of Elder Civilizations,deem worthy of survailance,protection and assistance,by way of various temporal agents,scattered throughout the multiverse.&lt;br /&gt; &lt;br /&gt;Galaxians have, by human standards, breathtakingly long lifespans. There is a degree of uncertainty as to the actual average lifespan. Anecdotal evidence suggests that 2,500-3,000 years is about average for the Galaxians ,as a byproduct of their energy and celular regeneration.. In spite of this, states that when the Galaxians and Jaridians split into two species, Jaridian lifespans were shortened by two thirds, while Galaxians lifespans were extended by a factor of 200. An earlier episode states that that the Jaridians have lifespans of approximately 20 years, which suggests that, at least at the time of the split, Galaxians lifespans were on the order of at least 12,000 years, or possibly more.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The Galaxian History.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Following a devastating nuclear war the surface of their planet The Galaxian was originally  rendered uninhabitable driving the survivors underground to survive and build a vast network of underground super cities,until the surface world could be terraformed back into aq suityable environment again . During their exile under the surface they developed advanced mental powers,telekenesis,telepathy and so on,by way nanotechnology, including the ability to create realistic illusions.The Galaxians are equipped with strong psionics powers and observers have affirmed that they exploit the telecinesis also for various passive tactical defensive weapons they have the ability of create very realistic illusions against an enemy.The Galaxians never directly fight an enemy,but allow or trick an opponent with illusions or mind tricks,into undoing themselves in the end. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Of xenophobic nature, the  Galaxians has disseminated the space around their planet of buoys of warning and only after long strive the other Elder Super Races success to engage limited cultural exchanges.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;This eventually led to the Galaxians,to various fractions of the original Galaxian homeworld,to splinter and become separate colonies apart from the main.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;A major threat in the cosmos, the Korlorean,who an exiled are Galaxian government ,split into separate groups due to different views of life to use their infinite knowledge of the universe to force lesser beings to worship them.the Korlorean have worshippers across the entire home galaxy of the Ancient Lords of Light, and using their knowledge to spread, they are nearly unstoppable.Other factions or spin off distant alien races may be the Marveillans-a cross breed between Galaxians and Rhandarians,&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Sectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Galaxians often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.open. Galaxian share a partial collective consciousness, known as The Overmind, which serves to create a telepathic link between all Galaxian . The Galaxian Commonality does not directly control individual Galaxians, nor does it mean that each  may view the thoughts and actions of another immediately, though Darooan Uratue is able to use his link to determine Zoroor Urhadd’s actions on at least several occasion.&lt;br /&gt; &lt;br /&gt; Bel'lie states that Galaxians  cannot act against the collective will of the Galaxian Overmind, even if they feel that the majority is wrong. Individual  Galaxian are nevertheless able to exercise a good deal of free will.The Galaxians use a similar type of Guider Gem,that is either diamond shaped or triangle shaped,like the Atlanteans.&lt;br /&gt; &lt;br /&gt;Galaxians Government&lt;br /&gt; &lt;br /&gt;Galaxians Technology&lt;br /&gt;&lt;br /&gt;Galaxians Living organic biotechnology&lt;br /&gt;&lt;br /&gt; Galaxians technology is organic, grown from a substance called "". Galaxians  buildings can act as adjuncts to normal buildings, such is the case with  Interspecies Relations HQ in , or grown independently, such as the American Embassy in Washington that is seen .&lt;br /&gt; &lt;br /&gt; Galaxians technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although  Galaxians have been travelling space for at least two million years .the  Galaxians embark upon "co-ventures" with several human corporations, such as Doors International, to combine  Galaxians and Human technology. If  Galaxians technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless,  Galaxians technology is well beyond human capabilities to replicate without extensive assistance.&lt;br /&gt; &lt;br /&gt;Rather than have standard security systems, as living organisms,  Galaxians technology has cyber-antibodies, which will attack and attempt to destroy threats.  Galaxians embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.&lt;br /&gt; &lt;br /&gt; Interdimensional travel&lt;br /&gt; &lt;br /&gt; Galaxians use interdimensional technology for travel. Interdimensional drives are used on  Galaxians spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals",also known as Star Gate Jump points, create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.&lt;br /&gt; &lt;br /&gt; high energy weapons&lt;br /&gt;&lt;br /&gt;Galaxian Force Shields&lt;br /&gt; &lt;br /&gt;Galaxians have the power to, in and emergency, encase itself in a bell-shaped, clear, almost invisible force-shield-like shell that is impervious to anything on Earth. A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions. &lt;br /&gt;Force Shield was a relatively simple defensive Force maneuver that create any sort of shape from bubbles or multi sided defensive walls around the users body or group or dwelling. With this power, the user could create a nearly impenetrable semitransparent sphere around their body or local area that could deflect or absorb attacks from blasters or plasma swords, and could block physical blows or used to block another force shield,generated about an opponents fists by the user creating his or her own deflector shield about the hand area.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;. In most cases, it could also prevent harmful Force powers from reaching its user. Usually, its use was regulated to only the latter action, but those skilled in its use or those whose ability in the Cosmic  Forces of the multiverse was regulated mostly to it used the bubble of protection for a wide range of activities, due to its versatility. &lt;br /&gt; &lt;br /&gt; Force shields were always sphere-shaped, and could be nearly transparent to completely opaque, depending on the user's preference. The shield usually was of some color, though the color varied with the user's alignment or mood. The usual colors were green and blue. Shields ranged in size, but were usually meant to only cover the user and thus were fairly uniform in common use. When hit with energy, the part of the shield that was hit would turn white for a second before flickering back to its original color. This white flare always appeared, whether the user wished the shield transparent or not.&lt;br /&gt; &lt;br /&gt;Shields were fairly easy to use and usually did not require much concentration. Their size ranged anywhere from infinitesimal to gargantuan, though the latter took much more focus. Shields could be moved, fluctuated, or even regulated to let only certain things in and other things out. Despite this, the Force shield was not commonly used among the Galaxian High Command-the local military police force, as it was nearly replaced with the form-fitting Force Protection in most circles, and all other uses for it could be done with other Force powers. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;With regular shieldmakers, the shields could block foreign Force Shield powers from entering to harm what it was protecting, but, if the shieldmaker were adept enough, would allow certain Force Shield powers in. It would do this by transferring the Force Shield power to the shield itself, instead of the host. Put simply, Force Shield Lightning would only hit the shield, Force Shield Choke would only 'choke' the shield, and Force Shield Heal would 'heal' the shield, causing no harm or change. &lt;br /&gt; &lt;br /&gt;A shield could be shattered or caused to flicker out if an enemy had the power to do so, usually just by using a quick burst of Force Crush on the shield, causing it to implode. It completely dissipated after shattering, though the action would usually, though not always, cause pain to the user. &lt;br /&gt; &lt;br /&gt;The shield itself was so versatile that even its power source could vary. It could come from the user's own power in the Force field energy supply,such as the Cosmic Sourse, absorb energy from whatever hit it to empower it, and even be powered by the user's own life forces. However, the latter was incredibly risky, as it seriously endangered the life of the user should the shield be forcefully shattered. Even if the shield were only harmed it would cause pain to the shieldmaker, a pain that varied with the attack used. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Galaxians visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;  &lt;br /&gt; &lt;br /&gt;  &lt;br /&gt; &lt;br /&gt; Orbs&lt;br /&gt;Galaxians Orbs are a set of artifacts which featured prominently  According to Galaxians  religious tradition, they were sent to the Galaxians  people from the Prophets to help guide them, hence their name.&lt;br /&gt; &lt;br /&gt;The  orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Galaxians Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Galaxians Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain,  Galaxians believe that Orb shadows only result when individuals ignore what their Orb experience had told them.&lt;br /&gt; &lt;br /&gt;.&lt;br /&gt;Other weaponry&lt;br /&gt;Other  Galaxians weaponry generally consists of various types of energy pulses, beams, or missiles.&lt;br /&gt; &lt;br /&gt;Galaxians Brain implants&lt;br /&gt;Companion Protectors, and at least some of the Volunteer Service are implanted with a Hypermentation Nueral Implant (or HNI ). There are several different varieties of Hypermentations, but they are all a cross between a Galaxian neural implant and a data chip. The Hypermentations given to Companion Protectors improve reading and interpretation speed, provide total recall of memories, and improve basic abilities, as well as allowing the use of a skrill. They also provide a "motivational imperative". This more sinister capacity is used to re-align the priorities of the implanted person so that they consider the interests of the Galaxians to be paramount under all circumstances. This has led to Companion Protectors behaving in a way contrary to their pre-implanted nature. For example, before his degeneration into a scheming self-interest, &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;The Hypermentation Implant irrevocably alters the brain structure of an implanted person, meaning that they cannot survive without one. This creates a problem when it is found that the earliest generation of Hypermentation Implant were fatally breaking down. The human immune system eventually rejected the Hypermentation Implant, destroying the motivational imperative. As, in later Hypermentation Implantcan be removed, it appears that the brain can heal itself when the  Hypermentation Implantgradually disabled, rather than removed whole.&lt;br /&gt; &lt;br /&gt;Surveillance  Hypermentation Implantdo not provide any known benefits to the person implanted, but instead transmit whatever the implant sees back to an observer. Most of the Volunteers have Hypermentation Implant, but of a simpler design, with varying motivational imperatives and attributes. "Drones" have all their motivations redirected, but may not have benefits to the implant.Hypermentation Implant,works to transform the users brain into a kind of super computer,able to remember facts quicker,recall past events,link to other telepathic devices such a Guider Gem and so on.The Galaxians shared this device with the Seraphians,the Sidairians and Atlanteans,among other Elder Races of the Multiverse-some by way of intergallactic temporal black markets created by such merchant alien races like the Zhatikhon,the Vhendikhar,the Zenn Lann Authority.&lt;br /&gt;&lt;br /&gt; Sourse of Inspiration.&lt;br /&gt; &lt;br /&gt; Sourses of inspiration-Star Trek's Tellosians and the Organians,Earth Final Conflict's Taelons,Doctor Who's Claws of Axos,Beyond the Farthest Star-Alien Podship found by the USS Enterprise,Galaxy Beings and Bellero Shield Outer Limits,aquatic llife such as whales,Squides,Cuddlefish,Octopus,Marvel Comic characters like Doctor Octopus,&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Elder Race of the Maveric Universe.&lt;br /&gt; &lt;br /&gt;Your wiki has been created!&lt;br /&gt;&lt;br /&gt;You can now begin working on your wiki by visiting:&lt;br /&gt;http://mavericuniverse.wikia.com/&lt;br /&gt;joseph &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;M/49 &lt;br /&gt;PHILADELPHIA, &lt;br /&gt;Pennsylvania &lt;br /&gt;Instant Message&lt;br /&gt;Send Message &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com&lt;br /&gt;Maveric Comics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thursday, February 01, 2007 &lt;br /&gt;Maveric Comics &lt;br /&gt;Current mood: cheerful &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Comics&lt;br /&gt;Sarkhon/Toreus Properties,Inc. Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Characters,Inc.Thompson Brothers PUBLICATIONS,INC,Maveric Magazines Management,Inc,Maveric Lions Cartoons- Maveric Lions Entertainment Group-All right reserved. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Comics..: &lt;br /&gt;Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons- Maveric Lions Entertainment Group-All right reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;an EARLY DESIGN FROM YEARS &lt;br /&gt;&lt;br /&gt;AGO. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From: &gt; DrJaredMichealSarkhon1 (Original Message)&lt;br /&gt;&lt;br /&gt;Maveric Comics&lt;br /&gt;Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons-,Maveric Productions Ltd, Maveric Studios Inc, Maveric Entertainment, Inc Maveric Lions Entertainment Group-All right reserved.&lt;br /&gt;Owner: Maveric lions, Trademark: Maveric lions”:&lt;br /&gt;Sincerely yours-Upward Onward Maveric &lt;br /&gt;MAVERIC LIONS ENTERTAINMENT GROUP &lt;br /&gt;POST OFFICE BOX 22505.LANDTITLE BUILDING, Philadelphia, Pa, 19110 &lt;br /&gt;6640 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;6142 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;,Philadelphia,Pa,19131 &lt;br /&gt;215-231-7600 &lt;br /&gt;cell 215-917-2849 &lt;br /&gt;Cut and paste to your site.&lt;br /&gt;MAVERIC COMICS INC, STUDIOS &lt;br /&gt;MAVERICCOMICSINCSTUDIOS@groups.msn.com&lt;br /&gt;Maverick n &lt;br /&gt;1. Somebody who holds independent views and who refuses to conform to the accepted or orthodox thinking on a subject&lt;br /&gt;2. an unbranded animal, especially a calf that has become separated from its mother and herd. By convention, it can become the property of whoever finds it and brands it.&lt;br /&gt;3. Maveric Comic-an independent comic publishing studio that refuses to conform to the accepted or orthodox thinking or subject matter. Hoping to also one change, not only the face of the publishing industry, but motion pictures, toys, games and all related multi media.&lt;br /&gt;&lt;br /&gt;Founded by Carl Edward Thompson and Joseph Gilbert Thompson. Based existing webzines and comic production studios. Sarkhon/Toreus Propertyies,Inc.and Maveric Comics Studios,Inc.1985-1991.tm(c) &lt;br /&gt;And now this&lt;br /&gt;sincerely yours-Upward Onward Maveric.&lt;br /&gt;Joseph Gilbert Thompson.&lt;br /&gt;DOC THOMPSON.&lt;br /&gt;MAVERIC COMICS INC,STUDIOS&lt;br /&gt;toreus007@msn.com&lt;br /&gt;POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110 &lt;br /&gt;&lt;br /&gt;6640 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;6142 Torresdale Avenue,Philadelphia,Pa,19135 &lt;br /&gt;935 North 42ND Street,Philadelphia,Pa,19131 &lt;br /&gt;215-231-7600 &lt;br /&gt;cell 215-917-2849 &lt;br /&gt;&lt;br /&gt;6142 Torresdale Avenue.Philadelphia,Pa,19135-3718.&lt;br /&gt;Be kind or don't bother sending.&lt;br /&gt;MAVERIC COMICS GROUP manager &lt;br /&gt;MAVERIC COMICS INC, STUDIOS&lt;br /&gt;Latest News: Tina Small is Goddess Earth Mother.&lt;br /&gt;Current mail address.&lt;br /&gt;215-231-7600-Cell 215-917-2849&lt;br /&gt;cell-215-917-6849&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS&lt;br /&gt;&lt;br /&gt;http://groups.msn.com/MAVERICCOMICSINCSTUDIOS.&lt;br /&gt;----- Original Message ----- trademark [copyright-2006.Mavereic Lions Productions Entertainment.&lt;br /&gt;Maveric Comics Studios.-Maveric Entertainment Group.&lt;br /&gt;&lt;br /&gt;COME SEE ME SOMETIME. &lt;br /&gt;&lt;br /&gt;I hate to post message up, but I could not find a link page here-so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you’ll never know what’s there...pilgrims &lt;br /&gt;&lt;br /&gt;Whatever was blocking me is over. 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All rights reserved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maveric Entertainment Group&lt;br /&gt;Listing 1-1 of 1   &lt;br /&gt;1   of  1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-2227941310276655420?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/2227941310276655420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/dr-tina-small-md.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/2227941310276655420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/2227941310276655420'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/dr-tina-small-md.html' title='The Galaxians'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-4241600483549879213</id><published>2009-11-18T10:35:00.000-08:00</published><updated>2009-11-18T11:02:20.788-08:00</updated><title type='text'>The Outer Space Men</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xdqmfEI/AAAAAAAAAD4/kEsF-VLRcZo/s1600/6.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 381px; height: 300px;" src="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xdqmfEI/AAAAAAAAAD4/kEsF-VLRcZo/s400/6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5405515571760888898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xNOOnqI/AAAAAAAAADw/K41quk6msQo/s1600/4.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 381px; height: 309px;" src="http://1.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xNOOnqI/AAAAAAAAADw/K41quk6msQo/s400/4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5405515567346917026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xMjzzUI/AAAAAAAAADo/Pl6rs1GnFOU/s1600/1.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 381px; height: 316px;" src="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xMjzzUI/AAAAAAAAADo/Pl6rs1GnFOU/s400/1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5405515567168998722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_w_L4_rI/AAAAAAAAADg/Gp_CaRwT8W4/s1600/3.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 381px; height: 311px;" src="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_w_L4_rI/AAAAAAAAADg/Gp_CaRwT8W4/s400/3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5405515563579014834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_wnjREpI/AAAAAAAAADY/kr-Q-5zYxjU/s1600/the-outer-space-men.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 396px; height: 328px;" src="http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_wnjREpI/AAAAAAAAADY/kr-Q-5zYxjU/s400/the-outer-space-men.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5405515557234610834" /&gt;&lt;/a&gt;&lt;br /&gt;From the far reaches of the galaxy comes (actually not too far-just the other near by planets )&lt;span style="font-weight:bold;"&gt;The Outer Space Men&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When I was a kid there were lots of really cool toys but my favorite was a toy line called The Outer Space Men which was manufactured by Colorforms. I loved those toys… they were bendable action figures and each came from a different planet in our solar system. they were suppsoed to work in conjunction with Major Matt Mason another favorite of mine.  My favorite alien was Colossus Rex the Man from Jupiter but Alpha 7 was a close second place too.Alpha 7 is the one I got,and other kid had Colossus Rex. Below is some stuff I found on the web about them. They don’t make toys like this any more fellas.And even though I think deep down I knew many of them were impossable and could not come near by planets,it was fun to look at the packages and image What If they could ? In fact with video games action figures don’t even really anymore because kids don’t seem to want to have to imagine if they can have it done for them. Sad. In 30 years will there even be people who come up with original materials? Anyway check out The Outer Space Men! Cool stuff!&lt;br /&gt;&lt;br /&gt;secretly, without all human knowledge, in the very depths of Earth’s great oceans.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Astro Nautalis&lt;br /&gt;Commander Comet The Man From Venus&lt;br /&gt;&lt;br /&gt;The only alien with a human appearance, he has a clear pink plastic helmet, white plastic wings and a brown crossbow. The commander is a cross between an astronaut and cupid. He was originally painted gold, but with time fades to a greenish color.From Olympus, largest of the great cloud cities of Venus, the mighty cloud ship Cumulus sets forth. Like a fiery comet it blazes through the blackness of outer space toward Earth. Its captain, Commander Comet, is a direct descendant of the mighty Zeus, leader of the historic first Venusian expedition to Earth, which landed near the Grecian Isles 3,000 years ago. Commander Comet’s present mission is one of routine Earth surveillance, and once within the atmosphere of Earth, his ship will join the great fleet of Venusian craft that float like clouds above our planet night and day, watching undetected over our world.&lt;br /&gt;&lt;br /&gt;You notice they hinting at Angels here,but not coming out and saying it.The Zeus comment is also a connnection to the Gods or God.&lt;a href="http://members.cox.net/colorformsouterspacemen/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Alpha 7 The Man From Mars&lt;br /&gt;The smallest of the aliens, he has a clear blue plastic helmet and a pistol. Alpha is the quintessential “little green man” He is finished in blue metallic paint. There are two variations, the dark blue paint seen here, and a lighter blue.Far below the surface of the dying planet Mars, the descendants of a once great race live on. Above them the majestic cities have long since crumbled and the vast canals lie buried beneath a silent sea of rust red sand. With time and water running out, Alpha 7 and the other members of the Martian armada travel the galaxy in search of a suitable planet to make their own. Their frequent reconnaissance missions and landings on our Earth have given rise to what most earth men consider “wild” stories of “flying saucers” and “little green men”.  &lt;br /&gt;&lt;br /&gt;Colossus Rex The Man From Jupiter Large, knurled, and for some reason, aquatic. Comes with translucent purple mace. The mace has a small loop at the end to facilitate his holding it. Green rubber with aqua metallic paint and purple shorts.&lt;br /&gt;From the huge red spot near the equator of the giant planet Jupiter, a great ship travels forth. On board is the mighty warrior, Colossus Rex, strongest of the strong. The colossal strength needed merely to survive the crushing pressure of the atmosphere and enormous force of gravity on his native Jupiter make him a veritable superman on other worlds. Invulnerable to attack, invincible in battle, brute strength alone is his only weapon. Yet no power in the galaxy can defeat him. We hope his mission is merely to explore the universe and not to conquer it. Colossus Rex looks alot like the guy in Marvel Comic Starjammers-Ch'odd.Wonder if Dave Cockcrum had his toy as a kid.&lt;br /&gt;&lt;br /&gt;Xodiac The Man From Saturn&lt;br /&gt;Xodiac has clear orange accessories including a helmet, staff and pistol. The staff is fragile and easily broken. There is a saturn logo on his chest. He is orange fluorescent rubber with dark blue metallic paint.Saturn is the most beautiful of all the planets. Its symmetrical rings give it a matchless grace and there is nothing like them anywhere else in the solar system. Constructed and placed in orbit by the Elders, millenniums ago, they give the people of Saturn complete mastery over the forces of gravity on their planet. Thus, all work is done by perpetual motion and men can fly above their world in great machines tuned to the frequency of the rings. Freed from manual labor, the men of Saturn have developed great wisdom and the wisest among them is Xodiac. It is said of him that he can tune his staff to play upon the great rings; the music of the spheres resounding throughout the universe to be heard by wise men everywhere.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From the barren mountains of Uranus great waves of thought reach out through the blackness of outer space probing the universe. Thus, Orbitron and the men of Uranus search the stars seeking the lost knowledge of the Ancient Ones. On great ships they travel to the farthest reaches of our galaxy and beyond. Able to read the minds of men, they have collected the learning of a thousand worlds, and yet they go on searching in a never ending quest to learn that which it has been ordained no man shall ever know. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Astro-Nautilus: The Man From Neptune&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Deep beneath the stormy seas of Neptune, great cities loom majestically in the shimmering twilight of a vast and beautiful water world. Here the mighty Triton people live. Not content to see the sun as but a glimmer and the stars as tiny ripples floating on the surface of the sea above, Astro Nautilus and his band of Triton mariners venture forth to sail and chart that greater ocean, Outer Space. Often visiting our planet they land, secretly, without all human knowledge, in the very depths of Earth's great oceans. &lt;br /&gt;He looks a bit like the Cthulu of H.P.LOVECRAFT.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Electron +: The Man From Pluto&lt;/span&gt;&lt;br /&gt;The cold and desolate planet Pluto is too far from the sun to derive its heat and, thus, the very atmosphere lies frozen and life as we know it cannot exist. But there, at the very edge of our solar system, the great Intergalactic Winds that blow between the stars carry with them great masses of cosmic energy. In the beginning, this living energy bombarding the frozen planet did itself freeze to become living matter and, thus, a mighty race of beings began. Created of energy, they can become energy at will and Electron +, from his laboratory in Electra City, can transport himself throughout the universe as a beam of light.&lt;br /&gt;&lt;br /&gt;The Man from Glad-actually he didn't make the cut,because was guy on a tv commercial.says GLAD spokesman&lt;br /&gt;Scott Seomin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-4241600483549879213?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/4241600483549879213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/outer-space-men.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4241600483549879213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4241600483549879213'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/11/outer-space-men.html' title='The Outer Space Men'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_DamR8Uz2MCU/SwQ_xdqmfEI/AAAAAAAAAD4/kEsF-VLRcZo/s72-c/6.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-4828682688776724859</id><published>2009-10-28T17:21:00.000-07:00</published><updated>2009-10-28T17:24:36.526-07:00</updated><title type='text'>Alexander Ulyseas Fate</title><content type='html'>Alexander Ulyseas Fate&lt;br /&gt;History&lt;br /&gt;&lt;br /&gt;Alaxander Ulyseas Fate is an English-born professional big game hunter and occasional trader in southern Africa.He is the son of Nathaniel Gideon Fate,the Third.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He supports colonial efforts to spread civilization in the Dark Continent, and he also favours native Africans having a say in how their affairs are run. Alaxander Fate is a quintessential imperial outdoorsman who finds English cities and climate unbearable, and thus prefers to spend most of his life in Africa, where he grew up under the care of his widower father, a Christian missionary. In the earliest-written novels native Africans refer to Quatermain as Macumazahn, meaning "Watcher-by-Night," a reference to his nocturnal habits and keen instincts. In later-written novels Macumazahn is said to be a short form of Macumazana, meaning "One who stands out." Quatermain is frequently accompanied by his native servant, the Hottentot Hans, a wise and caring family retainer from his youth whose sarcastic comments offer a sharp critique of European conventions. In his final adventures Quatermain is joined by two British companions, Sir Henry Curtis and Captain John Good of the Royal Navy, and by his African friend Umslopogaas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;== Appearance ==&lt;br /&gt;&lt;br /&gt;Alexander  Ulyseas Fate is tall, well built, and attractive,man with a beard and short hair that sticks up like bristles on a brush. Alaxander Fate featured a platinum,blonde hair,with dark lightning bolt zagged streak of dark hair running through it-a family trait golden-skinned  usually wearing a torn khaki shirt.He was a physician, surgeon, scientist, adventurer, inventor, explorer, researcher,and hunter.A team of scientists assembled by his father deliberately trained his mind and body to near-superhuman abilities almost from birth, giving him great strength and endurance, a photographic memory, a mastery of the martial arts, and vast knowledge of the sciences.Alexander Ulyseas Fate is also a master of disguise and an excellent imitator of voices. His one skill and source of pride is his marksmanship, where he has no equal. Fate is aware that by exercising this skill as a professional hunter he has helped to destroy his only love, the wild free places of Africa. In old age he hunts without pleasure, having no other means of making a living.&lt;br /&gt;&lt;br /&gt;Fate carried a knife, Hugo, is a pearl handled stiletto.A stiletto is a short knife or dagger with a long slender blade of various designs. This blade is primarily a stabbing weapon: its narrow shape, ending in a rigid pointed end, allows it to penetrate deeply. It is not suited for cutting, even with edged examples. A typical early stiletto was a one-piece cast-metal handle and blade, which was then hammer-forged in a V-groove anvil, producing a triangular blade cross section without any sharpened edges. Other examples have round, square, and diamond cross sections The blade retracts into the handle, and the whole thing is worn on a special sheath on the wrist, designed to release the knife into the user's hand with a simple muscle contraction.&lt;br /&gt;He had married his childhood friend, Stella Carter in one of his earliest adventures in Africa but she  gave birth to their son, Alaxander Gideon Fate,Junior. His eldest son while working in the smallpox ward of a hospital shortly after getting his medical degree and would one carry on the family legacy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In 1899, an attack on the Bank of England in London is committed by a group of men who appear to be German soldiers using advanced explosives and automatic weapons, and even the first ever tank. This is followed by an attack on a German Zeppelin factory in Berlin by the same men, this time dressed as British soldiers, that leads Europe to the brink of war.&lt;br /&gt;&lt;br /&gt;{{character|&lt;br /&gt;&lt;br /&gt;|caption=Campion Bond addresses the League&lt;br /&gt;|name=Chalton Solomon Quade&lt;br /&gt;|affiliation=[[MI5]], [[Alpha Omega Warriors]]&lt;br /&gt;|previous_alliances=&lt;br /&gt;|gender=Male&lt;br /&gt;|birth=&lt;br /&gt;|death=&lt;br /&gt;|aliases=&lt;br /&gt;|relatives=&lt;br /&gt;|powers=None&lt;br /&gt;|}}&lt;br /&gt;&lt;br /&gt;'''Chalton Solomon Quade ''' is a  [[MI5]] agent, Bond acts as a usually-shadowy intermediary between the League and [[M]], and is the ancestor of [[Simon Quade]].&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chalton Quade was the son  of Sir  [[Bastion Quade]], an underling of Sir [[Jack Wilton]], the original [[M]], who in [[1558]] established [[Prospero's Men]] (the original League) for Queen [[Gloriana I]]. [[Prospero]], the head of the organization, was the original 007. &lt;ref&gt;"Faerie's Fortunes Founded" segment of the ''Black Dossier''&lt;/ref&gt;&lt;br /&gt;==Biography==&lt;br /&gt;[[File:Bond1888.png|thumb]]Bond is shown in a picture from [[1888]] wearing a Skull and Bones cap. He was hired by [[MI5]] out of university, and that he was working for Professor [[Moriarty]] as early as his 1891 duel with [[Sherlock Holmes]] at [[Reichenbach Falls]]. Bond leaked state secrets to enemies of MI5 including [[Fu Manchu]]. According to [[Broad Arrow Jack]], Bond's family has a bad reputation.&lt;br /&gt;&lt;br /&gt;Quade travels with [[]] and Captain [[Nemo]] to collect the other members of the League, and assigns them their mission to retrieve the stolen [[Cavorite]] from [[Fu Manchu]].&lt;br /&gt;&lt;br /&gt;He later returns it to Moriarty and attempts to convince the League that their mission is over. However, he is absent from the battle between Moriarty and the League and readily accepts [[Mycroft Holmes]]'s appointment as M - Holmes decided that a treacherous man like him would be more useful alive than hanged.&lt;br /&gt;===Alien invasion===&lt;br /&gt;Bond sends the team to investigate the [[Martian]] landing at [[Horsell|Horsell Common]], and at the end, during the battle of London, is the one who authorizes and supervises the deployment of [[Dr. Moreau]]'s "[[H-142]]" hybrid that he sent Murray and [[Allan Quatermain]] to gather. He is the one who explains that the hybrid was actually a hybrid [[biological weapon]] and that the British government will officially claim that all Martians died of the common cold while all remaining Londoners were killed by Martians.&lt;br /&gt;&lt;br /&gt;Campion published his ''[[Memoirs of an English Intelligencer]]'' in [[1908]]. ''[[The New Traveller's Almanac]]'' was a collection of Bond's notes on various League activities that were declassified and published in the 1930s. ''[[The League of Extraordinary Gentlemen: Black Dossier]]'' included a segment from Campion's memoirs; although the postcard section indicated that he was still in charge of League activities as of their [[Toyland]] expedition in [[1907]], by the time his memoirs were published in [[1908]] he had been demoted and assigned to a desk job in MI5's files department. He seems to further fall by being reduced to serving tea during a meeting between M and the League in [[1910]]&lt;ref&gt;[[The League of Extraordinary Gentlemen, Volume III: Century]]&lt;/ref&gt;.&lt;br /&gt;&lt;br /&gt;Campion was [[Andrew Bond]]'s father, and sired him sometime prior to the publishing of his memoirs in order for him to have been old enough to father James. "Jimmy" working for MI5 and carrying Campion's 007 case is his grandson, [[James Bond]] (this can also be deduced by "Jimmy"'s Walther PPK, which has 007 engraved on it).&lt;ref&gt;[http://www.comp.dit.ie/dgordon/League/loeg0025.html The League of Leagues]&lt;/ref&gt; Along with the 1930s publication of his memoirs, this would imply that Campion was dead or retired by [[1958]].&lt;br /&gt;&lt;br /&gt;==Inspiration==&lt;br /&gt;Campion is not from period literature. Moore and O'Neill could not find a character that matched the type that they needed, and so invented one. However, in keeping with the comic theme (and done with several other later ''League'' characters) they intended him to be the ancestor of a later similar character. For copyright reasons the relationship cannot directly be stated, but is implied through Bond's status as an agent of British Intelligence beneath an M, as well as carrying a cigarette case that is inscribed with "007" in [[Morse code]],;  along with "Jimmy" carrying the same case in ''[[The Omega Warriors Black Dossier|The Black Dossier]]'' and, in the same comment, [[Mina Harker|Mina Murray]] comparing "Jimmy" to his grandfather, Charlton Quade.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==References==&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;. An emissary of the British government, Sanderson Reed, arrives in a gentlemen's club in British East Africa, hoping to recruit the legendary, but now aged, hunter and adventurer Alexander Ulyseas Fate,Senior,who just finished his previous adventure,with son Alexander Ulyseas Fate,Junior to investigate the situation.It was where Mina Harker was ordered by Chalton Quade to find him and bring back in the service of England. Fate was reluctant, but when Mina was assaulted by rapists he did not hesitate to attack them. Though Fate's sense of patriotism has waned, he wishes to protect his beloved Africa from war and agrees, especially after his lodge is attacked and destroyed by a band of assassins.&lt;br /&gt;In London, Alexander Ulyseas Fate,Senior meets with the mysterious "M", who explains his plan to assemble a modern version of a group of talented individuals known as the "League of Extraordinary Gentlemen", which aids the world in times of need, in this case to combat the threat of the "Fantom", who is the true mastermind of the current crisis, and ensure world peace, by stopping him from destroying Venice. Quatermain is introduced to the Mysterious Captain Stabastion Noland, Commander of the world's only submersible vessel The Laviathon, invisible gentleman thief , who works for the government in hopes of an antidote for the invisibility serum he stole; and Mina Harker, and well-regarded chemical scientist. The group also recruits the mysterious immortal ,&lt;br /&gt;  and American Secret Service Agent Robert Simon Quade;Together they left the den and Mina ran with him until the docks, an angry mob after them, where Captain Sabastion Noland showed up and took them below the sea.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; in Hyde's case, he has to be hunted down by Quatermain and Sawyer before Jekyll offers his services for reprieve in London for his crimes as Hyde.&lt;br /&gt;&lt;br /&gt;.&lt;br /&gt;&lt;br /&gt;Service to the Empire&lt;br /&gt;&lt;br /&gt;In June 27, they arrived to Paris to find an escapee from a local prison Edward Joshua Rockaway -a hulking of strange liniage.&lt;br /&gt; Dr superhumanly strong Edward Rockaway under the effects of a special elixir)There Mina contacted Chr. C. Auguste Dupin who would tell them about the incident of the Rue Morgue some decades earlier and the reappearance of the ape-like monster. Mina posed as a prostitute in order to lure a possible suspect. Alaxander Ulyseas Fate and Dupin were to watch after her, but Quatermain was attracted by a pharmacy, and went to buy a bottle of laudanum. When he returned, Mina was missing.&lt;br /&gt;&lt;br /&gt;Helped by a prostitute, Dupin guided Allan to Henry's apartment in Rue Richelieu where they heard voices and cries. They found an ape monster threatening Mina; Quatermain managed to put the bottle into its mouth, and made it sleep over a window.&lt;br /&gt;&lt;br /&gt;After Edward Joshua Rockaway was apprehended, Murray, Alaxander Ulyseas Fate and Noland were sent to the Correctional Academy for Wayward Gentlewomen by Charlton Bond to apprehend Hawley Griffin. Murray presented herself and Alaxander Ulyseas Fate as parents who wished to inspect the place before lodging their daughter.&lt;br /&gt;&lt;br /&gt;During their stay there, Alaxander Ulyseas Fate slept in the guestroom with Nemo who accompanied them as a manservant. Then they saw Griffin trying to rape Pollyanna Whittier. The two men tried to catch him but he hit Alaxander Ulyseas FateQuatermain with a lamp, and crushed Nemo's nose. Murray threw a bucket of white paint on him (belonging to the decorators who were working there) and delivered him to the Empire.&lt;br /&gt;&lt;br /&gt;When the team was assembled, Bond briefed the team about the reason he intended them. Fu Manchu had stolen the Cavorite of Professor Selwyn Cavor who would man the first expedition to the moon.&lt;br /&gt;While  Alexander Ulyseas Fate,Senior and Jekyll's first task was to see their contacts in Limehouse.Alexander Ulyseas Fate,Senior first met a Chinese woman who redirected them to Ho Ling at Shanghai Charlie's. There, he met Shen Yan asking for Ho Ling who supposedly owed him money. Then he saw Ho Ling tortured by Fu Manchu. Shen Yan however realised that  Alaxander Ulyseas Fatewas an opium addict and Ho Ling did not owe him money.Alaxander Ulyseas Fate Quatermain made up the story that Ho Ling sold them tar instead of opium and he wanted a refund.&lt;br /&gt;&lt;br /&gt;Following a signal from Skinner, who had stowed away on Gray's vessel before he escaped, the Nautilus follows to the Asiatic Arctic, and the League travels to a cave overlooking an industrial fortress. Skinner meets with the group (who then apologizes to him for falsely condemning him as the traitor) there, and tells them that M has a number of scientists and their families held as hostages and slaves in his munitions factory, where the new weapons are being constructed. Splitting up, the League infiltrates the factory. Noland and Rockaway free the scientists and their families; Sawyer and Alaxander Ulyseas Fate go after M. Mina goes in search of Gray, while Skinner sets off to plant some explosives to destroy the factory.&lt;br /&gt;Nemo and Hyde run into M's second-in-command, Dante, who drinks a very large dose of Jekyll's formula and transforms into a gigantic, hulking monster to combat Hyde. Mina fights a stalemate battle with Gray; little is accomplished as they are both immortal, until she confronts him with the enchanted portrait of himself. When he sets eyes upon the painting, he ages rapidly, dies, and decays.Alaxander Ulyseas Fate confronts M in his lair and reveals his deduction that M is none other than the supposedly dead Professor James Morgan Frost, nemesis of Alexander Ulyseas Fate. As the explosives go off, Nemo and Jekyll manage to escape the building through a small hole in the wall, while Dante, being far too large to fit, is crushed to death by falling debris. Alaxander Ulyseas Fate, about to kill Frost, sees Sawyer being held at knifepoint and chooses to save Sawyer at the cost of being stabbed himself. Sawyer is forced to use the marksmanship skills that Alaxander Ulyseas Fate had taught him, and manages to kill a fleeing Morgan Frost before he can leave in his stolen submersible vessel.  Alaxander Ulyseas Fate soon after, telling Robert Simon Quade that the new century belongs to him now.He's going retire from adventure-use his vast newly found fortune to built a great business in America-something that benifet mankind-unstead of ruining it.&lt;br /&gt;The Omega Warriors assembles in Africa at Alaxander Ulyseas Fate's Platation. the group departs, a tribal witch doctor takes handfuls of dirt from Alaxander Ulyseas Fate's grave and begins a ritual chant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; We are reminded of a witch doctor's pronouncement, recounted by  Alaxander Ulyseas Fateat the beginning of the movie, that Africa would not let Quatermain die. The earth shakes violently, making the rifle that Quade had left on the grave shake. Lightning strikes Quatermain's grave right before the screen cuts to black.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-4828682688776724859?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/4828682688776724859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/alexander-ulyseas-fate.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4828682688776724859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/4828682688776724859'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/alexander-ulyseas-fate.html' title='Alexander Ulyseas Fate'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-5542832425843705115</id><published>2009-10-28T13:23:00.000-07:00</published><updated>2009-10-28T13:24:15.486-07:00</updated><title type='text'>The Indiana Jones Chronology</title><content type='html'>Raiders of the Lost Timeline:&lt;br /&gt;&lt;br /&gt;The Indiana Jones Chronology&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;by Win Scott Eckert&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Indiana Jones&lt;br /&gt;&lt;br /&gt;                 &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Legend:&lt;br /&gt;&lt;br /&gt;T = Young Indiana Jones television episode&lt;br /&gt;&lt;br /&gt;YIJ = Dark Horse Comics' Young Indiana Jones&lt;br /&gt;&lt;br /&gt;N = Novel or young adult novel&lt;br /&gt;&lt;br /&gt;M = Indiana Jones movie&lt;br /&gt;&lt;br /&gt;mini = Marvel Comics' Indiana Jones mini-series&lt;br /&gt;&lt;br /&gt;Mar = Marvel Comics' Indiana Jones&lt;br /&gt;&lt;br /&gt;DH mini = Dark Horse Comics' Indiana Jones mini-series&lt;br /&gt;&lt;br /&gt;DHC = Indiana Jones feature strip in Dark Horse Comics&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Television and movies in bold, underlined, all caps - all others underlined&lt;br /&gt;&lt;br /&gt;May 1908&lt;br /&gt;&lt;br /&gt;    T1, YIJ 1-2, N&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE CURSE OF THE JACKAL, PART I: The Mummy's Curse (Indy and family begin a round-the-world tour - Dr. and Mrs. Henry Jones, Miss Helen Seymour, Lawrence of Arabia, Howard Carter - Indy is almost nine years old (born July 1, 1899))&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Sept. 1908&lt;br /&gt;&lt;br /&gt;    T20&lt;br /&gt;&lt;br /&gt;    SEPTEMBER 1908 Indy and his family are in Paris (Pablo Picasso, Norman Rockwell, Miss Seymour)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Nov. 1908&lt;br /&gt;&lt;br /&gt;    T11, YIJ 9&lt;br /&gt;&lt;br /&gt;    NOVEMBER 1908 Indy and his family are in Vienna (Sigmund Freud, Archduke Ferdinand, Princess Sophie)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1909&lt;br /&gt;&lt;br /&gt;    T28&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES: TRAVELS WITH FATHER (Dr. Jones, Anna Jones, Miss Seymour, Tolstoy - Indy and his family visit Russia and Greece)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Sept. 1909&lt;br /&gt;&lt;br /&gt;    T3, YIJ 3-4, N&lt;br /&gt;&lt;br /&gt;    SEPTEMBER 1909: The Search for the Oryx (aka Safari Sleuth) (Indy's family goes on safari in British East Africa - Teddy Roosevelt, Miss Helen Seymour, Dr. and Mrs. Jones)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Jan. 1910&lt;br /&gt;&lt;br /&gt;    T22&lt;br /&gt;&lt;br /&gt;    JANUARY 1910 Indy and his family visit Benares, India (Miss Seymour)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March 1910&lt;br /&gt;&lt;br /&gt;    T21, YIJ 11-12&lt;br /&gt;&lt;br /&gt;    MARCH 1910 Indy and his family visit Peking, China (Miss Seymour)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;April 1912&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Titanic Adventure (Miss Seymour, Sir Arthur Conan Doyle)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;June 1912&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Pirates' Loot (Miss Seymour)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;July 1912&lt;br /&gt;&lt;br /&gt;    Indy's adventure in Utah (Prologue to INDIANA JONES AND THE LAST CRUSADE - Indy is living in Utah with his father, Dr. Henry Jones - Indy meets Herman Mueller)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;August 1912&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Lost Gold of Durango (Dr. Jones)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Spring 1913&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Plantation Treasure (Dr. Henry Jones, Lizzie Ravenall)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Summer 1913&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Tomb of Terror (Indy is in Egypt with his father's friend, Dr. Marcus Brody - Just after The Plantation Treasure - Indy meets Sallah for the first time)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Summer 1913&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Princess of Peril (Dr. Henry Jones)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Late Oct. 1913&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Ghostly Riders (Indy and his American friend, Herman Mueller, are attending private school in England)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Dec. 1913&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Circle of Death (After finishing the fall term at Charenton Academy in England, Indy and Herman return to America with their fathers, Dr. Henry Jones and Herman Mueller, Sr.)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Jan. 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Journey to the Underworld (Indy and his father travel to Athens)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Spring 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Curse of the Ruby Cross (Indy and his father are visiting Indy's Aunt Mary in New York City - Lizzie Ravenall)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Gypsy Revenge (Indy is in southern France)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;June 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Secret City (Indy is in Turkey with his father and his friend Herman)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Oct. 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Mountain of Fire (Dr. Jones, Lizzie Ravenall, Aunt Mary)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Nov. 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Face of the Dragon (Indy and his father travel to China)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Dec. 1914&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Young Indiana Jones and the Eye of the Tiger (Dr. Jones.)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Feb. 1916&lt;br /&gt;&lt;br /&gt;    T14, N&lt;br /&gt;&lt;br /&gt;    FEBRUARY 1916: Race to Danger (Indy is living in Princeton, New Jersey with his father and attending high school - Thomas Edison)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March 1916&lt;br /&gt;&lt;br /&gt;    T1, YIJ 1-2&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE CURSE OF THE JACKAL, PART II (Indy joins the Mexican Revolution, and then decides to go to Europe to fight in WW I - Pancho Villa, General Pershing, Lt. George Patton, Indy's friend Remy Baudouin)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;April 1916&lt;br /&gt;&lt;br /&gt;    T19&lt;br /&gt;&lt;br /&gt;    APRIL 1916 (Indy and Remy are in Ireland, on their way to London to join the Belgian Army)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1916&lt;br /&gt;&lt;br /&gt;    T2&lt;br /&gt;&lt;br /&gt;    MAY 1916 (Indy travels to London to join the Belgian Army as a Corporal, using the name Henri Defense - Miss Helen Seymour, Winston Churchill, Remy)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Early-Mid Aug. 1916&lt;br /&gt;&lt;br /&gt;    T8-T9, N&lt;br /&gt;&lt;br /&gt;    AUGUST 1916: Prisoner of War (Indy is a soldier fighting in the trenches at the Somme, when he is captured by the Germans - Indy then escapes from a prison camp in Germany - Remy, Charles de Gaulle)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Sept.-Oct. 1916&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    The Mata Hari Affair:&lt;br /&gt;&lt;br /&gt;        T4, YIJ 5-6, N&lt;br /&gt;&lt;br /&gt;        SEPTEMBER 1916: The Peril of the Fort (aka Field of Death) (Indy is a Belgian Army courier in Verdun, France - Remy Baudouin)&lt;br /&gt;&lt;br /&gt;        Oct. 1916&lt;br /&gt;&lt;br /&gt;        T12, N&lt;br /&gt;&lt;br /&gt;        OCTOBER 1916: The Mata Hari Affair (Indy meets Mata Hari while on leave in Paris - Remy)&lt;br /&gt;&lt;br /&gt;Nov. 1916&lt;br /&gt;&lt;br /&gt;    T18&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE PHANTOM TRAIN OF DOOM (Indy &amp; Remy are transferred to Africa and promoted to Lieutenant)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Dec. 1916-Jan. 1917&lt;br /&gt;&lt;br /&gt;    T5-6, YIJ 7-8, N&lt;br /&gt;&lt;br /&gt;    DECEMBER 1916 - JANUARY 1917: Trek of Doom (Indy, now a captain in the Belgian Army, leads an expedition from German East Africa to West Africa to pick up a weapons shipment - The expedition attempts a return through the Congo, but Indy and Remy are eventually ordered to take the weapons to France - Remy, Dr. Albert Schweitzer)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Feb. 1917&lt;br /&gt;&lt;br /&gt;    T27&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE ATTACK OF THE HAWKMEN (Indy and Remy join French Intelligence Corps - Von Richtoven, Fokker)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March 1917&lt;br /&gt;&lt;br /&gt;    T7, YIJ 9-10, N&lt;br /&gt;&lt;br /&gt;    MARCH 1917: The Secret Peace (Indy is in Vienna, Austria on an espionage mission)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1917&lt;br /&gt;&lt;br /&gt;    T10&lt;br /&gt;&lt;br /&gt;    MAY 1917 Indy is a spy in Barcelona, Spain (Pablo Picasso)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;July 1917&lt;br /&gt;&lt;br /&gt;    T15, N&lt;br /&gt;&lt;br /&gt;    JULY 1917: Revolution! (Indy is living in Petrograd (St. Petersburg) and working for French Intelligence - Indy is still going by the alias of Captain Henri Defense - Indy celebrates his 18th birthday - Lenin)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;January 1918&lt;br /&gt;&lt;br /&gt;    T ?&lt;br /&gt;&lt;br /&gt;    JANUARY 1918 (Indy, in Romania, encounters Vlad the Impaler, aka Count Dracula)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;June 1918&lt;br /&gt;&lt;br /&gt;    T17&lt;br /&gt;&lt;br /&gt;    JUNE 1918 (Indy is working as a spy in Northern Italy - Ernest Hemingway)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Oct. 1918&lt;br /&gt;&lt;br /&gt;    T23&lt;br /&gt;&lt;br /&gt;    OCTOBER 1918 (Indy is working as a spy in Istanbul - Death of Indy's fiancee, Molly)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;November 1918&lt;br /&gt;&lt;br /&gt;    T26&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE TREASURE OF THE PEACOCK'S EYE (Death of Miss Seymour - Remy, Howard Carter, E.M. Forster)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1919&lt;br /&gt;&lt;br /&gt;    T24&lt;br /&gt;&lt;br /&gt;    MAY 1919 (Indy is a translator with the American delegation at the peace talks in Paris - Indy then departs Europe for America to study archaeology - President Woodrow Wilson, Lawrence of Arabia, Ho Chi Min)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;June 1919&lt;br /&gt;&lt;br /&gt;    Indy arrives back in America and visits his father in New Jersey (see YOUNG INDIANA JONES: TRAVELS WITH FATHER)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Spring 1920&lt;br /&gt;&lt;br /&gt;    T13&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE MYSTERY OF THE BLUES (Indy is in Chicago attending college - Ernest Hemingway, Eliot Ness, Al Capone, Louis Armstrong)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1920&lt;br /&gt;&lt;br /&gt;    Indy graduates from the University of Chicago (Prologue to Indiana Jones and the Peril at Delphi - Jack Shannon, Dr. Marcus Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;June-July 1920&lt;br /&gt;&lt;br /&gt;    T16&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE SCANDAL OF 1920 (Indy has a summer job working as a stage manager on Broadway in New York - George Gershwin - Indy celebrates his 21st birthday)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;July-Aug. 1920&lt;br /&gt;&lt;br /&gt;    T25&lt;br /&gt;&lt;br /&gt;    YOUNG INDIANA JONES AND THE HOLLYWOOD FOLLIES (Indy works as a Hollywood extra to earn tuition for college, then returns to the University of Chicago for post-graduate work - Irving Thalberg, John Ford, Wyatt Earp)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Oct. 1922&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Peril at Delphi (Jack Shannon)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1924&lt;br /&gt;&lt;br /&gt;    Indy is in Montignac, France (Chap. 2-3 of Indiana Jones and the Unicorn's Legacy)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Summer 1925&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Dance of the Giants (Dr. Marcus Brody, Jack Shannon, Dierdre Campbell)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March-May 1926&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Seven Veils (Brody - Death of Indy's wife, Dierdre)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May-July 1927&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Genesis Deluge (Jack Shannon, Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May-Sept. 1928&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Unicorn's Legacy (Brody, Shannon)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May-Sept. 1929&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Interior World (Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1930&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Sky Pirates (Jack Shannon, Dr. Gale Parker, Dr. Pencroft)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the White Witch (Dr. Gale Parker, Dr. Pencroft)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1931&lt;br /&gt;&lt;br /&gt;    Indy foils a museum heist in Kafiristan (see Indiana Jones and the Shrine of the Sea Devil)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March 1933&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Philosopher's Stone (Brody, Sallah, Alecia Dunstin)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;October 1933-December 31, 1933&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Dinosaur Eggs (Alecia Dunstin, Rene Belloq, Lao Che, Wu Han, Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Early 1934&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Hollow Earth (Alecia Dunstin, Belloq, Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1934&lt;br /&gt;&lt;br /&gt;    N&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Secret of the Sphinx (Sallah, Brody, Albert Einstein)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Jan. 1935&lt;br /&gt;&lt;br /&gt;    DHC 3-6&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Shrine of the Sea Devil (It is early 1935 - Indy meets Amelia Earhart)&lt;br /&gt;&lt;br /&gt;                 &lt;br /&gt;&lt;br /&gt;1935&lt;br /&gt;&lt;br /&gt;    M, N, mini 1-3&lt;br /&gt;&lt;br /&gt;    INDIANA JONES AND THE TEMPLE OF DOOM (Short Round, Lao Che, Wu Han)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1936&lt;br /&gt;&lt;br /&gt;    M, N, mini 1-3&lt;br /&gt;&lt;br /&gt;    RAIDERS OF THE LOST ARK (Rene Belloq, Jock Lindsey, Brody, Sallah, Marion Ravenwood, Ernst Toht, Captain Simon Katanga)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 1-2&lt;br /&gt;&lt;br /&gt;    22-Karat Doom (Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 3&lt;br /&gt;&lt;br /&gt;    The Devil's Cradle&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 4-5&lt;br /&gt;&lt;br /&gt;    Gateway to Infinity&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 6&lt;br /&gt;&lt;br /&gt;    Club Nightmare (Marion Ravenwood)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 7-8&lt;br /&gt;&lt;br /&gt;    Africa Screams (Brody, Marion Ravenwood, Ian McIver)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 9-10&lt;br /&gt;&lt;br /&gt;    The Gold Goddess (Sallah, Marion Ravenwood, Brody, Ilsa Toht)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 11-12&lt;br /&gt;&lt;br /&gt;    The Fourth Nail (Marion Ravenwood, Brody, Ben Ali Ayoob)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 13&lt;br /&gt;&lt;br /&gt;    Deadly Rock (Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 14&lt;br /&gt;&lt;br /&gt;    Demons (Brody, Marion Ravenwood)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 15-16&lt;br /&gt;&lt;br /&gt;    The Sea Butchers (Jock Lindsey, Brody, Captain Simon Katanga)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 17-18&lt;br /&gt;&lt;br /&gt;    The Search for Abner Ravenwood (Marion Ravenwood, Brody, Ian McIver)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1937&lt;br /&gt;&lt;br /&gt;    Mar 20-22&lt;br /&gt;&lt;br /&gt;    The Arnhem Ring (Brody, Marion Ravenwood, Ben Ali Ayoob)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 19&lt;br /&gt;&lt;br /&gt;    Dragon by the Tail&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 23&lt;br /&gt;&lt;br /&gt;    The Secret of the Deep (Marion Ravenwood, Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 24&lt;br /&gt;&lt;br /&gt;    Revenge of the Ancients&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 25&lt;br /&gt;&lt;br /&gt;    Good as Gold (Brody, Jessie Hale)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 26-27&lt;br /&gt;&lt;br /&gt;    Trail of the Golden Guns (Short Round)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 28&lt;br /&gt;&lt;br /&gt;    Tower of Tears (Brody, Alec Sutherland)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 29-30&lt;br /&gt;&lt;br /&gt;    Fireworks (Jessie Hale)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 31&lt;br /&gt;&lt;br /&gt;    Big Game&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    Mar 32&lt;br /&gt;&lt;br /&gt;    Double Play (Brody, Alec Sutherland)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Fall 1937&lt;br /&gt;&lt;br /&gt;    DH mini 1-4&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Arms of Gold (Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1938&lt;br /&gt;&lt;br /&gt;    DH mini 1-6&lt;br /&gt;&lt;br /&gt;    Thunder in the Orient (Brody, Dr. Sophie Hapgood)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;    M, N, mini 1-4&lt;br /&gt;&lt;br /&gt;    INDIANA JONES AND THE LAST CRUSADE (Dr. Henry Jones, Brody, Sallah)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;May 1939&lt;br /&gt;&lt;br /&gt;    DH mini 1-4&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Fate of Atlantis (Brody, Dr. Sophie Hapgood)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1939&lt;br /&gt;&lt;br /&gt;    DH mini 1-4&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Sargasso Pirates&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;April-May 1941&lt;br /&gt;&lt;br /&gt;    DH mini 1-2&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Golden Fleece&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;March 1945&lt;br /&gt;&lt;br /&gt;    DH mini 1-4&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Spear of Destiny&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1948&lt;br /&gt;&lt;br /&gt;    DH mini 1-4&lt;br /&gt;&lt;br /&gt;    Indiana Jones and the Iron Phoenix (Brody)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;1950&lt;br /&gt;&lt;br /&gt;    Indy is in Wyoming, helping to save an Indian relic (see YOUNG INDIANA JONES AND THE MYSTERY OF THE BLUES)&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;BACK TO CHRONOLOGY CENTRAL&lt;br /&gt;SITE NAVIGATION&lt;br /&gt;&lt;br /&gt;Raiders of the Lost Timeline:The Indiana Jones Chronology was created for the sole purposes of entertainment and information. All rights reserved. The text and design of this page are © 1998-2004 by the author, Win Eckert. No copying or reproduction of this article or any portions thereof in any form whatsoever is permitted without prior written permission and consent of the author.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-5542832425843705115?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/5542832425843705115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/indiana-jones-chronology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/5542832425843705115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/5542832425843705115'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/indiana-jones-chronology.html' title='The Indiana Jones Chronology'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-97585213986350401</id><published>2009-10-28T12:45:00.000-07:00</published><updated>2009-10-28T12:49:18.628-07:00</updated><title type='text'>The U.N.C.L.E Chronology</title><content type='html'>The U.N.C.L.E Chronology&lt;br /&gt;&lt;br /&gt; by Mark Ellis and Win Eckert&lt;br /&gt;&lt;br /&gt; The Men From U.N.C.L.E.: Illya Kuryakin &amp; Napoleon Solo&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;The most difficult challenge in devising an U.N.C.L.E. timeline is incorporation of licensed novels, stories, and comics into the continuity of the television series. As Mark Ellis states, "The biggest change was where to place the Entertainment comics. Inasmuch as the publisher told me they were intended to represent a fifth season (which explains why Illya had those Elvis-like sideburns in the first two issues), I decided to go with his explanation. Ditto for my own Birds of Prey Affair. I deliberately didn't date when it took place."&lt;br /&gt;&lt;br /&gt;The Interesting Authors Affair: Many of the digest novels were written by Dennis Lynds, who also wrote a series of The Shadow paperbacks in the 1960s. Several were written by John Jakes. The Coin of El Diablo Affair, a Wonder Book, was written by original Shadow scribe Walter Gibson. The digest novel The Electronic Frankenstein Affair was written by Cthulhu Mythos contributor Frank Belknap Long! And our own Mark Ellis is the author of The Birds of Prey Affair mini-series published by Millennium Comics, an excellent contribution to the U.N.C.L.E. canon.&lt;br /&gt;&lt;br /&gt;And now, open Channel D.......&lt;br /&gt;&lt;br /&gt;Legend:&lt;br /&gt;&lt;br /&gt;T# = The Man From U.N.C.L.E.TV episode&lt;br /&gt;&lt;br /&gt;G# = The Girl From U.N.C.L.E. TV episode&lt;br /&gt;&lt;br /&gt;( ) = alternate movie version &amp; title&lt;br /&gt;&lt;br /&gt;M = original movie&lt;br /&gt;&lt;br /&gt;N# = The Man From U.N.C.L.E. novel&lt;br /&gt;&lt;br /&gt;GN# = The Girl From U.N.C.L.E. novel&lt;br /&gt;&lt;br /&gt;GN(B)# = The Girl From U.N.C.L.E. novel (British series, not published in the U.S. except for GN(B)#2 (The Birds of a Feather Affair), which is the same as the U.S. GN#1)&lt;br /&gt;&lt;br /&gt;HN = The Man From U.N.C.L.E. hardback novel&lt;br /&gt;&lt;br /&gt;D# = The Man From U.N.C.L.E. digest magazine novel&lt;br /&gt;&lt;br /&gt;GD# = The Girl From U.N.C.L.E. digest magazine novel&lt;br /&gt;&lt;br /&gt;K# = Gold Key Comics' The Man From U.N.C.L.E.&lt;br /&gt;&lt;br /&gt;GK# = Gold Key Comics' The Girl From U.N.C.L.E.&lt;br /&gt;&lt;br /&gt;E# = Entertainment Comics' The Man From U.N.C.L.E.&lt;br /&gt;&lt;br /&gt;Mi = Millennium Comics' The Man From U.N.C.L.E. mini-series&lt;br /&gt;&lt;br /&gt;Solo = Original series prospectus&lt;br /&gt;&lt;br /&gt;1876&lt;br /&gt;&lt;br /&gt;    Professor James Moriarty begins to construct a web of criminal enterprises which eventually covers all of Europe (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1885&lt;br /&gt;&lt;br /&gt;    Conjecture: Ward Baldwin is born in London (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1891&lt;br /&gt;&lt;br /&gt;    Moriarty apparently dies in a plunge from the Reichenbach Falls in Switzerland.&lt;br /&gt;&lt;br /&gt;1892&lt;br /&gt;&lt;br /&gt;    Alexander Waverly is born in Northampshire, England. (Click here for more info).&lt;br /&gt;&lt;br /&gt;1894&lt;br /&gt;&lt;br /&gt;    Moriarty's second-in-command, Colonel Sebastian Moran is arrested and imprisoned.&lt;br /&gt;&lt;br /&gt;1895&lt;br /&gt;&lt;br /&gt;    The leaders of Moriarty's various criminal divisions (satraps) throughout Europe meet for the first time at the North Umberland Hotel in London. It is probable that Moriarty's brother, the second Professor Moriarty, controlled this group, which was originally called the Circle of Life (see Smith's The Second War of the Worlds).&lt;br /&gt;&lt;br /&gt;1898&lt;br /&gt;&lt;br /&gt;    Employing the designs and theories of Charles Babbage and later refined by Moriarty, the Circle of Life builds the prototype of the Ultimate Computer (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1898-1914&lt;br /&gt;&lt;br /&gt;    Conjecture: The Circle of Life, which, by 1901, is called Krafthaus, begins expanding its power base, setting up satraps and shadow governments throughout the United Kingdom, Europe and America. The computer selects 26 people to compose the ruling council, each one taking a letter of the alphabet as his/her title.&lt;br /&gt;&lt;br /&gt;    In 1904, Krafthaus purchases an island in the South Pacific which will later be known as THRUSH Island (The Final Affair).&lt;br /&gt;&lt;br /&gt;1910&lt;br /&gt;&lt;br /&gt;    Death of Krafthaus' founder, the second Professor Moriarty (aka Andrew Lumley; see John Buchan's The Power-House).&lt;br /&gt;&lt;br /&gt;1912&lt;br /&gt;&lt;br /&gt;    After graduating from university, Alexander Waverly works as a clerk in Whitehall (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1914&lt;br /&gt;&lt;br /&gt;    World War I breaks out. Alexander Waverly enlists in the Artist's Rifles. He sees action in Brest (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;    Ward Baldwin studies chemical warfare (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1915&lt;br /&gt;&lt;br /&gt;    Waverly serves under General Sarrail at the Macedonian Front. During this period, near Salonica Waverly saves Lieutenant Ward Baldwin, whose right leg has been shattered by an enemy shell. Waverly comes out of his trench under enemy fire and drags him to safety (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1916&lt;br /&gt;&lt;br /&gt;    Alexander Waverly's regiment is transferred to General Allenby's command in Palestine. On Oct. 30, Waverly is severely wounded and shipped home (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1918&lt;br /&gt;&lt;br /&gt;    By the time Waverly regains his health, the war is over. He returns to Civil Service and begins his rise through the ranks of British Intelligence (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1919&lt;br /&gt;&lt;br /&gt;    Krafthaus becomes known as the Technological Hierarchy for the Removal of Undesirables and Subjugation of Humanity -- THRUSH (The Dagger Affair, The Final Affair).&lt;br /&gt;&lt;br /&gt;    Embittered by the way he is treated by the British government, the crippled Ward Baldwin moves to America. In New York he meets a former superior officer who is a member of THRUSH (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1920&lt;br /&gt;&lt;br /&gt;    Baldwin is recommended for trial membership in THRUSH (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;    The Stiletto Brothers ("Feet", "Pretty" and "Fingers") move in on the bootlegging racket in Chicago (The Concrete Overcoat Affair).&lt;br /&gt;&lt;br /&gt;1921&lt;br /&gt;&lt;br /&gt;    Baldwin dons the gray uniform of a THRUSH soldier for the first time (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1922&lt;br /&gt;&lt;br /&gt;    Madame Nemirovitch joins THRUSH. Later she will claim the entire organization was her idea (The Adriatic Express Affair).&lt;br /&gt;&lt;br /&gt;1923&lt;br /&gt;&lt;br /&gt;    Baldwin performs his first mission as a THRUSH agent, recovering the formula for Thornite nerve gas from a Russian spy named Kosloff. During Kosloff's demonstration to a group of potential buyers, the gas escapes and kills everyone -- except for Baldwin who fashions a mask which holds together long enough for him to secure samples. THRUSH awards him immediate advancement. Later that year, he is in Cairo (The Dagger Affair, The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;1932&lt;br /&gt;&lt;br /&gt;    Alexander Waverly accepts a post in Department Z, a supersecret counterespionage arm of British Intelligence. Employing a varied group of agents, Department Z guards England's security before and during World War II (The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;Nov. 22&lt;br /&gt;&lt;br /&gt;    Napoleon Solo is born in Montréal. His father is an electrician at the Hotel Frontenac and his mother a chef and part-time actress (Solo). (Click here for more info).&lt;br /&gt;&lt;br /&gt;Sept. 19, 1933&lt;br /&gt;&lt;br /&gt;    Illya Nickovetch Kuryakin is born in the Ukraine, U.S.S.R.&lt;br /&gt;&lt;br /&gt;Jan. 29, 1936&lt;br /&gt;&lt;br /&gt;    Mark Slate is born in London.&lt;br /&gt;&lt;br /&gt;1939&lt;br /&gt;&lt;br /&gt;    World War II begins. THRUSH seems to maintain a relatively low profile during the war years. What action they undertake was most probably on the side of the Allies. Certainly they wouldn't have benefited from an Axis victory. As was shown in The Goliath Affair and The Gurnius Affair, whenever THRUSH struck an alliance with Nazis, it always ended badly.&lt;br /&gt;&lt;br /&gt;1942&lt;br /&gt;&lt;br /&gt;    Dr. Stanislaus Alexander Palfrey forms Z5, a secret underground group that owes its allegiance to the Allies during World War II.&lt;br /&gt;&lt;br /&gt;Nov. 2, 1942&lt;br /&gt;&lt;br /&gt;    April Dancer is born in Maine (The Birds of a Feather Affair).&lt;br /&gt;&lt;br /&gt;1945&lt;br /&gt;&lt;br /&gt;    At the end of World War II, Department Z is merged with Dr. Palfrey's Z5 group. Its organizational set-up is used as a template for the formation of the agency known as U.N.C.L.E (The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;1946&lt;br /&gt;&lt;br /&gt;    The United Network for Law and Enforcement is founded at the same time as the United Nations, funded by member countries to operate as a global security force. Alexander Waverly is recruited from Department Z (Zed) to serve as Number One, Section One (Policy and Operations) (The Dagger Affair, The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;1948&lt;br /&gt;&lt;br /&gt;    Conjecture: U.N.C.L.E. builds the Isle de Mal maximum security prison, located on an island off the coast of an unnamed South American country, most likely Brazil (The Man From Yesterday Affair).&lt;br /&gt;&lt;br /&gt;1950&lt;br /&gt;&lt;br /&gt;    The Korean War breaks out.&lt;br /&gt;&lt;br /&gt;    U.N.C.L.E. identifies Napoleon Solo as a likely prospect for membership, based on his personality profile. THRUSH sends Joan Galton to Hudson High School to "distract" Napoleon (The Final Affair).&lt;br /&gt;&lt;br /&gt;1951&lt;br /&gt;&lt;br /&gt;    Napoleon Solo graduates from Hudson High School (The Final Affair).&lt;br /&gt;&lt;br /&gt;    Napoleon Solo joins a Canadian Highland Regiment, the First Cavalry, as part of the U.N. forces. He is shortly promoted to first lieutenant. At some point however he sees naval service aboard a corvette (The Thousand Coffins Affair, Solo).&lt;br /&gt;&lt;br /&gt;    Illya Kuryakin enlists in the Russian Navy and is soon attached to intelligence duties (The Neptune Affair).&lt;br /&gt;&lt;br /&gt;August 3, 1952&lt;br /&gt;&lt;br /&gt;    Home on leave, Napoleon Solo marries Joan. He ships out again on August 18th (The Final Affair).&lt;br /&gt;&lt;br /&gt;1953&lt;br /&gt;&lt;br /&gt;    In Korea, Napoleon Solo receives word that Joan Solo has been killed in an accident. In truth, Joan has been recalled by THRUSH and forbidden to ever contact Napoleon again.&lt;br /&gt;&lt;br /&gt;    Illya Kuryakin receives his Ph.D in quantum mechanics (The Her Master's Voice Affair).&lt;br /&gt;&lt;br /&gt;    After returning home from Korea, Napoleon Solo marries for a second time (The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;    Courtesy of U.N.C.L.E., Napoleon Solo receives a Rhodes scholarship to study at Oxford and he and his new wife relocate to England (The Rainbow Affair, Solo).&lt;br /&gt;&lt;br /&gt;1954&lt;br /&gt;&lt;br /&gt;    Napoleon Solo's second wife is killed in an automobile accident (The Rainbow Affair, Solo.)&lt;br /&gt;&lt;br /&gt;1954-1963&lt;br /&gt;&lt;br /&gt;    Sometime during this period, Illya Kuryakin becomes the first lieutenant in the Russian Navy to burn down an igloo (The Double Affair (The Spy With My Face)).&lt;br /&gt;&lt;br /&gt;1955&lt;br /&gt;&lt;br /&gt;    Mark Slate joins the RAF.&lt;br /&gt;&lt;br /&gt;1956&lt;br /&gt;&lt;br /&gt;    Conjecture: Napoleon Solo completes his education and formally joins U.N.C.L.E.&lt;br /&gt;&lt;br /&gt;1957&lt;br /&gt;&lt;br /&gt;    Conjecture: After completing the training regimen, Solo is assigned to Section II (Operations and Enforcement).&lt;br /&gt;&lt;br /&gt;    Dantez Edmunds, a high-ranking THRUSH official is arrested in Germany and sentenced to Isle de Mal (The Man From Yesterday Affair).&lt;br /&gt;&lt;br /&gt;1959&lt;br /&gt;&lt;br /&gt;    Solo has his first encounter with G. Emery Partridge in South America (The Gazebo in the Maze Affair).&lt;br /&gt;&lt;br /&gt;1960&lt;br /&gt;&lt;br /&gt;    Solo rescues Jens Johannes O'Flaherty from the Foccaci brothers in Todos del Santos (The Copenhagen Affair).&lt;br /&gt;&lt;br /&gt;1962&lt;br /&gt;&lt;br /&gt;    Conjecture: Illya Kuryakin is recruited by U.N.C.L.E. and, after being detached from Russian Naval Intelligence, is assigned to Section III, Operations and Intelligence.&lt;br /&gt;&lt;br /&gt;    Kim Keldur joins THRUSH in the fall (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;1963&lt;br /&gt;&lt;br /&gt;    Conjecture: Mark Slate joins U.N.C.L.E., perhaps recommended by his older American uncle with the same name. He is eventually assigned to Section II.&lt;br /&gt;&lt;br /&gt;Early 1964&lt;br /&gt;&lt;br /&gt;    Conjecture: April Dancer joins U.N.C.L.E. and is assigned, at first, to Section IV, Intelligence and Communications.&lt;br /&gt;&lt;br /&gt;Aug. 1964&lt;br /&gt;&lt;br /&gt;    N#1 The Thousand Coffins Affair (Solo is using the X38 modified Luger and box communicator)&lt;br /&gt;&lt;br /&gt;    D#1 The Howling Teenagers Affair (U.N.C.L.E. agents are still using cigarette box communicators and Lugers.)&lt;br /&gt;&lt;br /&gt;Sept. 1964&lt;br /&gt;&lt;br /&gt;    T#1 The Vulcan Affair (To Trap a Spy)&lt;br /&gt;&lt;br /&gt;    Conjecture: The Luger is replaced by the U.N.C.L.E. Special Mauser around this time.&lt;br /&gt;&lt;br /&gt;    T#2 The Iowa Scuba Affair&lt;br /&gt;&lt;br /&gt;Oct.&lt;br /&gt;&lt;br /&gt;    T#3 The Quadripartite Affair&lt;br /&gt;&lt;br /&gt;    T#4 The Shark Affair&lt;br /&gt;&lt;br /&gt;    T#5 The Deadly Games Affair&lt;br /&gt;&lt;br /&gt;    T#6 The Green Opal Affair&lt;br /&gt;&lt;br /&gt;Nov.&lt;br /&gt;&lt;br /&gt;    T#7 The Giuoco Piano Affair&lt;br /&gt;&lt;br /&gt;    T#9 The Project Strigas Affair&lt;br /&gt;&lt;br /&gt;    T#10 The Finny Foot Affair&lt;br /&gt;&lt;br /&gt;Dec.&lt;br /&gt;&lt;br /&gt;    T#11 The Neptune Affair&lt;br /&gt;&lt;br /&gt;    T#12 The Dove Affair&lt;br /&gt;&lt;br /&gt;    T#13 The King of Knaves Affair&lt;br /&gt;&lt;br /&gt;    T#14 The Terbuf Affair&lt;br /&gt;&lt;br /&gt;    N#3 The Copenhagen Affair (It is Christmastime 1964.)&lt;br /&gt;&lt;br /&gt;Jan. 1965&lt;br /&gt;&lt;br /&gt;    N#2 The Doomsday Affair&lt;br /&gt;&lt;br /&gt;    T#15 The Deadly Decoy Affair&lt;br /&gt;&lt;br /&gt;    T#16 The Fiddlesticks Affair&lt;br /&gt;&lt;br /&gt;    T#17 The Yellow Scarf Affair&lt;br /&gt;&lt;br /&gt;    Kim Keldur fakes his death in a plane crash (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;    U.N.C.L.E. R&amp;D tech Joseph King apparently dies in an explosion (The Hollow Crown Affair).&lt;br /&gt;&lt;br /&gt;Feb.&lt;br /&gt;&lt;br /&gt;    T#18 The Mad Mad Tea Party Affair (First encounter with Dr. Egret of THRUSH.)&lt;br /&gt;&lt;br /&gt;    T#19 The Secret Scepter Affair&lt;br /&gt;&lt;br /&gt;    T#20 The Bow Wow Affair (Waverly's cousin is killed by his own dog.)&lt;br /&gt;&lt;br /&gt;    T#21 The Four Steps Affair&lt;br /&gt;&lt;br /&gt;    HN The Calcutta Affair (a Big Little Book)&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;&lt;br /&gt;    T#22 The See Paris and Die Affair&lt;br /&gt;&lt;br /&gt;    T#23 The Brain Killer Affair (first encounter with Dr. Dabree of THRUSH.)&lt;br /&gt;&lt;br /&gt;    T#24 The Hong Kong Shilling Affair&lt;br /&gt;&lt;br /&gt;    Conjecture: Sometime in this period, the U.N.C.L.E. Special Mauser is traded in for the U.N.C.L.E. Special Walther.&lt;br /&gt;&lt;br /&gt;    T#25 The Never Never Affair (First appearance of the U.N.C.L.E. Special Walther.)&lt;br /&gt;&lt;br /&gt;    T#26 The Love Affair&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;&lt;br /&gt;    T#27 The Gazebo in the Maze Affair&lt;br /&gt;&lt;br /&gt;    T#28 The Girls of Nazarone Affair (Dr. Egret of THRUSH returns.)&lt;br /&gt;&lt;br /&gt;    T#29 The Odd Man Affair&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    K#1 The Explosive Affair&lt;br /&gt;&lt;br /&gt;    N The Coin of El Diablo Affair (a Wonder Book)&lt;br /&gt;&lt;br /&gt;    Conjecture: Solo and Illya ruin the plans of Viktor Karmak who attempts to take over the country of Acabia. Karmak is captured by the natives and staked out to be eaten by ants (The Deadly Quest Affair).&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    N#22 The Stone Cold Dead in The Market Affair&lt;br /&gt;&lt;br /&gt;Early July&lt;br /&gt;&lt;br /&gt;    HN The Affair of the Gentle Saboteur ("On this hot, bright sunny Thursday in July...") (a Whitman Book)&lt;br /&gt;&lt;br /&gt;    N#5 The Mad Scientist Affair ("July was dying in a blaze of sub-tropical swelter")&lt;br /&gt;&lt;br /&gt;Mid-July&lt;br /&gt;&lt;br /&gt;    HN The Affair of the Gunrunners' Gold (It starts in mid-July.) (a Whitman Book)&lt;br /&gt;&lt;br /&gt;    T#8 The Double Affair (The Spy with My Face) (It starts at the very end of July and goes into early August.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    Conjecture: Solo and Illya are given the rest of August and early Sept. off after their grueling experiences in July--particularly Solo.&lt;br /&gt;&lt;br /&gt;Sept.&lt;br /&gt;&lt;br /&gt;    T#30-31 The Alexander the Greater Affair One Spy Too Many) (First appearance of the pen communicators, though they wouldn't be completely phased in until the end of the year.)&lt;br /&gt;&lt;br /&gt;    D#2 The Beauty And the Beast Affair&lt;br /&gt;&lt;br /&gt;Oct.&lt;br /&gt;&lt;br /&gt;    T#32 The Ultimate Computer Affair&lt;br /&gt;&lt;br /&gt;    T#33 The Foxes and Hounds Affair&lt;br /&gt;&lt;br /&gt;    D#3 The Unspeakable Affair (Agents are now using pen communicators.)&lt;br /&gt;&lt;br /&gt;    T#34 The Discoteque Affair&lt;br /&gt;&lt;br /&gt;    T#35 The Recollectors Affair&lt;br /&gt;&lt;br /&gt;    T#36 The Arabian Affair&lt;br /&gt;&lt;br /&gt;Nov.&lt;br /&gt;&lt;br /&gt;    K#2 The Fortune Cookie Affair&lt;br /&gt;&lt;br /&gt;    At age 33, Napoleon Solo is officially named the chief enforcement officer of Section II, though it is apparent he has acted in this capacity for some time beforehand (The Dagger Affair).&lt;br /&gt;&lt;br /&gt;    T#37 The Tigers Are Coming Affair&lt;br /&gt;&lt;br /&gt;    T#38 The Deadly Toys Affair&lt;br /&gt;&lt;br /&gt;    T#39 The Cherry Blossom Affair&lt;br /&gt;&lt;br /&gt;    K#3 The Deadly Devices Affair&lt;br /&gt;&lt;br /&gt;    N#4 The Dagger Affair (Waverly meets Ward Baldwin for the first time since saving his life in 1915).&lt;br /&gt;&lt;br /&gt;    K#4 The Rip Van Solo Affair (It begins on the last day of November 1965.)&lt;br /&gt;&lt;br /&gt;Dec.&lt;br /&gt;&lt;br /&gt;    Conjecture: An H-Bomb is lost off the south coast of Spain. Napoleon goes there several times over the next couple of months, an off-on assignment which does not officially conclude until of Feb. 1966. That would tend to explain why the agents seemed to be semi-permanently residing in Europe over the next month (The Vampire Affair).&lt;br /&gt;&lt;br /&gt;    T#40 The Virtue Affair (France)&lt;br /&gt;&lt;br /&gt;    T#41 The Children's Day Affair (Switzerland)&lt;br /&gt;&lt;br /&gt;    T#42 The Adriatic Express Affair (It is New Year's Eve. Madame Nemirovitch, one of THRUSH's old guard, is killed.)&lt;br /&gt;&lt;br /&gt;Jan. 1966&lt;br /&gt;&lt;br /&gt;    T#43 The Yukon Affair (third encounter with G. Emery Partridge)&lt;br /&gt;&lt;br /&gt;    T#44 The Very Important Zombie Affair&lt;br /&gt;&lt;br /&gt;    T#45 The Dippy Blonde Affair&lt;br /&gt;&lt;br /&gt;    T#46 The Deadly Goddess Affair&lt;br /&gt;&lt;br /&gt;    T#47 The Birds and the Bees Affair&lt;br /&gt;&lt;br /&gt;    T#48 The Waverly Ring Affair&lt;br /&gt;&lt;br /&gt;Early Feb.&lt;br /&gt;&lt;br /&gt;    T#49-50 The Bridge of Lions Affair (One of Our Spies is Missing)&lt;br /&gt;&lt;br /&gt;    T#51 The Foreign Legion Affair&lt;br /&gt;&lt;br /&gt;    T#52 The Moonglow Affair (This is the first appearance of U.N.C.L.E. agents April Dancer and Mark Slate. Conjecture: the older Slate in this adventure should not be confused with the much younger Mark Slate who later becomes April Dancer's partner. This Slate is obviously the younger's American uncle.)&lt;br /&gt;&lt;br /&gt;    Conjecture: Illya and Napoleon are injured in this affair and they are given a month's vacation and light duties. This is the vacation referred to in The Vampire Affair. The light duties consist of another trip to Spain investigating the misplaced H-Bomb. Apparently, it was finally located.&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;&lt;br /&gt;    T#53 The Nowhere Affair&lt;br /&gt;&lt;br /&gt;    T#54 The King of Diamonds Affair&lt;br /&gt;&lt;br /&gt;    T#55 The Project Deephole Affair&lt;br /&gt;&lt;br /&gt;    K#5 The Ten Little U.N.C.L.E.s Affair&lt;br /&gt;&lt;br /&gt;    T#56 The Roundtable Affair&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;&lt;br /&gt;    T#57 The Bat Cave Affair&lt;br /&gt;&lt;br /&gt;    T#58 The Minus X Affair&lt;br /&gt;&lt;br /&gt;    T#59 The Indian Affairs Affair&lt;br /&gt;&lt;br /&gt;    N#6 The Vampire Affair (It is the middle of April. The Copenhagen Affair is "over a year ago." It is also the agents' second trip to Eastern Europe in less than a month, so it's no wonder they seem so unenthusiastic about the assignment.)&lt;br /&gt;&lt;br /&gt;    GN#1/GN(B)#2 The Birds of a Feather Affair (April Dancer encounters Dr. Egret.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    K#6 The Three Blind Mice Affair&lt;br /&gt;&lt;br /&gt;    D#4 The World's End Affair&lt;br /&gt;&lt;br /&gt;    N#7 The Radioactive Camel Affair&lt;br /&gt;&lt;br /&gt;    GN#2 The Blazing Affair&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    D#5 The Vanishing Act Affair&lt;br /&gt;&lt;br /&gt;    N# 21 The Thinking Machine Affair (It is 1966. After The Ultimate Computer Affair.)&lt;br /&gt;&lt;br /&gt;    GN(B)#1 The Golden Globules Affair&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    D#6 The Ghost Riders Affair&lt;br /&gt;&lt;br /&gt;    K#7 The Pixilated Puzzle Affair&lt;br /&gt;&lt;br /&gt;    M The Glass Bottom Boat (Solo is briefly involved in clearing Jennifer Nelson of suspicion during mysterious goings-on at a California research facility.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    D#7 The Cat and Mouse Affair&lt;br /&gt;&lt;br /&gt;    N#8 The Monster Wheel Affair&lt;br /&gt;&lt;br /&gt;    N#23 The Finger in the Sky Affair (It is mid-August 1966.)&lt;br /&gt;&lt;br /&gt;    Solo and Illya are in Rangoon, investigating reports of a "death ray" created by THRUSH (The Birds of a Feather Affair).&lt;br /&gt;&lt;br /&gt;Early September&lt;br /&gt;&lt;br /&gt;    G#1 The Dog Gone Affair&lt;br /&gt;&lt;br /&gt;    T#60 The Her Master's Voice Affair&lt;br /&gt;&lt;br /&gt;    K#8 The Floating People Affair&lt;br /&gt;&lt;br /&gt;    D#8 The Brainwash Affair&lt;br /&gt;&lt;br /&gt;    G#2 The Prisoner of Zalamar Affair&lt;br /&gt;&lt;br /&gt;    T#61 The Sort of Do-It-Yourself Dreadful Affair&lt;br /&gt;&lt;br /&gt;    G#3 The Mother Muffin Affair (April Dancer teams with Napoleon Solo.)&lt;br /&gt;&lt;br /&gt;    T#62 The Galatea Affair (Illya Kuryakin teams with Mark Slate.)&lt;br /&gt;&lt;br /&gt;Oct.&lt;br /&gt;&lt;br /&gt;    G#4 The Mata Hari Affair&lt;br /&gt;&lt;br /&gt;    T#63 The Super-Colossal Affair&lt;br /&gt;&lt;br /&gt;    G#5 The Montori Device Affair&lt;br /&gt;&lt;br /&gt;    D#9 The Moby Dick Affair&lt;br /&gt;&lt;br /&gt;    G#6 The Horns of the Dilemma Affair&lt;br /&gt;&lt;br /&gt;    T#64 The Monks of St. Thomas Affair&lt;br /&gt;&lt;br /&gt;    T#65 The Pop Art Affair&lt;br /&gt;&lt;br /&gt;    G#7 The Danish Blue Affair&lt;br /&gt;&lt;br /&gt;    T#66 The Thor Affair&lt;br /&gt;&lt;br /&gt;Early Nov.&lt;br /&gt;&lt;br /&gt;    K#9 The Spirit of St. Louis Affair&lt;br /&gt;&lt;br /&gt;    D#10 The THRUSH From THRUSH Affair&lt;br /&gt;&lt;br /&gt;    T#67 The Candidate's Wife Affair&lt;br /&gt;&lt;br /&gt;    G#8 The Garden of Evil Affair&lt;br /&gt;&lt;br /&gt;    T#68 The Come With Me To the Casbah Affair&lt;br /&gt;&lt;br /&gt;    G#9 The Atlantis Affair&lt;br /&gt;&lt;br /&gt;    T#69 The Off-Broadway Affair&lt;br /&gt;&lt;br /&gt;    G#10 The Paradise Lost Affair&lt;br /&gt;&lt;br /&gt;    T#70 The Concrete Overcoat Affair, Part One (Napoleon is forcibly engaged to the niece of the Stiletto Brothers)&lt;br /&gt;&lt;br /&gt;    G#11 The Lethal Eagle Affair&lt;br /&gt;&lt;br /&gt;Early Dec.&lt;br /&gt;&lt;br /&gt;    T#71 The Concrete Overcoat Affair, Part Two&lt;br /&gt;&lt;br /&gt;    G#12 The Romany Lie Affair&lt;br /&gt;&lt;br /&gt;    T#72 The Abominable Snowman Affair&lt;br /&gt;&lt;br /&gt;    G#13 The Little John Doe Affair&lt;br /&gt;&lt;br /&gt;    T#73 The My Friend the Gorilla Affair&lt;br /&gt;&lt;br /&gt;    T#74 The Jingle Bells Affair (It is Christmastime.)&lt;br /&gt;&lt;br /&gt;    G#14 The Jewels of Topango Affair&lt;br /&gt;&lt;br /&gt;    D#11 The Goliath Affair&lt;br /&gt;&lt;br /&gt;    GD#1 The Sheik of Araby Affair&lt;br /&gt;&lt;br /&gt;    T#75 The Take Me To Your Leader Affair&lt;br /&gt;&lt;br /&gt;    G#15 The Faustus Affair&lt;br /&gt;&lt;br /&gt;Jan. 1967&lt;br /&gt;&lt;br /&gt;    G#16 The U.F.O. Affair&lt;br /&gt;&lt;br /&gt;    K#10 The Trojan Horse Affair&lt;br /&gt;&lt;br /&gt;    D#12 The Light Kill Affair&lt;br /&gt;&lt;br /&gt;    G#18 The Catacomb and Dogma Affair&lt;br /&gt;&lt;br /&gt;    T#76 The Suburbia Affair&lt;br /&gt;&lt;br /&gt;    G#19 The Drublegratz Affair&lt;br /&gt;&lt;br /&gt;    T#77 The Deadly Smorgasboard Affair&lt;br /&gt;&lt;br /&gt;    T#78 The Yo-Ho-Ho- And a Bottle of Rum Affair&lt;br /&gt;&lt;br /&gt;    T#79 The Napoleon's Tomb Affair&lt;br /&gt;&lt;br /&gt;Feb.&lt;br /&gt;&lt;br /&gt;    T#80 The It's All Greek to Me Affair&lt;br /&gt;&lt;br /&gt;    GK#1 The Fatal Accidents Affair&lt;br /&gt;&lt;br /&gt;    D#13 The Deadly Dark Affair&lt;br /&gt;&lt;br /&gt;    T#81 The Hula Doll Affair&lt;br /&gt;&lt;br /&gt;    G#20 The Fountain of Youth Affair&lt;br /&gt;&lt;br /&gt;    T#82 The Pieces of Fate Affair&lt;br /&gt;&lt;br /&gt;    G#21 The Carpathian Affair&lt;br /&gt;&lt;br /&gt;    G#22 The Furnace Flats Affair&lt;br /&gt;&lt;br /&gt;    GD#2 The Velvet Voice Affair&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;&lt;br /&gt;    K#11 The Three Story Giant Affair&lt;br /&gt;&lt;br /&gt;    T#83 The Matterhorn Affair&lt;br /&gt;&lt;br /&gt;    G#23 The Low Blue C Affair&lt;br /&gt;&lt;br /&gt;    T#84 The Hot Number Affair&lt;br /&gt;&lt;br /&gt;    G#24 The Petit Prix Affair&lt;br /&gt;&lt;br /&gt;    D#14 The Hungry World Affair&lt;br /&gt;&lt;br /&gt;    T#85 The When in Roma Affair&lt;br /&gt;&lt;br /&gt;    G#25 The Phi Beta Killer Affair&lt;br /&gt;&lt;br /&gt;    T#86 The Apple a Day Affair&lt;br /&gt;&lt;br /&gt;    G#26 The Double-O Nothing Affair&lt;br /&gt;&lt;br /&gt;    G#27 The U.N.C.L.E. Samurai Affair&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;&lt;br /&gt;    K#12 The Dead Man's Diary Affair (This affair begins in April and lasts several weeks.)&lt;br /&gt;&lt;br /&gt;    G#28 The High and Deadly Affair&lt;br /&gt;&lt;br /&gt;    T#87-88 The Five Daughter's Affair (The Karate Killers)&lt;br /&gt;&lt;br /&gt;    G#29 The Kooky Spook Affair&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    GK#2 The Kid Commandos' Caper&lt;br /&gt;&lt;br /&gt;    GD#3 The Burning Air Affair (April Dancer and Mark Slate have been working together for about two years, presumably since shortly after The Moonglow Affair in Dec. of 1966)&lt;br /&gt;&lt;br /&gt;    T#89 The Cap and Gown Affair&lt;br /&gt;&lt;br /&gt;    D#15 The Dolls of Death Affair&lt;br /&gt;&lt;br /&gt;    D#16 The Synthetic Storm Affair&lt;br /&gt;&lt;br /&gt;    N#13 The Rainbow Affair (It is May 1967. The Dagger Affair was a couple of years ago. Nayland Smith, Fu Manchu, Simon Templar (a.k.a. The Saint), The Avengers (John Steed and Emma Peel), Miss Jane Marple, and Sherlock Holmes (a.k.a. William Escott) appear, and James Bond is mentioned, in this adventure.)&lt;br /&gt;&lt;br /&gt;    D#21 The Mind-Sweeper Affair (It is May, 1967.)&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    GD#4 The Deadly Drug Affair&lt;br /&gt;&lt;br /&gt;    D#17 The Ugly Man Affair&lt;br /&gt;&lt;br /&gt;    GK#3 The Captain Kidd Affair&lt;br /&gt;&lt;br /&gt;    N#11 The Invisibility Affair (It is springtime, 1967.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    N#10 The Assassination Affair&lt;br /&gt;&lt;br /&gt;    D#18 The Electronic Frankenstein Affair&lt;br /&gt;&lt;br /&gt;    K#13 The Flying Clowns Affair&lt;br /&gt;&lt;br /&gt;    N#9 The Diving Dames Affair (It starts in late July 1967.)&lt;br /&gt;&lt;br /&gt;Aug.&lt;br /&gt;&lt;br /&gt;    N#20 The Corfu Affair&lt;br /&gt;&lt;br /&gt;    D#19 The Genghis Khan Affair&lt;br /&gt;&lt;br /&gt;    GD#5 The Mesmerizing Mist Affair&lt;br /&gt;&lt;br /&gt;    GK#4 The One-WayTourist Affair&lt;br /&gt;&lt;br /&gt;    N#12 The Mind Twisters Affair&lt;br /&gt;&lt;br /&gt;Late Aug.&lt;br /&gt;&lt;br /&gt;    Dantez Edmunds escapes from Isle de Mal (The Man From Yesterday Affair)&lt;br /&gt;&lt;br /&gt;Early Sept.&lt;br /&gt;&lt;br /&gt;    D#20 The Man From Yesterday Affair&lt;br /&gt;&lt;br /&gt;Mid Sept.&lt;br /&gt;&lt;br /&gt;    T#90 The Summit Five Affair&lt;br /&gt;&lt;br /&gt;    K#14 The Brain Drain Affair&lt;br /&gt;&lt;br /&gt;    T#91 The Test Tube Killer Affair&lt;br /&gt;&lt;br /&gt;    T#92 The J for Judas Affair&lt;br /&gt;&lt;br /&gt;Oct.&lt;br /&gt;&lt;br /&gt;    T#93-94 The Prince of Darkness Affair, Parts One &amp; Two (The Helicopter Spies) (There is an odd scene in Part Two -- when Napoleon searches the a member of Luther Sebastin's Third Way cult, he finds a THRUSH ID card...apparently, THRUSH infiltrated the cult, but it is never made clear whether Sebastian knew it or not.)&lt;br /&gt;&lt;br /&gt;    T#95 The Master's Touch Affair&lt;br /&gt;&lt;br /&gt;    T#96 The THRUSH Roulette Affair (The THRUSH agent Barnaby Partridge may or may not be related to Solo's old enemy, G. Emery Partridge.)&lt;br /&gt;&lt;br /&gt;    Illya is injured when he jumps off a train with a girl named Margo (The Deadly Quest Affair)&lt;br /&gt;&lt;br /&gt;    T#97 The Deadly Quest Affair (Viktor Karmark returns to take revenge on Illya and Napoleon for leaving him to be tortured to death two years previously.)&lt;br /&gt;&lt;br /&gt;    GD#6 The Stolen Spaceman Affair&lt;br /&gt;&lt;br /&gt;    GK#5 The Harem-Scarem Affair&lt;br /&gt;&lt;br /&gt;Mid Oct.-Mid Nov.&lt;br /&gt;&lt;br /&gt;    N#15 The Utopia Affair (It starts in October 1967. The Invisibility Affair is earlier in the year. Napoleon refers to Rusterman's, the New York restaurant owned and operated by Nero Wolfe.)&lt;br /&gt;&lt;br /&gt;Nov.&lt;br /&gt;&lt;br /&gt;    K#15 The Animal Agents Affair&lt;br /&gt;&lt;br /&gt;    T#98 The Fiery Angel Affair&lt;br /&gt;&lt;br /&gt;    GD#7 The Sinister Satellite Affair (The last recorded adventure of agents April Dancer and Mark Slate)&lt;br /&gt;&lt;br /&gt;    T#99 The Survival School Affair&lt;br /&gt;&lt;br /&gt;    T#100 The Gurnius Affair&lt;br /&gt;&lt;br /&gt;    D#22 The Volcano Box Affair&lt;br /&gt;&lt;br /&gt;Late Nov.&lt;br /&gt;&lt;br /&gt;    N#14 The Cross of Gold Affair (It is November 1967.)&lt;br /&gt;&lt;br /&gt;Dec.&lt;br /&gt;&lt;br /&gt;    T#101 The Man from THRUSH Affair&lt;br /&gt;&lt;br /&gt;    T#102 The Maze Affair&lt;br /&gt;&lt;br /&gt;    T#103 The Deep Six Affair&lt;br /&gt;&lt;br /&gt;    D#23 The Pillars of Salt Affair&lt;br /&gt;&lt;br /&gt;Jan. 1968&lt;br /&gt;&lt;br /&gt;    T#104 &amp; 105 The Seven Wonders of the World Affair, Part One (How to Steal the World) (Conjecture: In this affair, THRUSH suffered extremely high losses in finance, important personnel (a high-ranking council member is murdered) and materiel. A huge installation constructed at great cost in the Himalayas is destroyed. Combined with the treachery performed by THRUSH official Mr. Webb, it is obvious THRUSH is in serious disarray.)&lt;br /&gt;&lt;br /&gt;    K#16 The Instant Disaster Affair&lt;br /&gt;&lt;br /&gt;    D#24 The Million Monsters Affair&lt;br /&gt;&lt;br /&gt;Feb.&lt;br /&gt;&lt;br /&gt;    N#19 The Power Cube Affair (Napoleon and Illya are in England, where they meet "Charles," the head of a British Intelligence Service, perhaps the same Charles who controlled the Avengers (John Steed, Cathy Gale, and later Emma Peel).)&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;&lt;br /&gt;    K#17 The Deadly Visions Affair&lt;br /&gt;&lt;br /&gt;Mid April&lt;br /&gt;&lt;br /&gt;    N#16 The Splintered Sunglasses Affair&lt;br /&gt;&lt;br /&gt;    Conjecture: After the events of The Seven Wonders of the World Affair, it seems that THRUSH is laying low, at least for a time.&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    K#18 The Alien Affair&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    K#19 The Knight In Shining Armor Affair&lt;br /&gt;&lt;br /&gt;    N#17 The Hollow Crown Affair (Former U.N.C.L.E. agent and ex-THRUSH scientist Joseph King declares war on both U.N.C.L.E. and THRUSH with his Particle Accelerator Rifle. U.N.C.L.E. misses raiding THRUSH Central by mere minutes. In a desperate attempt to swell its ranks, THRUSH opens a public relations section.)&lt;br /&gt;&lt;br /&gt;August-Dec.&lt;br /&gt;&lt;br /&gt;    Conjecture: The final assault on THRUSH begins.&lt;br /&gt;&lt;br /&gt;    K#20 The Deep Freeze Affair&lt;br /&gt;&lt;br /&gt;    E#1-2 The Number 1 with a Bullet Affair&lt;br /&gt;&lt;br /&gt;    E#3-4 The E-I-E-I-O Affair&lt;br /&gt;&lt;br /&gt;    E#5 The Wasp Affair&lt;br /&gt;&lt;br /&gt;    E#6 The Lost City of THRUSH Affair&lt;br /&gt;&lt;br /&gt;    E#7 The Wildwater Affair&lt;br /&gt;&lt;br /&gt;    E#8 The Wilder West Affair&lt;br /&gt;&lt;br /&gt;    E#9 The Canadian Lightning Affair&lt;br /&gt;&lt;br /&gt;    E#10 The Turncoat Affair&lt;br /&gt;&lt;br /&gt;    E#11 The Craters of the Moon Affair&lt;br /&gt;&lt;br /&gt;Winter 1968&lt;br /&gt;&lt;br /&gt;    N#18 The Unfair Fare Affair&lt;br /&gt;&lt;br /&gt;Dec.&lt;br /&gt;&lt;br /&gt;    Conjecture: By the end of 1968, one of the last of major THRUSH satraps, overseen by Justin Sepheran is broken up. Sepheran is arrested and sentenced to Isle de Mal.&lt;br /&gt;&lt;br /&gt;    U.N.C.L.E. undergoes a reorganization with new restrictions put on the agents (The Birds of Prey Affair).&lt;br /&gt;&lt;br /&gt;April 1969&lt;br /&gt;&lt;br /&gt;    Mi 1-2 The Birds of Prey Affair (A smaller, more streamlined incarnation of THRUSH begins to organize under Drs. Egret and Dabree, and a new Ultimate Computer is activated.)&lt;br /&gt;&lt;br /&gt;    Conjecture: By Fall 1969, THRUSH is almost at full power again, due in no small part to its advanced computer capabilities. Waverly realizes that the only way to crush THRUSH, once and for all, is to destroy the three mobile/alternating THRUSH Centrals, by tapping into and eliminating the three mobile/alternating Ultimate Computers (as first described in The Rainbow Affair).&lt;br /&gt;&lt;br /&gt;July-October 1970&lt;br /&gt;&lt;br /&gt;    N The Final Affair (Napoleon is reunited with his "late" wife Joan, who defects from THRUSH. The three mobile Ultimate Computers are destroyed, leaving THRUSH in disarray. Sadly, Mr. Waverly is killed during the final assault on THRUSH Island when his command submarine is blown to bits. Napoleon Solo remarries Joan and is appointed the head of the New York U.N.C.L.E. office. Illya Kuryakin rejoins the Russian Navy as a Vice-Admiral. Ward Baldwin survives the events of The Final Affair, and knowing THRUSH's similarity to another legendary avian, the phoenix, it is doubtful that the world has seen the last of it. Click here for more information on The Final Affair.)&lt;br /&gt;&lt;br /&gt;June 1971&lt;br /&gt;&lt;br /&gt;    Conjecture: Finding that he is much less welcome in Soviet Russia than he had anticipated, Illya is prompted to return to the West -- permanently. The exact circumstances of this transition are unknown and classified even today. Illya rejoins U.N.C.L.E.&lt;br /&gt;&lt;br /&gt;1972&lt;br /&gt;&lt;br /&gt;    Solo retires from U.N.C.L.E. for unspecified reasons. He is either separated or divorced from Joan.&lt;br /&gt;&lt;br /&gt;    Illya resigns shortly thereafter, when he is betrayed by double agent Janus and a mission goes wrong in Yugoslavia, resulting in the death of a girl. He holds Waverly responsible. He vows never to return. He is so embittered, he neither sees nor speaks to Solo for over a decade (The Fifteen Years Later Affair). (Note: It is strange that Illya holds the late Waverly responsible for this incident; the only possible explanation is that, before his death, Waverly set in motion the set of circumstances which several years later resulted in the girl's death.)&lt;br /&gt;&lt;br /&gt;    Note: That Illya's bitterness for what happened in Yugoslavia extends even to Napoleon is evidenced in The Fifteen Years Later Affair. Not only haven't the former partners spoken in nearly 15 years, Illya displays a great deal of anger over the incident and even punches Napoleon when he brings it up...shortly after saving him from some KGB agents in the Russian Tea Room.&lt;br /&gt;&lt;br /&gt;1972-1982&lt;br /&gt;&lt;br /&gt;    Conjecture: Illya opens a boutique and fashion design firm called Vanya's. Napoleon takes the name of Harry Rule and opens a private detective agency in London, in partnership with Contessa di Continit and Paul Burchet. This group is collectively known as the Protectors (The Protectors television program).&lt;br /&gt;&lt;br /&gt;    When his Aunt Amy dies, Napoleon returns to the US and moves into her penthouse suit at the Alexandria Park Hotel and uses the money he inherited to start a computer business. He also, by his own admission, starts gambling. Apparently he begins longing for the good old days and starts carrying around his pen communicator for sentimental reasons. U.N.C.L.E. undergoes many changes and its New York offices relocate. After 15 years on Isle de Mal, Justin Sepheran is transferred to a Federal penitentiary. There he secretly begins reviving his own satrap (The Fifteen Years Later Affair).&lt;br /&gt;&lt;br /&gt;1983&lt;br /&gt;&lt;br /&gt;    Sir John Raleigh, who bears a strong and somewhat suspicious resemblance to John Steed, takes over as the head of the New York U.N.C.L.E. headquarters.&lt;br /&gt;&lt;br /&gt;    M The Return of the Man from U.N.C.L.E.: The Fifteen Years Later Affair (Sepheran escapes and takes command of his satrap in Saudi Arabia. With no references to either the Council or the Computer and taking into account Janus' claim that "THRUSH is now a nuclear power" (when in reality it had been one since at least the mid-60s), the conclusion is fairly inescapable that Sepheran did not revive THRUSH, per se, but only his particular piece of it.) James Bond gives Napoleon a helping hand in Las Vegas. Solo and Illya reunite and patch over the rift in their friendship. They manage to defeat Sepheran, but the man escapes.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Afterword: Whether Napoleon and Illya remained with U.N.C.L.E. after running down Sepheran is unknown. If so, they more than likely took administrative positions since both men were entering their 50s. What happened to both U.N.C.L.E. and THRUSH is murky, although there are some tantalizing hints.&lt;br /&gt;&lt;br /&gt;The sinister syndicate in the X-Files certainly operates enough like THRUSH to be a likely candidate for the Council. And as for U.N.C.L.E. –– in the 1997 film, Conspiracy Theory one of the nameless good guy agents makes a cryptic remark: "In the intelligence community, we're the Uncles nobody talks about."&lt;br /&gt;&lt;br /&gt;Inasmuch as former U.N.C.L.E. director Richard Donner directed this film, it doesn't seem that such a sly remark was a coincidence.&lt;br /&gt;BACK TO CHRONOLOGY CENTRAL&lt;br /&gt;SITE NAVIGATION&lt;br /&gt;&lt;br /&gt;The U.N.C.L.E Chronology was created for the sole purposes of entertainment and information. All rights reserved. The text of this page is ©2000-2004 by the authors, Mark Elllis and Win Eckert. The design of this page is ©2000-2004 by Win Eckert. No copying or reproduction of this article or any portions thereof in any form whatsoever is permitted without prior written permission and consent of the authors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3349289787661377187-97585213986350401?l=sarkhonsbookoftime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sarkhonsbookoftime.blogspot.com/feeds/97585213986350401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/uncle-chronology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/97585213986350401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3349289787661377187/posts/default/97585213986350401'/><link rel='alternate' type='text/html' href='http://sarkhonsbookoftime.blogspot.com/2009/10/uncle-chronology.html' title='The U.N.C.L.E Chronology'/><author><name>mavericstud8</name><uri>http://www.blogger.com/profile/11145441979279155528</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3349289787661377187.post-1994347596497154795</id><published>2009-10-28T12:31:00.000-07:00</published><updated>2009-10-28T12:44:30.155-07:00</updated><title type='text'>The Adventures of Doc Savage: A Definitive Chronology</title><content type='html'>Hidalgo Trading Company&lt;br /&gt;A Doc Savage Website&lt;br /&gt;&lt;br /&gt;« The Adventures of Doc Savage: A Definitive Chronology | Main | September 21, 1939 »&lt;br /&gt;The Complete Chronology of Bronze&lt;br /&gt;&lt;br /&gt;From the introduction to Rick Lai's Complete Chronology of Bronze:&lt;br /&gt;&lt;br /&gt;This book is a heavily revised version of an earlier Doc Savage chronology that was published as The Bronze Age: An Alternate Doc Savage Chronology (Fading Shadows, 1992). At that time, the chronology consisted of the 181 novels originally published in the pulps and written by Lester Dent and other writers as well as three original paperback novels, Dent�s The Red Spider, Philip Jose Farmer�s Escape From Loki and Will Murray�s Python Isle.&lt;br /&gt;&lt;br /&gt;During 1992-1993, six more novels were written by Will Murray were published. All of Mr. Murray�s novels incorporated material found in the papers of Lester Dent. This material ranged from outlines to drafts of novels. All of the new novels are included in the second version of this chronology.&lt;br /&gt;&lt;br /&gt;The Complete Chronology of Bronze&lt;br /&gt;$10.00 plus $2.50 postage/handling&lt;br /&gt;(Foreign Orders please add an additional $5 P/H, US funds)&lt;br /&gt;&lt;br /&gt;Make checks out to;&lt;br /&gt;Paul McCall&lt;br /&gt;5801 West Henry Street&lt;br /&gt;Indianapolis, IN 46241&lt;br /&gt;&lt;br /&gt;(This is a scholarly examination of the Doc Savage novels and in no ways infringes upon the copyright of Conned Nast copyright holders of Doc Savage.)&lt;br /&gt;Tags:&lt;br /&gt;&lt;br /&gt;    * fandom&lt;br /&gt;&lt;br /&gt;Posted by Chuck Welch on September 2, 2005 8:13 PM | Permalink&lt;br /&gt;Comments (3)&lt;br /&gt;Javier Walters:&lt;br /&gt;&lt;br /&gt;Is there any way for my credit card to be charged for this item, rather than having to send a check?&lt;br /&gt;&lt;br /&gt;Posted by Javier Walters | November 22, 2003 11:48 PM&lt;br /&gt;&lt;br /&gt;Posted on November 22, 2003 23:48&lt;br /&gt;Juli�n Puga Vasquez:&lt;br /&gt;&lt;br /&gt;Let me tell you that finally I have gotten Rick Lai�s Doc Savage Chronology (The Complete Chronology of Bronze, ACES Publication, 1999, CD PDF format), and I have to recognize you were totally right when you told me it was excellent.&lt;br /&gt;&lt;br /&gt;Lai�s job of coordinating all the adventures is great, achieving to establish a convincing equilibrium between fiction and reality for each situation established in the novels.&lt;br /&gt;&lt;br /&gt;Nevertheless, I have been able to realize; that even though a coherent chronological sequence can be established, the discrepancies and continuity errors are inevitable. The latest points are very logical, due to the fact that in the original series the authors who wrote Doc�s adventures were several; increasing in this way the possibilities of making continuity mistakes (for example; Laurence Donovan inaccurately described Habeas Corpus as being from Australia, rather than Arabia; or in The Living Fire Menace, Harold A. Davis, described Doc returning from a six-month stay at the Fortress of Solitude, which is not possible, because of the difficulty of creating a six-month gap in Doc�s adventures during 1937.) Nevertheless Lai showed to possess a great imagination to establish sustainable theories that could explain these and other discrepancies.&lt;br /&gt;&lt;br /&gt;Another interesting aspect of this chronology, is that he didn�t excluded any of the 190 novels published so far, contrary to the chronology proposed by Farmer, where he eliminated several novels, due that they were not adjusted to his criteria, considering him those �totally fictitious�.&lt;br /&gt;&lt;br /&gt;Also Lay knew how to establish a very defined borderline between the �real and the speculative�. In Doc�s biography, by Farmer, he considered as real many totally speculated by himself facts, and that have not been mentioned in any novel (for example his theories about the Newton family).&lt;br /&gt;To summarize I strongly recommend this chronology, not only for those who want to know the order in which the adventures took place, but for the huge amount of trivia data that Mr. Lai gives us Doc Savage�s fans.&lt;br /&gt;&lt;br /&gt;There are several points I would like to talk about with Mr. Lai, and some theories that could enrich his chronology, so I would like to get in touch with him. If any of you know how to reach him please let me know; I�d really appreciate it.&lt;br /&gt;&lt;br /&gt;Juli�n Puga V.&lt;br /&gt;CHILE&lt;br /&gt;&lt;br /&gt;Posted by Juli�n Puga Vasquez | August 1, 2004 8:52 PM&lt;br /&gt;&lt;br /&gt;Posted on August 1, 2004 20:52&lt;br /&gt;Paul McCall:&lt;br /&gt;&lt;br /&gt;CD copies of this book can still be obtained, though the price quoted in the post above is out of date. The current price is $25 plus $4 for S/H, $8 for non US S/H&lt;br /&gt;&lt;br /&gt;Posted by Paul McCall | March 5, 2009 1:10 PM&lt;br /&gt;&lt;br /&gt;Posted on March 5, 2009 13:10&lt;br /&gt;Post a comment&lt;br /&gt;&lt;br /&gt;(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)&lt;br /&gt;&lt;br /&gt;Name:&lt;br /&gt;&lt;br /&gt;Email Address:&lt;br /&gt;&lt;br /&gt;URL:&lt;br /&gt;&lt;br /&gt;Remember personal info?&lt;br /&gt;&lt;br /&gt;Comments: (you may use HTML tags for style)&lt;br /&gt;&lt;br /&gt;type the word ' savage ' without the quotes (required):&lt;br /&gt;Search&lt;br /&gt;Search this blog:&lt;br /&gt;About&lt;br /&gt;&lt;br /&gt;This page contains a single entry from the blog posted on September 2, 2005 8:13 PM.&lt;br /&gt;&lt;br /&gt;The previous post in this blog was The Adventures of Doc Savage: A Definitive Chronology.&lt;br /&gt;&lt;br /&gt;The next post in this blog is September 21, 1939.&lt;br /&gt;&lt;br /&gt;Many more can be found on the main index page or by looking through the archives.&lt;br /&gt;Subscribe to this blog's feed&lt;br /&gt;[What is this?]&lt;br /&gt;Powered by&lt;br /&gt;Movable Type 3.32&lt;br /&gt;The Doc Savage Chronology&lt;br /&gt;&lt;br /&gt;Additions to Philip José Farmer's Chronology in Doc Savage: His Apocalyptic Life&lt;br /&gt;&lt;br /&gt;by Win Scott Eckert&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Doc Savage&lt;br /&gt;&lt;br /&gt;Doc Savage&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Pat Savage&lt;br /&gt;&lt;br /&gt;Pat Savage&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Monk Mayfair&lt;br /&gt;&lt;br /&gt;Monk Mayfair&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;From March 1933 to Summer 1949, Street &amp; Smith published 181 issues of Doc Savage Magazine, carrying the byline of Kenneth Robeson. Actually, most of the novels were written by Lester Dent, with some being contributed by Norman Danberg, Alan Hathway, and William Bogart. In Doc Savage: His Apocalyptic Life, Philip José Farmer compiled a chronology of the 181 supersagas.&lt;br /&gt;&lt;br /&gt;This chronology merely constitutes the addition of stories and novels not included in Farmer’s original chronology; the two chronologies should be read together for a complete picture. A few Doc Savage pulp novels with the dates from Farmer’s chronology are included here in order to provide referents for the newly-included adventures.&lt;br /&gt;&lt;br /&gt;Integrated into Farmer’s framework of the original pulp novels is a chronology of every other comic, short story &amp; novel appearance of Doc Savage or his aides of which I am aware, not including the Street &amp; Smith comics of the 1940s. I have included material that was authorized and licensed by Condé Nast Publications, Inc. Also included are appearances of Doc where he is not named as such, as in The Rocketeer comics or the science-fiction novella, Who Goes There? Fan fiction is not included. The timeline also attempts to reconcile conflicting information provided in the licensed sources and create a streamlined chronology of the life of Doctor Clark Savage, Jr.&lt;br /&gt;&lt;br /&gt;1888&lt;br /&gt;&lt;br /&gt;    Birth of Theodore Marley "Ham" Brooks, one of Doc Savage's five assistants.&lt;br /&gt;&lt;br /&gt;1894&lt;br /&gt;&lt;br /&gt;    Birth of Andrew Blodgett "Monk" Mayfair, nephew of Professor George Edward Challenger, and one of Doc Savage's fabulous five.&lt;br /&gt;&lt;br /&gt;1896&lt;br /&gt;&lt;br /&gt;    Colonel Richard Henry Savage defeats a plot of Doctor Nikola to loose a plague upon the world (see Doom Dynasty). Colonel Savage is the adoptive father of Clark Savage, Sr.&lt;br /&gt;&lt;br /&gt;May 1901&lt;br /&gt;&lt;br /&gt;    Clark Savage, Sr., the illegitimate son of William Cecil Clayton, the sixth duke of Greystoke, is implicated in the kidnapping of his younger half-brother, the legitimate son of the sixth duke, as described by Watson and Doyle in the Sherlock Holmes story The Adventure of the Priory School. After these events, Savage and his wife Arronaxe Larsen flee England; a guilt-ridden Savage vows to dedicate his life and that of his unborn child to fighting evil. Click here for a brief article on Doc Savage's father and the Greystoke lineage.&lt;br /&gt;&lt;br /&gt;November 12, 1901&lt;br /&gt;&lt;br /&gt;    Clark "Doc" Savage, Jr., is born on the schooner Orion in a cove off the northern tip of Andros Island, Bahamas. Doc's parents are Clark Savage, Sr. and Arronaxe Larsen. Doc's maternal grandparents are Wolf Larsen (The Sea Wolf) and Arronaxe Land, who is the daughter of Ned Land (20,000 Leagues Under the Sea). As part of his training to combat crime and evil, Clark, over the years, will study various disciplines with Sherlock Holmes, Arsène Lupin, Richard Wentworth, Dr. John Thorndyke, Craig Kennedy, Kent Allard, Harry Houdini, and Tarzan.&lt;br /&gt;&lt;br /&gt;June-July 1908&lt;br /&gt;&lt;br /&gt;    Doc's mother is killed in Siberia. (The Asteroid Terror, DC Comics’ Doc Savage, Volume 2, issues 22-24.) This account differs from Farmer’s, which claims that Doc’s mother drowned in 1902.&lt;br /&gt;&lt;br /&gt;1914&lt;br /&gt;&lt;br /&gt;    Birth of Patricia Savage, Doc Savage's cousin.&lt;br /&gt;&lt;br /&gt;1915&lt;br /&gt;&lt;br /&gt;    Birth of Princess Monja F’Teema in Hidalgo.&lt;br /&gt;&lt;br /&gt;1917-1918&lt;br /&gt;&lt;br /&gt;    Dr. Clark Savage, Sr., and Hareton Ironcastle mount a second expedition to The Lost World discovered by Professor Challenger and Lord John Roxton.&lt;br /&gt;&lt;br /&gt;March 31-July 1918&lt;br /&gt;&lt;br /&gt;    Escape From Loki&lt;br /&gt;&lt;br /&gt;    Doc meets his future aides, Ham Brooks, Monk Mayfair, Renny Renwick, Johnny Littlejohn, and Long Tom Roberts, in the prison camp Loki. (Novel by Philip José Farmer.)&lt;br /&gt;&lt;br /&gt;    There are three masterful articles on this topic by Christopher Carey: Farmer's Escape from Loki: A Closer Look; Loki in the Sunlight; and The Green Eyes Have It - Or Are They Blue? or Another Case of Identity Recased. Regarding Mr. Carey's proposition in the latter article that Captain Nemo, Professor Moriarty, Wolf Larsen, Baron Karl von Hessel (Escape From Loki), Baron Karl (Fortress of Solitude), and Dr. Karl Linningen (Up From Earth's Center) are all the same person, the evidence he gathers is vast. However, Moriarty's career beyond Reichenbach is well-documented, and argues against him being the same person as Wolf Larsen. (Interestingly, Wold Newton investigator Dennis Power independently discovered the Moriarty-Larsen connection and revealed that it is a father-son relationship.) Nevertheless, there is nothing to argue against Wolf Larsen being the same person as Baron von Hessel and Baron Karl. In fact, von Hessel, when revealing his age-delaying elixir to Doc, states that he was born in 1858, which is close enough to the hypothesized time-frame for the birth of Larsen to be taken as accurate. That von Hessel is actually Doc's grandfather makes the battle of wills and testing of young Clark in Escape from Loki all the more remarkable.&lt;br /&gt;&lt;br /&gt;July 1918&lt;br /&gt;&lt;br /&gt;    The Olympic Peril (Chapter 2)&lt;br /&gt;&lt;br /&gt;    After their escape from the first prison camp Loki, Doc and the boys are recaptured and placed in a second camp of the same name, but quickly escape. (DC Comics’ Doc Savage annual 1.)&lt;br /&gt;&lt;br /&gt;September-November 1918&lt;br /&gt;&lt;br /&gt;    Savage, Jr., meets his cousin, Lieutenant John "Korak" Drummond-Clayton, while flying during the Argonne operation.&lt;br /&gt;&lt;br /&gt;April 1919&lt;br /&gt;&lt;br /&gt;    Nine months after Doc Savage's escape from the prison camp Loki, a child is born to Lily Bugov, the Countess Idivzhopu. The child is raised as the son of Baron Karl von Hessel (Doc's grandfather, who will go by the moniker Baron Karl by the time of Fortress of Solitude). However, given young Clark Savage's intimate encounter with the Countess Idivzhopu in July 1918, there can be little doubt as to the true parentage of this child, who will grow up to menace the world, not to mention his own hated father, as "John Sunlight."&lt;br /&gt;&lt;br /&gt;    Wold Newton researcher Christopher Carey, in his article Loki in the Sunlight, gathers and documents an incredible amount of evidence about the Countess, von Hessel, and Doc's arch-enemy "John Sunlight." Virtually the only piece of Mr. Carey's article with which I disagree is his conclusion that John Sunlight is either Lily Bugov posing as a man, or that she underwent a sex-change operation to become Sunlight. Mr. Carey evocatively points out both Bugov's and Sunlight's unusually long fingers. Keeping in mind all the physical similarities between Bugov and Sunlight that Mr. Carey documents, as well as the behavioral differences, I am lead to a different conclusion. I believe Sunlight is Lily Bugov's son.&lt;br /&gt;&lt;br /&gt;    However, if Sunlight were born in April of 1919, he would be only eighteen years old in August of 1937 (Fortress of Solitude). This could pose a problem, in terms of his believability as a villain. On the other hand, Baron von Hessel/Baron Karl has been mentoring him in the ways of evil for those eighteen years. And Doc made a believable hero at age sixteen, just as many other Wold Newtonites started their careers early in life. There is a statement that, "He was not a young man...," but I believe this to be blatant misdirection on Lester Dent's part, in order to help Doc conceal the terrible secret of Sunlight's parentage. In short, Sunlight's age is not an insurmountable issue. (It is interesting to note that, based on textual evidence in Fortress of Solitude, Sunlight escaped from the Siberian gulag at approximately age sixteen or seventeen -- the same age at which his father escaped from a similar inescapable prison camp.)&lt;br /&gt;&lt;br /&gt;    Further, I do not believe that Farmer would have noted the sexual encounter between Clark and Lily without reason. Sunlight, like Doc, emits a strange sound in times of excitement or stress, although Sunlight's takes the form of a low, evil growl, rather than Doc's cool, exotic trilling. Sunlight's inhuman strength, derived from unspecified sources, and his incredible stamina and will power, a result of his magnificent brain, are extensively described in Fortress of Solitude. The derivation of Sunlight's formidable intelligence is easily understood once it is revealed that he is of the Moriarty lineage, as well as that of the Savages-Claytons. In my estimation, the physical similarities between Countess Idivzhopu and Sunlight, coupled with Sunlight's Savage-like strength, vocal habits, and brain power, undoubtedly point to a familial relationship, one made possible by Doc's indiscretion with the Countess.&lt;br /&gt;&lt;br /&gt;1925&lt;br /&gt;&lt;br /&gt;    Who Goes There?&lt;br /&gt;&lt;br /&gt;    Clark Savage, Jr., joins an Antarctic expedition as meteorologist and second-in-command (McReady, "a bronze giant of a man"; the theory that McReady is Savage was first proposed by Albert Tonik in A Doc Savage Adventure Rediscovered, published in Doc Savage Club Reader number four, 1978).   Savage and the other members of the expedition must fight for their lives when they discover a Thing (from another world). Savage does not have his M.D. yet (according to Farmer, he got his M.D. in 1926). (Classic science fiction novella by John W. Campbell, Jr., most recently published in the collection The Antarktos Cycle, Chaosium, 1999, as The Thing From Another World.)&lt;br /&gt;&lt;br /&gt;1929&lt;br /&gt;&lt;br /&gt;    At the Mountains of Madness&lt;br /&gt;&lt;br /&gt;    The leader of the Miskatonic University expedition to Antarctica, Professor Dyer, and Professor William Harper "Johnny" Littlejohn, one of Doc Savage's five assistants, are one and the same person, in this novel by H.P. Lovecraft. (Recently reprinted in the anthology The Antarktos Cycle, Chaosium, 1999.)&lt;br /&gt;&lt;br /&gt;January 1931&lt;br /&gt;&lt;br /&gt;    Devil's Thoughts&lt;br /&gt;&lt;br /&gt;    Johnny Littlejohn, one of Doc Savage's five assistants, is an archaeology professor at Miskatonic University in Arkham, Massachusetts. (Millennium Comics’ Doc Savage mini-series.)&lt;br /&gt;&lt;br /&gt;March-April&lt;br /&gt;&lt;br /&gt;    The Man of Bronze&lt;br /&gt;&lt;br /&gt;    Doc Savage and his five associates begin their fight against the forces of evil. First appearance of Princess Monja. (Original pulp novel by Lester Dent, under the "house" name Kenneth Robeson.)&lt;br /&gt;&lt;br /&gt;1932&lt;br /&gt;&lt;br /&gt;    King Kong&lt;br /&gt;&lt;br /&gt;    Although Doc is not in on this adventure, he financed the expedition, and returns to New York in time to witness its final events.&lt;br /&gt;&lt;br /&gt;April 1932&lt;br /&gt;&lt;br /&gt;    Brand of the Werewolf&lt;br /&gt;&lt;br /&gt;    First appearance of Doc's cousin, Pat Savage. (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;April 1932&lt;br /&gt;&lt;br /&gt;    The Feathered Octopus (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;May 1932&lt;br /&gt;&lt;br /&gt;    After King Kong Fell&lt;br /&gt;&lt;br /&gt;    Doc and his boys, along with The Shadow and Margo Lane, witness the aftermath of Kong's plunge from the Empire State Building (click here for more info on Margo). (Short story by Philip José Farmer.)&lt;br /&gt;&lt;br /&gt;April 1933&lt;br /&gt;&lt;br /&gt;    Doom on Thunder Island (Marvel Comics’ Doc Savage Magazine 1.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    A Most Singular Writ of Habeas Corpus (Marvel Comics’ Doc Savage Magazine 3.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    The Inferno Scheme (Marvel Comics’ Doc Savage Magazine 3.)&lt;br /&gt;&lt;br /&gt;May-June&lt;br /&gt;&lt;br /&gt;    The events of Tarzan's Quest, in which Tarzan, Jane, and a few others acquire Kavuru immortality pills. After this adventure, Tarzan sends a sample to his cousin, Doc Savage, for analysis. Savage is able to synthesize the compound, after which both Tarzan and Savage have access to a supply for themselves, their families, and comrades.&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    The Earth Wreckers (Marvel Comics’ Doc Savage Magazine 5.)&lt;br /&gt;&lt;br /&gt;July-August&lt;br /&gt;&lt;br /&gt;    Meteor Menace (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;June 1934&lt;br /&gt;&lt;br /&gt;    Fear Cay (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    The Hell Reapers (Marvel Comics’ Doc Savage Magazine 2.)&lt;br /&gt;&lt;br /&gt;Mid July&lt;br /&gt;&lt;br /&gt;    Death in Silver (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;Late July&lt;br /&gt;&lt;br /&gt;    Python Isle (This novel by Will Murray, under the house name of Kenneth Robeson, takes place in 1934, just after Death in Silver.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    The Sea Magician (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;March 1935&lt;br /&gt;&lt;br /&gt;    The Majii (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;&lt;br /&gt;    The Conflagration Man&lt;br /&gt;&lt;br /&gt;    Doc's first teaming with The Shadow. (DC Comics’ Doc Savage ongoing series, issues 17 &amp; 18, and issues 5 &amp; 6 of DC’s The Shadow Strikes!)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    Spook Hole (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    The Jade Ogre (This novel by Will Murray takes place in Spring, 1935, after Spook Hole.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    Pat Savage: Family Blood (One issue published by Millennium Comics.)&lt;br /&gt;&lt;br /&gt;Mid October 1935&lt;br /&gt;&lt;br /&gt;    The Vanisher (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;Late October&lt;br /&gt;&lt;br /&gt;    White Eyes (This novel by Will Murray takes place after The Midas Man, which was "some months ago" (June 1935).)&lt;br /&gt;&lt;br /&gt;Late October&lt;br /&gt;&lt;br /&gt;    The Metal Master (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;November 1935-February 1936&lt;br /&gt;&lt;br /&gt;    The South Pole Terror (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;&lt;br /&gt;    Ghost Pirates from the Beyond (Marvel Comics’ Doc Savage Magazine 4.)&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;&lt;br /&gt;    Curse of the Fire God (Mini-series published by Dark Horse Comics.)&lt;br /&gt;&lt;br /&gt;February-March&lt;br /&gt;&lt;br /&gt;    Resurrection Day (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;May-July 1936&lt;br /&gt;&lt;br /&gt;    Ost (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    The Olympic Peril (Chapter 1) (DC Comics’ Doc Savage annual 1.)&lt;br /&gt;&lt;br /&gt;July-August&lt;br /&gt;&lt;br /&gt;    Repel (Aka The Deadly Dwarf. Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    The Olympic Peril (Chapter 3) (DC Comics’ Doc Savage annual 1.)&lt;br /&gt;&lt;br /&gt;August-September&lt;br /&gt;&lt;br /&gt;    The Sea Angel (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    The Golden Peril (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    The Living Fire Menace (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    The Sky Stealers (Marvel Comics’ Doc Savage Magazine 6.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    Devil on the Moon (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;Late December 1936&lt;br /&gt;&lt;br /&gt;    The Green Death (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;January 1937&lt;br /&gt;&lt;br /&gt;    The Whistling Wraith (A new novel by Will Murray, which takes place a few weeks after The Motion Menace (October 1936).)&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;&lt;br /&gt;    The Yellow Cloud (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;April 1937&lt;br /&gt;&lt;br /&gt;    The Boss of Terror (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    The Air Lord (Issues 19-21 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    The Case of the Shrieking Skeletons&lt;br /&gt;&lt;br /&gt;    The Shadow and Doc Savage cross paths again. (Mini-series published by Dark Horse Comics.)&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    The Forgotten Realm (This new novel by Will Murray takes place in summertime, and several months after Devil on the Moon (September 1936).)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    The Mountain Monster (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;Late July&lt;br /&gt;&lt;br /&gt;    Tunnel Terror (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    Fortress of Solitude&lt;br /&gt;&lt;br /&gt;    First appearance of villain John Sunlight. (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    The Flaming Falcons (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;October&lt;br /&gt;&lt;br /&gt;    The Devil Genghis&lt;br /&gt;&lt;br /&gt;    Second appearance of John Sunlight. (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;October&lt;br /&gt;&lt;br /&gt;    Doc saves Earth from a collision with the asteroid Hermes (The Asteroid Terror, DC Comics’ Doc Savage, Volume 2, issues 22-24).&lt;br /&gt;&lt;br /&gt;April 1938&lt;br /&gt;&lt;br /&gt;    The Other World (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;&lt;br /&gt;    The Rocketeer&lt;br /&gt;&lt;br /&gt;    Cliff Secord finds Doc’s rocket pack. (Graphic novel by Dave Stevens.)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;&lt;br /&gt;    The Monarch of Armageddon&lt;br /&gt;&lt;br /&gt;    John Sunlight and Princess Monja appear in this adventure. (This mini-series written by Mark Ellis was published by Millennium Comics and takes place just after The Rocketeer.)&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    Hex (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;Late December 1935&lt;br /&gt;&lt;br /&gt;    Doc Savage: Archenemy of Evil After receiving a telegram from Doc Savage, Sherlock Holmes, in retirement in Sussex, refers to Doc as the greatest student of detection he ever had. Holmes and Watson continue their reminiscences, remembering that they first encountered Doc's father, Savage, Sr., during the case which Watson recorded as The Adventure of the Priory School, which case unfortunately resulted in Savage, Sr.'s expedient flight from England. (Screenplay by Philip José Farmer for the second, unmade, Doc Savage feature film. Although Farmer's screenplay dates these events during Christmastime, 1936, this does not fit into Farmer's own Chronology from Doc Savage: His Apocalyptic Life. Finding an available slot in Rick Lai's Chronology of Bronze, I have placed these events during Christmastime, 1935.)&lt;br /&gt;&lt;br /&gt;June 1939&lt;br /&gt;&lt;br /&gt;    The Flying Goblin (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    Doom Dynasty&lt;br /&gt;&lt;br /&gt;    Doc Savage fights against the evil villain Doctor Nikola, who somehow had found access to the Kavuru-Siliphium life-extension elixir. Nikola is killed at the conclusion of the adventure. (Mini-series published by Millennium Comics.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    The Purple Dragon (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    Devils of the Deep (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;&lt;br /&gt;    The Awful Egg (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;&lt;br /&gt;    The Crimson Plague (Marvel Comics’ Doc Savage Magazine 8.)&lt;br /&gt;&lt;br /&gt;September-December&lt;br /&gt;&lt;br /&gt;    The Golden Man (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;May 1941&lt;br /&gt;&lt;br /&gt;    The Rustling Death (Original pulp novel by Alan Hathway.)&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    The Mayan Mutations (Marvel Comics’ Doc Savage Magazine 7.)&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;&lt;br /&gt;    The Laugh of Death (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;July 1945&lt;br /&gt;&lt;br /&gt;    Se-Pah-Poo (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    The Discord Makers (prologue) (DC Comics’ Doc Savage, Volume 2, issue 1, pp. 1-8.)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;&lt;br /&gt;    The Screaming Man (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;February 1948&lt;br /&gt;&lt;br /&gt;    The Red Spider (This adventure by Lester Dent was not included in Farmer's original chronology.)&lt;br /&gt;&lt;br /&gt;1948&lt;br /&gt;&lt;br /&gt;    Marriage of Pat Savage and Rex Hazzard.&lt;br /&gt;&lt;br /&gt;November 1948&lt;br /&gt;&lt;br /&gt;    Up From Earth's Center (Original pulp novel by Lester Dent.)&lt;br /&gt;&lt;br /&gt;January 1949&lt;br /&gt;&lt;br /&gt;    The Frightened Fish (In this new novel by Will Murray, Japan surrendered over three years ago. It is a sequel to The Red Spider, which was almost a year ago, and The Screaming Man, which was over three years ago.)&lt;br /&gt;&lt;br /&gt;1949&lt;br /&gt;&lt;br /&gt;    Doc Savage secretly marries Mayan Princess Monja F'Teema.&lt;br /&gt;&lt;br /&gt;1949&lt;br /&gt;&lt;br /&gt;    Birth of Rex Hazzard, Jr., son of Captain Rex Hazzard and Pat Savage.&lt;br /&gt;&lt;br /&gt;July-November 1949&lt;br /&gt;&lt;br /&gt;    Flight Into Fear (This new novel by Will Murray is a sequel to The Red Spider.)&lt;br /&gt;&lt;br /&gt;December 1949&lt;br /&gt;&lt;br /&gt;    Miles Morgenthal kidnaps Long Tom and subjects him to mind-control gas, causing him to betray Doc (The Mind Molder and The Heritage of Doc Savage).&lt;br /&gt;&lt;br /&gt;January 1950&lt;br /&gt;&lt;br /&gt;    The Heritage of Doc Savage&lt;br /&gt;&lt;br /&gt;    Doc, battling Heinz Wessel, disappears into an alien transporter and is thought dead by his aides. Monja and the unborn Clark III go to Hidalgo. (Issue 1 of the Doc Savage mini-series published by DC Comics. The August 1945 date is incorrect.)&lt;br /&gt;&lt;br /&gt;May 1950&lt;br /&gt;&lt;br /&gt;    Birth of Clark Savage III. Rumors spread that Monja died in childbirth.&lt;br /&gt;&lt;br /&gt;1950&lt;br /&gt;&lt;br /&gt;    Doc's aides hire Beau Faulkner's father to impersonate Doc. The charade doesn’t last long, and Doc’s "retirement" is announced to the world. Only Doc’s aides know that he is really dead (which, in fact, he really isn’t).&lt;br /&gt;&lt;br /&gt;1951&lt;br /&gt;&lt;br /&gt;    For unknown reasons, Monja sends baby Clark III to New York, and Doc's aides, believing the reports of Monja’s death, raise him.&lt;br /&gt;&lt;br /&gt;1958&lt;br /&gt;&lt;br /&gt;    Doc’s aides run out of Kavuru age-delaying elixir (see Farmer's Doc Savage: His Apocalyptic Life, p. 39) and begin to age normally. The elixir, first administered in 1933, has bought them an extra 25 years of life.&lt;br /&gt;&lt;br /&gt;August 1966&lt;br /&gt;&lt;br /&gt;    The Heritage of Doc Savage&lt;br /&gt;&lt;br /&gt;    Death of Clark III. (Issue 2, pp. 1-10 of the Doc Savage mini-series published by DC Comics.)&lt;br /&gt;&lt;br /&gt;May 1967&lt;br /&gt;&lt;br /&gt;    Birth of Clark "Chip" Savage IV, grandson of Doc Savage.&lt;br /&gt;&lt;br /&gt;1968&lt;br /&gt;&lt;br /&gt;    Birth of Pam Hazzard, granddaughter of Pat Savage and Captain Rex Hazzard.&lt;br /&gt;&lt;br /&gt;September 1970&lt;br /&gt;&lt;br /&gt;    Invisible Death&lt;br /&gt;&lt;br /&gt;    The second Prince Zarkon adventure, in which Zarkon visits the Cobalt Club and consults with fellow member Ham Brooks.&lt;br /&gt;&lt;br /&gt;April 1971&lt;br /&gt;&lt;br /&gt;    The Volcano Ogre&lt;br /&gt;&lt;br /&gt;    In Prince Zarkon's third adventure, he again goes to the Cobalt Club, where he meets with Col. John "Renny" Renwick.&lt;br /&gt;&lt;br /&gt;June 1978&lt;br /&gt;&lt;br /&gt;    The Earth-Shaker&lt;br /&gt;&lt;br /&gt;    Patricia Savage Hazzard (cousin of Doc Savage), who married pulp hero Captain Rex Hazzard, makes a cameo appearance in the fourth Prince Zarkon adventure.&lt;br /&gt;&lt;br /&gt;1979&lt;br /&gt;&lt;br /&gt;    Horror Wears Blue&lt;br /&gt;&lt;br /&gt;    Prince Zarkon and his Omega Crew, in London, briefly encounter Doc Savage's aide Monk Mayfair.&lt;br /&gt;&lt;br /&gt;1985&lt;br /&gt;&lt;br /&gt;    Jake Speed&lt;br /&gt;&lt;br /&gt;    Would-be adventure hero Jake Speed refers to Doc Savage, commenting on his retirement.&lt;br /&gt;&lt;br /&gt;Summer 1987&lt;br /&gt;&lt;br /&gt;    The Heritage of Doc Savage&lt;br /&gt;&lt;br /&gt;    Doc returns in the alien transporter and defeats Wessel’s scheme. In addition to Ham, Monk, Renny, and Johnny, the team now includes new members Shoshonna Gold and Beau Faulkner. (Issue 2, pp. 11-27, issue 3, and issue 4, pp. 1-26, of the Doc Savage mini-series published by DC Comics.)&lt;br /&gt;&lt;br /&gt;December 1987&lt;br /&gt;&lt;br /&gt;    The Heritage of Doc Savage (epilogue)&lt;br /&gt;&lt;br /&gt;    Doc belatedly realizes that Long Tom betrayed him back in 1949, and forgives him. (Issue 4, pp. 26-27, of the Doc Savage mini-series published by DC Comics.)&lt;br /&gt;&lt;br /&gt;1988&lt;br /&gt;&lt;br /&gt;    For most of 1988, Doc retrains himself and trains his new aides. With Doc’s return, his aides and family once again have access to the life-extension elixir, which actually begins to slowly reverse the aging process in Ham, Monk, Johnny, and Renny.&lt;br /&gt;&lt;br /&gt;December 1988&lt;br /&gt;&lt;br /&gt;    The Discord Makers (Issues 1-6 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;1989&lt;br /&gt;&lt;br /&gt;    The Mind Molder&lt;br /&gt;&lt;br /&gt;    Doc and his team relocate from the Fortress of Solitude back to the Empire State Building. Long Tom is cleared and rejoins the team. Doc and the team also find and rescue Pat, who has been held captive for many months. Presumably, both Pat and Long Tom begin taking the life-extension elixir. Chip Savage leaves and Pam Hazzard, granddaughter of Pat Savage, joins the team. Anton Ivanovich, formerly a Colonel in the Soviet Army, also joins the team. (Issues 7-8 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;1989&lt;br /&gt;&lt;br /&gt;    The Golden God&lt;br /&gt;&lt;br /&gt;    Doc finds Monja still alive in Hidalgo. Tragically, she is killed. (Issues 9-10 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;1989&lt;br /&gt;&lt;br /&gt;    Sunlight Rising&lt;br /&gt;&lt;br /&gt;    John Sunlight is resurrected. (Issues 11-14 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;1990&lt;br /&gt;&lt;br /&gt;    The Sea Baron (Issues 15-16 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;August 1990&lt;br /&gt;&lt;br /&gt;    The Asteroid Terror&lt;br /&gt;&lt;br /&gt;    Chip Savage returns. Flashbacks to June-July 1908 and October 1937. (Issues 22-24 of DC Comics’ Doc Savage, Volume 2.)&lt;br /&gt;&lt;br /&gt;     &lt;br /&gt;    Now please read Arthur C. Sippo's Further Thoughts on the Doc Savage Chronology&lt;br /&gt;&lt;br /&gt;BACK TO CHRONOLOGY CENTRAL&lt;br /&gt;SITE NAVIGATION&lt;br /&gt;&lt;br /&gt;The Doc Savage Chronology was created for the sole purposes of entertainment and information. All rights reserved. The text and design of this page are © 2000-2004 by the author, Win Eckert. No copying or reproduction of this article or any portions thereof in any form whatsoever is permitted without prior written permission and consent of the author.&lt;br /&gt;Further Thoughts on the Doc Savage Chronology&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;by Arthur C. Sippo MD, MPH&lt;br /&gt;&lt;br /&gt;Doc Savage&lt;br /&gt;&lt;br /&gt;Doc Savage&lt;br /&gt;&lt;br /&gt;Editor's Note: Before reading Further Thoughts on the Doc Savage Chronology, the interested reader may find it useful to read The Doc Savage Chronology.&lt;br /&gt;&lt;br /&gt;1869 - James Clarke Wilder is born as the illegitimate son of the Duke of Holdernesse (aka the 6th Duke of Greystoke) and Patricia Clarke Wilder.&lt;br /&gt;&lt;br /&gt;1884 - James is physically and mentally precocious.  He is initially educated at Eton where he first meets and be friends the American Hubert Robertson who is also studying there.  Because of his illegitimacy, James was sent to America by his father to attend University.  He matriculated at Harvard University along with Robertson.  James studied both the hard sciences and business. While in America, he met several of his mother's relatives from Canada and the United States.  One distant cousin was Richard Henry Savage.  The older man became a mentor to young James and they often traveled together posing as father and son.  Wilder assumed the pseudonym "Clark Savage" during these trips. &lt;br /&gt;&lt;br /&gt;During this time, he also became acquainted with the extended eugenics program of the Howard Foundation, which has been documented by Robert Heinlein in his Lazarus Long stories.  The Wilder family in America was part of the program and as both a Wilder and a descendent of the notorious William Cecil Clayton, James Wilder qualified for participation.  He was reticent about becoming involved with them but his curiosity was piqued and he decided to study medicine in order to better understand human longevity.  One of the people he met in the Howard Foundation was a young German physician, Gunter Asch who had come to America to study the Howard breeding program.&lt;br /&gt;&lt;br /&gt;1888 - Wilder was accepted into the Johns Hopkins Medical School.  In his 3rd year, he became aware of his father's serious financial problems when his tuition was not paid.  James left school and went to Canada to supervise his father's holdings there in the hopes of reversing the family's fortunes.&lt;br /&gt;&lt;br /&gt;1895 - James Wilder disappeared and his father, the Duke, came to Canada in order to find him.  One of the people assisting him was Ned Land.  These events are documented in Ian Cameron's novel "The Lost Ones."  The book claimed that the story occurred in 1958.  This is actually an anagram for 1895.  (This book was made into a movie by Disney called "The Island at the top of the World" which returned the story to its actual historical setting while taking serious liberties with the events from the book.) &lt;br /&gt;&lt;br /&gt;During their escape from the Viking-Eskimo tribe, the native girl that Wilder had fallen in love with died and he blamed his father for her death.  A disgruntled James Wilder went home with Ned Land to recover and met Land's granddaughter Arronaxe Larsen, the daughter of Wolf Larsen.  She was a naturalized American citizen because her father had been an American citizen and she had been born on American soil.  It turned out that she also met the criteria of the Howard Foundation.  The two were married just prior to Wilder's return to England. &lt;br /&gt;&lt;br /&gt;1895-1901 - James Wilder had a knack for business and was able to turn a significant profit from his father's Canadian enterprises.  He invested heavily in mining, fishing, whaling, and fur trading.  He returned to England triumphant in that he had saved the family fortune.  He hoped that this would lead his father to acknowledge him as his firstborn and heir.  But because of his illegitimacy the Duke could not acknowledge him in the Victorian climate of that time.  Wilder watched as his achievements became the legacy of his half-brother who was his father's only legitimate issue.  This led to the events related in "The Adventure of the Priory School" which occurred in mid-May 1901.  At the end of that story, Wilder allegedly goes to Australia, but in reality he and his wife go to Paris, France and secretly meet with James’ friend Hubert Robertson who is a Zoologist who had just finished a lecture series at the Collège de France.  James has brought with him a map that Ned Land had given him which contains the location of sunken treasures which had been discovered by Captain Nemo in the Nautilus.  They plan to leave France with Roberson to search for some of this treasure.  It is at this point that Arronaxe confirms that she is three months pregnant.  No one else is aware of this pregnancy.  The couple were pursued by the British and French authorities but their trail went cold in Marseilles in the first week of June.  At that point they disappeared and no trace could be found of them.  Meanwhile Hubert Robertson outfitted his American registered schooner The Orion for a trip the Caribbean.  He arranges to bring along Dr. Gunter Asch, who had returned to Europe and opened a special sanitarium in Switzerland to study genetic defects.  Many members of European nobility send their children there for the treatment of inherited diseases.  Many of these children become permanent residents to avoid the scandal that their congenital deformities might cause for their parents.&lt;br /&gt;&lt;br /&gt;1901 - James Wilder and Hubert Robertson discovered a treasure off Andros Island in the Bahamas.  His son Clark was born on the schooner Orion, on 12 November 1902.  He had been delivered by James and Dr. Asch.  Arronaxe died shortly thereafter.  Wracked with guilt over everything that has happened and influenced by Dr. Asch and his theories about human development, James committed his son to a program of education and physical training intended to make him a virtual superman who would fight against evil in all of its forms.&lt;br /&gt;&lt;br /&gt;1902 - Wilder came to the United States posing as Clark Savage.  With the help of Richard Henry Savage, Ned Land, and his Canadian uncle Alexander Wilder, Clark Sr. used his earnings from the treasure expedition to establish himself in New York as a stock investor.  Clark Sr. filed his son’s birth with American authorities as having occurred at sea on 25 May 1902 to help confuse anyone searching for him.  It was very clear that Arronaxe Wilder could not have borne a child in May, 1902.  No one knew she was pregnant at the time and she and her husband were actively evading the police.  Young Clark Jr. was developmentally advanced and could pass for an older child so the subterfuge worked.  Meanwhile Clark Sr. elected to have his son become part of the Howard Foundation program.  He gave the Foundation a correct account of his son’s birth.  Clark Sr. met and married a Howard family socialite, Brenna ______.  She had eloped a few years earlier with a non-Howard paramour, but her parents had had the marriage annulled.  Brenna would become the only mother that Clark Jr. would ever know.  She would never conceive any children herself.  It seems that Clark Sr. had similar fertility problems to those that plagued Tarzan.&lt;br /&gt;&lt;br /&gt;1903 - Richard Henry Savage was run over by a wagon in Utica, New York on October 3, 1903 and died in the hospital eight days later.  He was 57 years old.  His dying wish was that his 'son' be reconciled with his real father.  Clark Savage engaged the services of immigrant attorney Samuel Cantor.  Cantor contacted the Duke of Holdernesse and discovered that the Duke had already interceded with the authorities to have all the criminal charges against his son dismissed.  The Duke had been searching for his son, but the trail had gone cold in the Caribbean.   He did not know that his son's wife was pregnant and he had been searching for a married couple, not a father and child.  The Duke had already ceded a controlling interest in one of his Canadian mining companies to his son along with the ownership of some tracts of land and several commercial leases for mineral rights.  Included in this was ownership of the island where the Viking-Eskimos lived.  (This would later become the site of the Fortress of Solitude.)  His intention was to give his son a reasonable income while retaining family control over the larger portion of the Canadian holdings for his legitimate heir.  Unbeknownst to the Duke, the company holdings that he had ceded were rich in oil and Clark became a multimillionaire virtually overnight during the oil boom in the early 1900s.&lt;br /&gt;&lt;br /&gt;1904 - Clark Sr. returned to Johns Hopkins to finish his medical degree and did some post-graduate training in Neurosurgery.  He developed a taste for big game hunting and traveled around the world looking for sport.  On one of his trips to Africa, he met and befriended Hareton Ironcastle, a French adventurer.&lt;br /&gt;&lt;br /&gt;1908 - On the ill fated trip to Siberia, Brenna Savage is killed.   Prior to this trip, Clark Sr. had had a falling out with Dr. Asch who no longer participated in Clark Jr.’s training.&lt;br /&gt;&lt;br /&gt;1909 - A distraught Clark Sr. traveled to Europe to forget his recent loss while leaving his son in the care of his teachers.  While in Spain, he discovered a lost Mayan Codex describing the location of a hidden city protected by 'dragons.'  In 1903, Professor Edward Challenger had mounted an expedition where he claimed to have found living dinosaurs in South America.  Clark Sr. wondered if the 'dragons' mentioned in the codex might also be prehistoric monsters.  He went on an expedition to find the city and its 'dragon' guardians.  This story was told in A. Hyatt Verill's novel "The Bridge of Light" published in 1929.  It is the gold from this lost city that he bequeathed to his son Clark for his 30th birthday.  There are several mysteries about this Mayan city that are revealed in Verrill's story but are not mentioned in "The Man of Bronze" or "The Golden Peril." &lt;br /&gt;&lt;br /&gt;The original High Mayan culture had died out in the 1200s.  A large Mayan settlement could not have remained hidden for that long, especially with the Conquistadors investigating every legend about hidden cities of gold.  In "The Man of Bronze" Johnny indicated that the settlement had only been there since the 1600s.  This means that it had to have been founded after the more aggressive explorations of the Spanish were over.  The Mayan colony was a late resurgence of the Mayan lifestyle unknown to the outside world.  In Verill's story there was a centuries old sorcerer who befriended and helped Clark Sr.  He may have been the instigator of the resurgence.  The whole story of The Valley of the Vanished has yet to be told.&lt;br /&gt;&lt;br /&gt;1911 - Clark Sr. returned to America with his beautiful Mayan wife, Itza.  She was never really a "mother" to Clark Jr.  In fact he had very little contact with her.  After his father's return, Clark's education began to include extensive Meso-American studies and he was taught several native dialects from that region.  Though he was curious about his new stepmother, all Clark Jr. ever learned was that she was well born and of pure Mayan stock.  He was eventually able to converse with her in her own Mayan dialect but she was evasive about her homeland and his father discouraged any such discussions.&lt;br /&gt;&lt;br /&gt;The elder Savage was obviously concealing something, but Clark respected his father's privacy.  Clark would always have a blind spot when it came to his father.  He would never use his deductive powers to pry into matters that his father was trying to hide from him.  He suspected that this marriage somehow cemented a "deal" which brought his father certain monetary advantages.  What surprised him is that there was no obvious benefit that he could discern.  Clark Jr. concluded that this represented a long term investment and put it out of his mind.  His father had several of these.&lt;br /&gt;&lt;br /&gt;Shortly after his return, Clark Sr. would form several holding companies for overseas investments including the Hidalgo Trading Company.  His son would not be privy to any details of his father's business empire until his 21st birthday when his father turned over control of some of these enterprises to him.  At that time, the Hidalgo Trading Company was a small private company owned solely by Clark Sr. with most of its assets held overseas.  He used this company to purchase real estate and a variety of vehicles including small ships and aircraft.  It was supposed to remain in Clark Sr.'s possession until Clark Jr.'s 30th birthday when (unbeknownst to the younger Savage) the company by-laws required that he take over control.&lt;br /&gt;&lt;br /&gt;Itza would never conceive any children by Clark Sr. and would die on the ill-fated Maple White Land expedition later in that decade.&lt;br /&gt;&lt;br /&gt;Clark Sr. had read the accounts of Challenger's expedition and he decided that he would go to Maple White Land himself.  He teamed up with French adventurer Hareton Ironcastle to plan an elaborate safari to bring back specimens for study. The elephant guns used by Challenger's expedition had not been powerful enough to kill dinosaurs and so Clark Sr. and Ironcastle designed their own weapons.  Ironcastle's was an airgun that fired an electrically charged round that could paralyze a dinosaur from up to a mile away.  Clark Sr. worked with 2 expatriate German gunsmiths to develop a heavy bore dinosaur rifle.  It used a .50-caliber shell and had a maximum effective range of over 2 miles.  He patented the design of both the rifle and the projectiles in America and overseas.  To help finance the expedition, he planned to sell commemorative "Dinosaur Rifles" to collectors around the world at an exorbitant mark-up.  The hunting community did not take his rifle seriously.  It was too powerful to be used even on elephants and was considered purely a luxury collector's item. &lt;br /&gt;&lt;br /&gt;The plans for marketing these rifles fell through when the Great War broke out and no one was wasting money on impractical souvenirs.  Only six of the top-of-the-line weapons were ever made and these were later used on the expedition.  After the war had started, armored vehicles and tanks were introduced onto the battlefield and both sides started looking for an effective line-of-sight weapon to counter this threat.  The Dinosaur Rifle design was re-marketed in a cheaper mass-market version as an anti-tank rifle.  The American-made rifles were sold to both sides and several foreign companies purchased the manufacturing rights for the weapon and its shells.  Clark Sr. made another fortune.  This weapon and its designs would be used well after World War II and were a continuing source of income for Doc.  Because of their innovative designs, both Clark Sr. and Ironcastle were inducted into the Baltimore Gun Club.  It was one of these six original Dinosaur Rifles, NOT an elephant gun that was used at the attempted assassination of Clark Jr. in the beginning of "The Man of Bronze."  For some undisclosed reason, Dent tried to cover this up. &lt;br /&gt;&lt;br /&gt;1919-1934 Clark Jr. would attend the Harvard, MIT, Miskatonic, and Johns Hopkins Universities.  According to P. J. Farmer, Doc would receive his medical degree from Hopkins in 1926.  He would meet the educational requirements for a total of ten doctoral degrees and be awarded one honorary degree: &lt;br /&gt;MD (Medicine, Hopkins)&lt;br /&gt;JD (Law, Harvard) - Admitted to NY Bar in 1931&lt;br /&gt;PsyD (Psychology, Miskatonic)&lt;br /&gt;PhD, DEA (Physical Science, Collège de France)&lt;br /&gt;PhD (Physical Chemistry, Hopkins)&lt;br /&gt;ScD (Engineering, MIT)&lt;br /&gt;DBA (Business Administration, Harvard)&lt;br /&gt;DPH (Public Health, Hopkins)&lt;br /&gt;DMA (Muscicology, Harvard)&lt;br /&gt;EdD (Education/Linguistics, Miskatonic)&lt;br /&gt;DSci (Geology/Paleontology, Miskatonic)&lt;br /&gt;&lt;br /&gt;LHD (Doctorate of Humane Letters, Miskatonic) - Honorary&lt;br /&gt;&lt;br /&gt;During this same time period, Clark Jr. was awarded further professional degrees after a&lt;br /&gt;short course of study in these fields:&lt;br /&gt;DO (Osteopathic Medicine, Kirksville)&lt;br /&gt;DC (Chiropractic, Palmer College of Chiropractic)&lt;br /&gt;DDS (Dentistry, Harvard)&lt;br /&gt;&lt;br /&gt;{Clark Jr. also did post graduate training in Neurology and Neurosurgery at Harvard and Miskatonic.}&lt;br /&gt;&lt;br /&gt;Between 1934 and 1965, he would earn further doctoral degrees:&lt;br /&gt;&lt;br /&gt;ThD (Theology, Harvard)&lt;br /&gt;PhD (Philosophy, Notre Dame)&lt;br /&gt;LLD (International Law, Georgetown)&lt;br /&gt;DLitt (English Literature, Oxford)&lt;br /&gt;PhD (World History, Cambridge)&lt;br /&gt;PhD (Physics, Princeton IAS)&lt;br /&gt;PhD (MesoAmerican Archaeology, Harvard)&lt;br /&gt;PhD (Biochemistry, Columbia)&lt;br /&gt;PhD (Comparative Biology, Yale)&lt;br /&gt;DCA (Culinary Arts, NYU) - A personal goal Clark Jr. set for himself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1922 - Clark Sr. was named to the chair in Neurosurgery at Miskatonic Medical School.  It was here that he did the groundbreaking work on human brain mapping that would allow him to modify memory and behavior.  In Miskatonic's Psychology Department, Professor Folger Crofton proposed a radical new treatment protocol for criminal behavior involving intensive psychotherapy, operant conditioning, and the use of psychoactive drugs.  His peers rejected this therapeutic approach as "tampering with nature" and he was pressured into leaving the university.  Clark Sr. recognized that he and Dr. Crofton had similar ideas and commitments.  When Crofton left Miskatonic in 1924, Clark Sr. recruited him on a project to rid the world of criminal behavior.  They bought the old Rye Sanitarium in Rye, New York which had cared for the mentally ill members from the wealthy families of the American Northeast and renamed it the Folger Crofton Sanitarium, which would specialize in the treatment of the criminally insane.  Secretly, the sanitarium was also used to rehabilitate criminals using Dr. Crofton's revolutionary techniques and to screen candidates for more radical neurosurgical treatments.  Selected candidates were treated surgically by Clark Sr. with surprising success. &lt;br /&gt;&lt;br /&gt;In 1928, construction began on a larger facility in upstate New York, which was to be called Holdernesse College.  This would include a neurosurgical hospital, a large rehabilitation facility, and educational resources for re-training the "graduates" to earn an honest living.  Candidates were first screened at the sanitarium to see if they were good subjects for the rehab program at Holdernesse.  Those who were not selected were either treated at the sanitarium and released, referred to other treatment facilities, or turned over to the authorities.  Dr. Crofton supervised both the initial selection process and the rehabilitation efforts at the College.  He was the master psychologist mentioned in "The Land of Terror" as running Doc's criminal treatment program. &lt;br /&gt;&lt;br /&gt;Eventually, Holdernesse College would become a vocational school and provide associate and bachelor’s degrees in various disciplines.  It would also be the initial training center for the employees of Doc Savage's far flung organization.  Selected "graduates" of the College's special rehabilitation program would become the backbone of the International Detective Agency, which eventually supported Doc and his men in the field.&lt;br /&gt;&lt;br /&gt;In 1930, the College became fully operational and Clark Sr. was named as its first dean.  Money was tight around this time because of the stock market crash and Clark Sr. had a cash flow problem.  He was simultaneously building the Empire State Building and Holdernesse College.  He was forced to borrow $250,000 from some New York mobsters in order to keep the college project on track.  This was documented in the Millennium Comics series “The Devil’s Thoughts.”&lt;br /&gt;&lt;br /&gt;Clark Sr. had a mansion built on the college grounds that he named Wilder Hall.  It was his primary residence.  By this time he had hired a personal valet, Matthews, who would attend him until his death in 1931.  After that, Matthews would travel to New York City and run a secret three-story apartment in the Empire State Building for Clark Jr. as documented in the Marvel Comic series.  This was where Doc actually lived while in New York City.  It was not contiguous with the headquarters we know from Dent's books, but was connected to it by a secret elevator.  The apartment was sufficiently large to accommodate Doc and his men along with several guests if need be.&lt;br /&gt;&lt;br /&gt;There were several other facilities in the ESB owned by Doc.  The occupancy of the building rarely reached 30% in that first decade and there was plenty of room to hide offices throughout the building.  We know that Doc had underground garages and offices on the first 5 floors which dealt with security, correspondence, government liaison, information gathering, and other mundane activities.  He also rented at least the floors above and below the headquarters to keep people from spying on him.  We can assume that these floors were honeycombed with secret passages and storage areas.&lt;br /&gt;&lt;br /&gt;The headquarters floor was not the 86th floor since one elevator ride from the ground floor could reach it.  Elevators even today can only ascend 80 floors because of the weight restraints placed on their support cables.  Most likely, the 86th floor was an anagram for the 68th floor.  This would place the headquarters in the large central portion of the ESB with a cross sectional area of 15,950 square feet.  It would also be 4 stories down from the ledge on the 72nd floor.  This location would help to explain why the sniper from "The Man of Bronze" was able to see into the headquarters from a perch on the Chrysler building.&lt;br /&gt;BACK TO CHRONOLOGY CENTRAL&lt;br /&gt;SITE NAVIGATION&lt;br /&gt;Further Thoughts on the Doc Savage Chronology was created for the sole purposes of entertainment and information. All rights reserved. The text of this page is © 2003-2008 by the author, Arthur C. Sippo. The design of this page is © 1997-2008 by Win Eckert. 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